<!--quoteo(post=1724104:date=Aug 20 2009, 05:01 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Aug 20 2009, 05:01 PM) <a href="index.php?act=findpost&pid=1724104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not sure i like the weird flat-armor-beak mouth or the multi-"tails" lol. I do like that it's a huge target!!! :P<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1724023:date=Aug 20 2009, 09:50 PM:name=Kiopaen)--><div class='quotetop'>QUOTE (Kiopaen @ Aug 20 2009, 09:50 PM) <a href="index.php?act=findpost&pid=1724023"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I noticed the double tail on the ns1 skulk, but I'd never thought of them as prehensile... any intended biological functionality there?<!--QuoteEnd--></div><!--QuoteEEnd-->
The tentacle "tails" are a bi-product of the infestation which has taken over the alien creatures. The infestation itself has tentacles, and those grow under the skin of an infested creature and poke out through the hide in various spots.
<!--quoteo(post=1724038:date=Aug 20 2009, 10:14 PM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Aug 20 2009, 10:14 PM) <a href="index.php?act=findpost&pid=1724038"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm concerned about the death animation. Death animations became redundant in 2002, when ragdolls first made it into a game. Does NS2 not have ragdoll death?<!--QuoteEnd--></div><!--QuoteEEnd-->
We do have ragdoll death. As someone pointed out, they can be pretty bland looking, so, in some cases we use an actual animation, such as for the gorge, then as soon as the animation ends (which is right where the video ends) the ragdoll will take over. Some of the aliens are going to use mostly ragdoll, some might be half and half, and some might be mostly animation with the ragdoll at the end. We are going to tweak it for what gives us the best look.
<!--quoteo(post=1724136:date=Aug 20 2009, 05:51 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 20 2009, 05:51 PM) <a href="index.php?act=findpost&pid=1724136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The tentacle "tails" are a bi-product of the infestation which has taken over the alien creatures. The infestation itself has tentacles, and those grow under the skin of an infested creature and poke out through the hide in various spots.
We do have ragdoll death. As someone pointed out, they can be pretty bland looking, so, in some cases we use an actual animation, such as for the gorge, then as soon as the animation ends (which is right where the video ends) the ragdoll will take over. Some of the aliens are going to use mostly ragdoll, some might be half and half, and some might be mostly animation with the ragdoll at the end. We are going to tweak it for what gives us the best look.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
As long as when Skulks get killed while Wall-Walking, it does 100% ragdoll. Otherwise it will look SUPER FUNKY, and I actually mean that in a bad way.
<!--quoteo(post=1724137:date=Aug 20 2009, 08:56 PM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Aug 20 2009, 08:56 PM) <a href="index.php?act=findpost&pid=1724137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As long as when Skulks get killed while Wall-Walking, it does 100% ragdoll. Otherwise it will look SUPER FUNKY, and I actually mean that in a bad way.<!--QuoteEnd--></div><!--QuoteEEnd-->
Granted, it'd be kind of cool to occasionally have a wall/ceiling walking skulk hang by one claw for a moment before it falls to the ground. (as in the claw gets stuck on the way out - not as if he's trying desperately to hold on)
I love the new look (Skulk might still be my favorite though) but PLEASE PLEASE PLEASE take out the part of spit that messes up the marine. It's never, ever fun to be disabled in a game and the last thing I want is a Gorge turning my vision green by spitting on my kneecap.
Mr. EpicJoin Date: 2003-08-01Member: 18660Members, Constellation
<!--quoteo(post=1724145:date=Aug 20 2009, 10:08 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Aug 20 2009, 10:08 PM) <a href="index.php?act=findpost&pid=1724145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Other than the walk animation, I am very happy with it. To elaborate though, the movement animation for the NS1 gorge is what made it cute in the first place. He needs to "hop" along, not trudge along like a Rhino.
Also, definitely a plus 1 for Belly Slide. It should only function in infested areas, however.<!--QuoteEnd--></div><!--QuoteEEnd--> There was a post earlier- the walk animation is for SLOW walk, the regular gorge movement animation (the one we all like) will still be there for running they just didn't finish it in time for the video.
<!--quoteo(post=1724136:date=Aug 21 2009, 11:51 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 21 2009, 11:51 AM) <a href="index.php?act=findpost&pid=1724136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We do have ragdoll death. As someone pointed out, they can be pretty bland looking, so, in some cases we use an actual animation, such as for the gorge, then as soon as the animation ends (which is right where the video ends) the ragdoll will take over. Some of the aliens are going to use mostly ragdoll, some might be half and half, and some might be mostly animation with the ragdoll at the end. We are going to tweak it for what gives us the best look.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> Allow for some ragdolls to go flying as appropriate.
In L4D with the sniper if I shoot a hunter who's leaping... The body goes flying off :) Tis good to see a hunter leaping at you go shooting off into the distance!
Love it, absolutely love it. The animations are excellent.
Just a couple questions.
1. You're doing death animations? I guess I assumed ragdoll style dropping limp upon death. ::NEVERMIND::
2. Is heal spray going to be a small cloud that is emitted and dissipates over time, the idea being you could keep a small area clouded for a short time (til energy runs out)? I simply hated missing a teammate with healspray only to have him die from me being 15 degrees off. :(
Someone mentioned the idea of shift turning off friction as if the gorge seeped goo from it's pores. I think he's on to something, although a shotgun blast should not be an instant ticket down a hallway and out of danger...
On the topic of shotguns, you guys had spoken about possibly using flechettes. I'm curious if that is still something on the table.
Edit: 1st question answered. Shoulda read the last page.
Wow, I'm quite surprised the Gorge received a mostly positive reaction. I was expecting more lamenting on ye olde times. Makes me feel less like I'm on a Blizzard "fanmoaning" bbs. <!--quoteo(post=1724053:date=Aug 20 2009, 05:37 PM:name=Kiopaen)--><div class='quotetop'>QUOTE (Kiopaen @ Aug 20 2009, 05:37 PM) <a href="index.php?act=findpost&pid=1724053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about: Sovereign? Infestor? Manifestation?
May want to say kharaa instead of zerg... seeing as there are reasonable differences
Could always use one of those many combat names for the extended levels... there were a bunch of em.
Then again, the rest of the aliens are named after what they do or what the marines will think of them...
Sleeper? Progenitor? Orchestrator? Fleshcrafter? Seed? Core? (referring to the core-like hole that it fills in the hive) Heart?
They're probably going to play test until someone says something that sounds so right that it sticks.<!--QuoteEnd--></div><!--QuoteEEnd--> Those are all better suggestions than the OP, just because of the mentioned resemblance to Starcraft (in his/her post). I'd combine two like Sleeping Heart, or use a synonym like Dormant Aorta. Flesh is a good word to use too, like Flesh Plant/Tree/Root/Seed. The rines might call it the Cancerous/Tumorous Flesh Tree.
<!--quoteo(post=1724046:date=Aug 20 2009, 05:22 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 20 2009, 05:22 PM) <a href="index.php?act=findpost&pid=1724046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm gonna have to put in a vote against the sight obstruction for marines. I can live with the slight slow down, but stated many times, sight obstruction abilities greatly annoy more than entertain. I do however like the idea of spit being a DOTS weapon, makes sense as its kind of like acid and burns over time.
If your going to include ANY kind of sight/disabling type abilities for aliens please make them late game/higher hive abilities. Sucks to be slimed and stuck early game :P<!--QuoteEnd--></div><!--QuoteEEnd--> I think sliming would help as a distraction so a Gorge could escape. A minor sight thing like that barely makes a difference. Now, if we're talking the hallucination effect from Perfect Dark, (N64) that has major balance issues. Although the great thing about PD was the game rules were in the hands of the players and not server operators, so you could choose among your friends what settings would be fun. Speaking of such, could NS2 community or devs institute such player controlled servers?.. I'm thinking along the lines of Quake Live's upcoming feature: small subscription fees for off-site hosted, but player governed servers (ie. Limited Edition members get server map/mod control or the option to vote for such).
<!--quoteo(post=1724021:date=Aug 20 2009, 04:45 PM:name=grepdashv)--><div class='quotetop'>QUOTE (grepdashv @ Aug 20 2009, 04:45 PM) <a href="index.php?act=findpost&pid=1724021"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*Soap's Number Edit*: 1 like the armored look -- crunchy on the outside with a chewy center 2 boosting energy for damage soaked makes no sense, since it would create a positive feedback loop 3 could the secondary spit also be used against players? (more intuitive; damage/effects could be scaled as needed) 4 health spray as an area effect -- much better; this shouldn't have to be aimed 5 extra spit effects -- will be interesting to try, but don't be surprised if they're too annoying to keep; visual obstructions (e.g., flashbang, L4D boomer puke) and movement restrictions (onos paralyze & stomp, L4D smoker tongue, TF2 scout Sandman bonk) tend to annoy a lot of players; continued damage (e.g., TF2 pyro setting people on fire) also has the potential to be very annoying and can be problematic for game logic (e.g., what should happen when a player is slimed by spit but picks up a medkit?) 6 please include a visual "preview" of where a structure will be placed (e.g., TF2 engy)<!--QuoteEnd--></div><!--QuoteEEnd--> 2. That's not quite how Charlie said it might work. He was saying you would lose energy if you took no damage and gain it if you didn't.
My idea: Make the energy gain build up a reservoir half the size of the normal fluid/regenerative energy pool (graphically - a different colored meter overlayed the original one) and be expended upon depletion of the standard juice.
3. I'll just add my own concern here: nomenclature. Just call it bile like ye olde times - hint / ;) - and make it perform similarly. To keep the greater range but still have the familiar arc; keep it as a secondary to spit, but make holding the function key increase the distance (aka charge up) and then increase the instantaneous damage to something comparable to that of a DOT (to use the term loosely) rapid-fire bile.
6. Yes please.
<!--quoteo(post=1724077:date=Aug 20 2009, 06:12 PM:name=iPanda)--><div class='quotetop'>QUOTE (iPanda @ Aug 20 2009, 06:12 PM) <a href="index.php?act=findpost&pid=1724077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(taking about no-hive/endgame damage) this Is true but it was a very effective way of stopping games dragging on long after an obvious victory. It would make no sense to drop it really.<!--QuoteEnd--></div><!--QuoteEEnd--> It would also make no sense for (what iPanda was concerned about:) the damage soak ability to negate that.
<!--quoteo(post=1724060:date=Aug 20 2009, 05:45 PM:name=gustavo00)--><div class='quotetop'>QUOTE (gustavo00 @ Aug 20 2009, 05:45 PM) <a href="index.php?act=findpost&pid=1724060"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Question : have you solved the alien vs ladder problem?
I know lerks fly, skulks climb walls, fades blink up... What about gorges and oni? =)<!--QuoteEnd--></div><!--QuoteEEnd--> Webs could catapult small aliens and still stick marines, but oni? That's tough to plan out. They're so big, that it might make the most sense to have their gore ability work on lifts to bump switches on. That, and The Long Way. Some guys got it tough.
Wow the gorge looks totally awesome! He's gotta beer belly and stoned out of his mind! lol that lazy ass
The gorge spit visual interference better be cosmetic only... and slowing marines down what is that...not cool... it's like natascha on TF2 or something... everyone hates it...
Mission accomplished , theme wise. It does look somewhat repulsive (unlike the current gorge which is borderline cute) but very much helpless in its cowering animation. Ruthless marines will have to let guns loose on the poor gorge to overcome that defense.
I am puzzled by its new role however , a gorge that couldn't drop resource or upgrade chambers or hives would be rather limited. Field medic isn't a very critical role for aliens that can regenerate on their own or quickly go back to the hive.
This is really high speed devblogging , hopefully means the game is being finished or you'd have nothing to reveal for the next few months :p
If I remember correctly, the maps are going to be designed so the Onos can get from point to another without the use of ladders. This probably benefits the Gorge as well.
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
I love it. The animation of the damage soaking ability is very cute :D
So what is the gorge spitting out there after all? I can't imagine that this will grow to a chamber or something.
Still hoping that a gorge can spill out an egg, which dead players can choose to spawn from as skulk. ;) This would encourage marines more to try to kill a gorge using its armored protection ability.
<!--quoteo(post=1724172:date=Aug 21 2009, 01:11 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Aug 21 2009, 01:11 PM) <a href="index.php?act=findpost&pid=1724172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love it. The animation of the damage soaking ability is very cute :D
So what is the gorge spitting out there after all? I can't imagine that this will grow to a chamber or something.
Still hoping that a gorge can spill out an egg, which dead players can choose to spawn from as skulk. ;) This would encourage marines more to try to kill a gorge using its armored protection ability.<!--QuoteEnd--></div><!--QuoteEEnd--> I think you'll find he's spitting out a OC or DC chamber. Being Natural Selection and infected by a parasitic alien... who's to say the Kharaa infestation hasn't engineered a quick growing defense/offense plant? :)
^ and somethign tells me that alien structures (unlike marines) are going to be shrinking from their NS1 counterparts. I image the new OC and DC being more like knee high polyps that perform the given task. Much less imposing than the NS1 form but they can be placed closely together/on walls and ceilings by the gorge to create little gardens of death. Now that'd be cool :D
<!--quoteo(post=1724183:date=Aug 21 2009, 12:43 AM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 21 2009, 12:43 AM) <a href="index.php?act=findpost&pid=1724183"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->^ and somethign tells me that alien structures (unlike marines) are going to be shrinking from their NS1 counterparts. I image the new OC and DC being more like knee high polyps that perform the given task. Much less imposing than the NS1 form but they can be placed closely together/on walls and ceilings by the gorge to create little gardens of death. Now that'd be cool :D<!--QuoteEnd--></div><!--QuoteEEnd-->
I really like that idea, both for is aesthetic and gameplay purposes.
Comments
Fits gorge perfectly well.
Also, belly slide could be cool. =P
They're ass worms, get it right.
awesome job
keep doing :)
The tentacle "tails" are a bi-product of the infestation which has taken over the alien creatures. The infestation itself has tentacles, and those grow under the skin of an infested creature and poke out through the hide in various spots.
<!--quoteo(post=1724038:date=Aug 20 2009, 10:14 PM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Aug 20 2009, 10:14 PM) <a href="index.php?act=findpost&pid=1724038"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm concerned about the death animation. Death animations became redundant in 2002, when ragdolls first made it into a game. Does NS2 not have ragdoll death?<!--QuoteEnd--></div><!--QuoteEEnd-->
We do have ragdoll death. As someone pointed out, they can be pretty bland looking, so, in some cases we use an actual animation, such as for the gorge, then as soon as the animation ends (which is right where the video ends) the ragdoll will take over. Some of the aliens are going to use mostly ragdoll, some might be half and half, and some might be mostly animation with the ragdoll at the end. We are going to tweak it for what gives us the best look.
--Cory
We do have ragdoll death. As someone pointed out, they can be pretty bland looking, so, in some cases we use an actual animation, such as for the gorge, then as soon as the animation ends (which is right where the video ends) the ragdoll will take over. Some of the aliens are going to use mostly ragdoll, some might be half and half, and some might be mostly animation with the ragdoll at the end. We are going to tweak it for what gives us the best look.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
As long as when Skulks get killed while Wall-Walking, it does 100% ragdoll. Otherwise it will look SUPER FUNKY, and I actually mean that in a bad way.
I wonder if butt-coupling will replace healing spray.
I wonder if butt-coupling will replace healing spray.<!--QuoteEnd--></div><!--QuoteEEnd-->
It will unlock the Rave Room, after <b>F</b>orty<b>4</b> seconds. =D
Also, definitely a plus 1 for Belly Slide. It should only function in infested areas, however.
Granted, it'd be kind of cool to occasionally have a wall/ceiling walking skulk hang by one claw for a moment before it falls to the ground. (as in the claw gets stuck on the way out - not as if he's trying desperately to hold on)
Also, definitely a plus 1 for Belly Slide. It should only function in infested areas, however.<!--QuoteEnd--></div><!--QuoteEEnd-->
There was a post earlier- the walk animation is for SLOW walk, the regular gorge movement animation (the one we all like) will still be there for running they just didn't finish it in time for the video.
Bringing the cute back to NS 2 :D
Haven't been keeping up to date so the alien commander was news to me !
But it should still be fun using the gorge as a support role.
I LOVE IT'S GLOWING TUMMY :D
Belly slide should be hilarious and increase it's cute threshold ten fold !
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Allow for some ragdolls to go flying as appropriate.
In L4D with the sniper if I shoot a hunter who's leaping... The body goes flying off :) Tis good to see a hunter leaping at you go shooting off into the distance!
Just a couple questions.
1. You're doing death animations? I guess I assumed ragdoll style dropping limp upon death. ::NEVERMIND::
2. Is heal spray going to be a small cloud that is emitted and dissipates over time, the idea being you could keep a small area clouded for a short time (til energy runs out)? I simply hated missing a teammate with healspray only to have him die from me being 15 degrees off. :(
Someone mentioned the idea of shift turning off friction as if the gorge seeped goo from it's pores. I think he's on to something, although a shotgun blast should not be an instant ticket down a hallway and out of danger...
On the topic of shotguns, you guys had spoken about possibly using flechettes. I'm curious if that is still something on the table.
Edit: 1st question answered. Shoulda read the last page.
<!--quoteo(post=1724053:date=Aug 20 2009, 05:37 PM:name=Kiopaen)--><div class='quotetop'>QUOTE (Kiopaen @ Aug 20 2009, 05:37 PM) <a href="index.php?act=findpost&pid=1724053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about:
Sovereign?
Infestor?
Manifestation?
May want to say kharaa instead of zerg... seeing as there are reasonable differences
Could always use one of those many combat names for the extended levels... there were a bunch of em.
Then again, the rest of the aliens are named after what they do or what the marines will think of them...
Sleeper?
Progenitor?
Orchestrator?
Fleshcrafter?
Seed?
Core? (referring to the core-like hole that it fills in the hive)
Heart?
They're probably going to play test until someone says something that sounds so right that it sticks.<!--QuoteEnd--></div><!--QuoteEEnd-->
Those are all better suggestions than the OP, just because of the mentioned resemblance to Starcraft (in his/her post).
I'd combine two like Sleeping Heart, or use a synonym like Dormant Aorta.
Flesh is a good word to use too, like Flesh Plant/Tree/Root/Seed. The rines might call it the Cancerous/Tumorous Flesh Tree.
<!--quoteo(post=1724046:date=Aug 20 2009, 05:22 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 20 2009, 05:22 PM) <a href="index.php?act=findpost&pid=1724046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm gonna have to put in a vote against the sight obstruction for marines. I can live with the slight slow down, but stated many times, sight obstruction abilities greatly annoy more than entertain. I do however like the idea of spit being a DOTS weapon, makes sense as its kind of like acid and burns over time.
If your going to include ANY kind of sight/disabling type abilities for aliens please make them late game/higher hive abilities. Sucks to be slimed and stuck early game :P<!--QuoteEnd--></div><!--QuoteEEnd-->
I think sliming would help as a distraction so a Gorge could escape. A minor sight thing like that barely makes a difference. Now, if we're talking the hallucination effect from Perfect Dark, (N64) that has major balance issues. Although the great thing about PD was the game rules were in the hands of the players and not server operators, so you could choose among your friends what settings would be fun. Speaking of such, could NS2 community or devs institute such player controlled servers?.. I'm thinking along the lines of Quake Live's upcoming feature: small subscription fees for off-site hosted, but player governed servers (ie. Limited Edition members get server map/mod control or the option to vote for such).
<!--quoteo(post=1724021:date=Aug 20 2009, 04:45 PM:name=grepdashv)--><div class='quotetop'>QUOTE (grepdashv @ Aug 20 2009, 04:45 PM) <a href="index.php?act=findpost&pid=1724021"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*Soap's Number Edit*:
1 like the armored look -- crunchy on the outside with a chewy center
2 boosting energy for damage soaked makes no sense, since it would create a positive feedback loop
3 could the secondary spit also be used against players? (more intuitive; damage/effects could be scaled as needed)
4 health spray as an area effect -- much better; this shouldn't have to be aimed
5 extra spit effects -- will be interesting to try, but don't be surprised if they're too annoying to keep; visual obstructions (e.g., flashbang, L4D boomer puke) and movement restrictions (onos paralyze & stomp, L4D smoker tongue, TF2 scout Sandman bonk) tend to annoy a lot of players; continued damage (e.g., TF2 pyro setting people on fire) also has the potential to be very annoying and can be problematic for game logic (e.g., what should happen when a player is slimed by spit but picks up a medkit?)
6 please include a visual "preview" of where a structure will be placed (e.g., TF2 engy)<!--QuoteEnd--></div><!--QuoteEEnd-->
2. That's not quite how Charlie said it might work. He was saying you would lose energy if you took no damage and gain it if you didn't.
My idea: Make the energy gain build up a reservoir half the size of the normal fluid/regenerative energy pool (graphically - a different colored meter overlayed the original one) and be expended upon depletion of the standard juice.
3. I'll just add my own concern here: nomenclature. Just call it bile like ye olde times - hint / ;) - and make it perform similarly. To keep the greater range but still have the familiar arc; keep it as a secondary to spit, but make holding the function key increase the distance (aka charge up) and then increase the instantaneous damage to something comparable to that of a DOT (to use the term loosely) rapid-fire bile.
6. Yes please.
<!--quoteo(post=1724077:date=Aug 20 2009, 06:12 PM:name=iPanda)--><div class='quotetop'>QUOTE (iPanda @ Aug 20 2009, 06:12 PM) <a href="index.php?act=findpost&pid=1724077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(taking about no-hive/endgame damage)
this Is true but it was a very effective way of stopping games dragging on long after an obvious victory. It would make no sense to drop it really.<!--QuoteEnd--></div><!--QuoteEEnd-->
It would also make no sense for (what iPanda was concerned about:) the damage soak ability to negate that.
<!--quoteo(post=1724060:date=Aug 20 2009, 05:45 PM:name=gustavo00)--><div class='quotetop'>QUOTE (gustavo00 @ Aug 20 2009, 05:45 PM) <a href="index.php?act=findpost&pid=1724060"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Question : have you solved the alien vs ladder problem?
I know lerks fly, skulks climb walls, fades blink up...
What about gorges and oni? =)<!--QuoteEnd--></div><!--QuoteEEnd-->
Webs could catapult small aliens and still stick marines, but oni? That's tough to plan out. They're so big, that it might make the most sense to have their gore ability work on lifts to bump switches on. That, and The Long Way. Some guys got it tough.
oh wait, i guess the alien commander can just do a portal /warp tunnel from one spot to another
The gorge spit visual interference better be cosmetic only... and slowing marines down what is that...not cool... it's like natascha on TF2 or something... everyone hates it...
I am puzzled by its new role however , a gorge that couldn't drop resource or upgrade chambers or hives would be rather limited. Field medic isn't a very critical role for aliens that can regenerate on their own or quickly go back to the hive.
This is really high speed devblogging , hopefully means the game is being finished or you'd have nothing to reveal for the next few months :p
So what is the gorge spitting out there after all?
I can't imagine that this will grow to a chamber or something.
Still hoping that a gorge can spill out an egg, which dead players can choose to spawn from as skulk. ;)
This would encourage marines more to try to kill a gorge using its armored protection ability.
:EDIT: It says third on the main page and fourth on the facebook link. Typo<!--QuoteEnd--></div><!--QuoteEEnd-->
Nymph is the one you're missing.
Did it died?
So what is the gorge spitting out there after all?
I can't imagine that this will grow to a chamber or something.
Still hoping that a gorge can spill out an egg, which dead players can choose to spawn from as skulk. ;)
This would encourage marines more to try to kill a gorge using its armored protection ability.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think you'll find he's spitting out a OC or DC chamber.
Being Natural Selection and infected by a parasitic alien... who's to say the Kharaa infestation hasn't engineered a quick growing defense/offense plant? :)
Also, if the final game really does have those graphics with such low requirements then Im getting you guys a Nobel prize :D
I really like that idea, both for is aesthetic and gameplay purposes.
<img src="http://img32.imageshack.us/img32/61/gorgerender01800x5972.jpg" border="0" class="linked-image" />