Deus Ex 3
Tykjen
Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
<div class="IPBDescription">Spoilers will result in a painful death.</div><a href="http://forums.eidosgames.com/showthread.php?t=86841" target="_blank">http://forums.eidosgames.com/showthread.php?t=86841</a>
Somewhat promising, even without Spector this miiiight hit.
Somewhat promising, even without Spector this miiiight hit.
Comments
Dues Ex 3 = ruined.
Oh wait, found final confirmation (and I guarantee you, right this exact split second as of this moment that Deus Ex 3 will be complete trash because of this):
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"I think the challenges lie in that they were very well recognised and appreciated before in the past, but they need to be taken to another level," D'Astous told VGHeaven. "We need to make these games very attractive and accessible to a wider audience without diluting the content."<!--QuoteEnd--></div><!--QuoteEEnd-->
He said this about Thief 4 and DX3 together, so you can consider that one ###### dead too.
Remember who you're talking to. This is NSOT. We hate. That's what we do.
<img src="http://i15.photobucket.com/albums/a368/Sl4sh/lol.jpg" border="0" class="linked-image" />Now what did I tell you about hope?
I love how 8 years of consolitis and dumbing-down and some people are still thick enough to ignore a flawless trend.
<!--quoteo(post=1757159:date=Mar 5 2010, 12:31 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Mar 5 2010, 12:31 AM) <a href="index.php?act=findpost&pid=1757159"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As a counterpoint, I present Mass Effect 2. Streamlined and made more accessible for a mainstream audience, and yet largely thought of as better than the original.<!--QuoteEnd--></div><!--QuoteEEnd-->
On the other hand, the first game was one of the worst RPGs Bioware has ever made, perhaps second to NWN.
On the other hand, the first game was one of the worst RPGs Bioware has ever made, perhaps second to NWN.<!--QuoteEnd--></div><!--QuoteEEnd-->
Except Mass Effect conveys a 9/10+ rating everywhere and has sold millions of copies and entertained the said millions. The game isn't terrible. It's infact, great. Respect that it's well made, it's fine for you to think it's garbage because you don't like the style. I don't like the Beatles, but I respect and think they're music for what it is, is great.
It's PC elitism that makes you look like a fool, really. "Consolitis" is far less damaging then when people like yourself start thinking your view of the world and gaming is superior. It's really just a joke and pretty laughable.
Start telling me Halo is a terrible game series.
And God of War.
Keep upping your cred.
It's PC elitism that makes you look like a fool, really. "Consolitis" is far less damaging then when people like yourself start thinking your view of the world and gaming is superior. It's really just a joke and pretty laughable.
Start telling me Halo is a terrible game series.
And God of War.
Keep upping your cred.<!--QuoteEnd--></div><!--QuoteEEnd-->
Transformers 2 and Lady Gaga albums sell well too. Only a moron would think sales has ANY correlation with quality (it has literally zero, incidentally).
And review scores? Seriously? Is it serious time? Find me a game that doesn't get 9s and 10s these days. Even the god-awful AVP game got a 9/10. OH WAIT, with your completely bass-ackwards failure of logic, that means that AVP was therefore a good game. Nice logic circle, champ.
Let's start with this: Mass Effect had god-awful Mako driving sequences. Mass Effect had AI that was so terrible, it'd have looked simplistic and crap in 1994. Mass Effect's third-person shooter mechanics (which made up the <b>entire game</b>, interrupted every now and then by talking) were incredibly clunky and horrible.
Given that the actual *GAMEPLAY* was flawed, and voice acting and writing do *NOT* equate to *GAMEPLAY*, it's pretty safe to say right away that Mass Effect had absolutely no business being a "9/10+ rating". No game with such deep, hilarious flaws deserves that score. Which brings me to my point that professional reviews are a complete ###### joke - not a single reviewer has any credibility. Compare them to Hollywood movie critics who are more than happy to 1-star a $100m budget blockbuster.
So because it sold well and got good reviews, Oblivion wasn't one of the most deeply flawed, incredibly broken, god-awful miserable RPGs ever made, despite evidence to the exact contrary.
You'd fit in well <a href="http://forums.gametrailers.com/forum/general-gaming/23" target="_blank">here</a>.
"Millions of others" also watch Glenn Beck, think the Earth is only 6,000 years old, traded Pogs in the 90s, and have a 3rd grade reading level.
Let's clarify then.
There's "quality" and "quality if you have any ****ing brains". When you're falling on the "it's popular so it must be right" defense, you certainly do NOT fit in the latter.
By the way, sales? I guess that makes Dungeon Keeper, Vampire: The Masquerade: Bloodlines, System Shock, and Grim Fandango some of the worst games ever made. And we should all bow before the glory that is Wii Fit.
Incidentally, rice is also more popular than Kobe beef. Guess beef sucks then.
--Scythe--
wait... gamer numbers have been increasing....
Honestly, I find it a bit sad the PC is going by the wayside as a gaming platform. It's biggest strengths are the mouse and being customizable. Plus, it's way easier to setup mods (at least until Desura come out and pwns you all). I find shooter games much easier on the PC (both FPS and 3rd person), RTS games have a special place here, and it's just kinda awesome overall.
That being said, consoles have plenty of good strengths. Yay button combos (so much hate for trying to play DMC4 on a PC)! Yay plug-and-play! Yay easier to manage DRM!
The key point is that PC gamers are really tired of getting neglected, and you can't really blame them. We're shoveled bad ports and then the publisher wonders why it doesn't sell as well as on a console (also, it's 6 months later). The "casual" scene has murdered several favorite titles so that it works with the console control scheme. Plus, PC gamers used to be scorned even when they had close to the majority as being outcast nerds. And now that gamers are socially acceptable, PC gamers get the shaft?
So, it's understandable why the PC gamers are angry overall. But, being jerks doesn't help our case either.
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Apparently the game is actually really good?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I just finished the preview this morning, its the tutorial and two missions and a few hours of content.
I was not expecting it to be as great as it was. I have it preordered on Steam already but not I'm just super hyped about it. The atmosphere is bang on, very Deus Ex, and even the NPC citizens have amazing dialog and I actively talked to everyone I could find.
I can't wait for august now<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I downloaded the game on your recommendation and I gotta say I went from on the fence towards not buying it to just finishing up my Augmented Edition preorder.
You're spot on about the feel. It feels very Deus Ex 1, and shows us a future that is very real, believable and also quite possible.
Jensen is great. His voice is fantastic, its got that JC feel but its better emotionally. I love the persuasion system cause it shows Jensen's ability to appeal/charm/threaten anyone.
I love all the augmentation options and I kept debating really hard about where to put my praxis points. The Icarus Landing System (the glowy slow fall bubble) was a must though, I kept falling off apartments early on.
All in all I'm really glad I tried this game. I'm gonna try and push it on as many people as I can now.<!--QuoteEnd--></div><!--QuoteEEnd-->
As said, gameplay, <a href="http://www.youtube.com/watch?v=UXkN-78bsZw&playnext=1&list=PL14B608C1453FBF5F" target="_blank">audio </a>and story is bang on.
At least in Bioshock the mouse control was sloppy, some parts felt like they just had to pack action and entertainment to situations that could've been way better with more patient buildups and in general there are just too many situations where you felt you were hand held guided too much. And quick time events too...
In DX 3's case they at least seem to highlight a lot of stuff quite aggressively (see the explosive breachable walls). I also don't like the constant XP signs popping up after each takedown and camera snapping between 1st and 3rd persons. Otherwise it doesn't seem bad at all and people seem to be very much enjoying it. I hate the preorder DLCs and bonuses though, so no way I'm doing that.
<a href="http://www.cracked.com/article_18813_5-reasons-hollywood-needs-to-stop-making-prequels.html" target="_blank">Most of this applies to video games as well.</a>
TotalBiscuit used this image in his review of Duke Nukem Forever, which was stifled by many terrible modern shooter mechanics.
Hopefully Deus Ex 3 will bring back the open ended gameplay that made the original great. The first mission of DS1 on liberty island was a masterful piece of level design, open ended and you can approach it in any way you like.
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I also wonder how much this will be similar to Alpha Protocol in nature and level design. I mean, you get to pick missions, but while there's lots of ways to tackle and area they unfold mostly linearly for story and narrative. Which isn't to say it's bad (see article on Radiator Blog about Immersive Sims), just different from the originals where the first thing you do is run around finding all the nooks and cranies and every possible job you can take.
From the dev videos released they look to give you the same sort of freedom of choice as you got in the old one.
Also blades for arms !
And "consolised" is a term coined to basically mean, slower gameplay mechanics, as consoles as we all know use controllers and reaction speeds are expected to be ten fold slower so the game is designed to allow the player has more time to assess a situation; which causes the movement of the game flow to be a somewhat to an uninformed choice.
The 2D image of the level layout of a D3D map and a simple flow chart with "cutscene" on it is unfair. In modern games, you can add multitudes of prettyness to give the illusion that you're making twists and turns like old-style levels. This in turn allows the player to believe he or she is part of something bigger without setting them in the wrong direction, something which old style levels did which frustrated players. A lot of FPS games add a level-over-level scenario or allow ledges, tunnels etc. as a mechanic to make you believe that you've explored something new, much like an old style level would give you a big room with just a couple of baddies in.
As much as looking at DE3 trailers etc. I believe I'm ultimately going to get bored with it so quickly. I simply have to accept that games right now are at a for-profit-only stage in their life time. It's the make or break time when they're trying to become playable movies, with movie like budgets on games you expect an experience to be provided for you as a player and that is how the industry is going, which brings it away from old style shooters where you interacted to make the game, the game is now interacting to make you play the game, not your way, but the designers way.
Just going off on a tangent though, this has made me think about the future of gaming. I do expect to see like a tiered gaming environment, especially as it's shining through now. The blockbusters that look pretty, will make you play their way, lack substance but have style such as the MW's, the DE3's. Then you'll get the companies with so much money they can put players first... well probably only one company right now, being Blizzard. Then you'll probably end up with a third tier, again shining through now, indie companies focusing on gameplay and lacking for-profit-only motivation. It's just up to us to decide what we want, if we don't want to be forced to play something we find disappointing, disinteresting and lacking substance, maybe we should stop buying it.. or maybe gaming has just moved on and is so accessible, there is a form out there to fit everyone now.
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*Addition edited in.
Large companies don't think like people do. Individuals may at some point say "enough money, I have different ambitions now." At least that's what we all think, it's not like many of us ever reach that point. And the ones that reach that point often sail right past it without noticing or looking back, chasing the next big payout. Money is powerfully addictive like that, and sure you DO have two cars, but neither of them is a Porsche. You DO want a Porsche, right? And a bigger house never hurts either. Especially not if it has a jacuzzi and an indoor pool. And sure, your boat is nice, but Dirk in upper management has a bigger one, and he's a total prick who could stand to be taken down a notch or two and god dammit I'm belabouring the point again.
Blizzard doesn't put the players first, they put their shareholders first. They understand that they need to keep their players happy in order to harvest money from them, but they're willing to sacrifice your happiness for their profit. LAN play for Starcraft 2 got mercilessly axed because Blizzard didn't want it, even though the players were very unhappy about it, just to name an example.
I don't think your "tiered gaming environment" is wrong. The first and third tier seem about right. But I think the second tier is merely a clever disguise for the first tier.