Development Blog Update - Gorge reveal

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  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724066:date=Aug 20 2009, 11:50 PM:name=TheGivingTree)--><div class='quotetop'>QUOTE (TheGivingTree @ Aug 20 2009, 11:50 PM) <a href="index.php?act=findpost&pid=1724066"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love everything about this new Gorge, but the only problem I have with him..and it's not even technically his problem but, with the lack of importance of buildings=upgrades I personally drop the Gorges priority rate to last. Before if I saw one I would chase him down and even fire at him over other aliens to make sure he dies, but now if he ran away, I wouldn't even care, just continue on my way. It also gives aliens players less reason to actually choose the Gorge, I suppose I am just skeptical about the whole alien commander situation.

    And I also understand that this is a new game, it's not NS1 but just from my standpoint as of now and my experiences this is the opinion I have formed, for all I know stressing less on killing the Gorge could be a good thing, hard to judge any of this really without playing NS2 yet.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree, lets wait with the problem list untill we get to test the game.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    On the gorge waddle. I think the animation they showed in the video is the gorge WALK animation. The majority of the time in game will be the RUN animation which I conjecture would have the lovable hopping animation we've come to love :D This is just my speculation based on the fact that the other two alien previews showed distinct walking and running anims, while this one only showed a walking anim.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724069:date=Aug 20 2009, 11:55 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 20 2009, 11:55 PM) <a href="index.php?act=findpost&pid=1724069"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the gorge waddle. I think the animation they showed in the video is the gorge WALK animation. The majority of the time in game will be the RUN animation which I conjecture would have the lovable hopping animation we've come to love :D This is just my speculation based on the fact that the other two alien previews showed distinct walking and running anims, while this one only showed a walking anim.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well all of the other reveals didn't show a falling Gorge! :D
  • DasBrotDasBrot Join Date: 2008-07-20 Member: 64670Members
    I have to say that I adore the new Gorge. his facial expression is perfect, and I love the yawn. :D
    I like how the belly has the same glow as the hive and how his flat nose has the look of a tool, which helps express it's building abilities.

    great work so far. I cant wait for the fade :D

    +1 for slide
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    Charlie should make a vote for the slide as he did with the pistoles.
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    Will the gorges Crouch Defense curl Mitigate Damage done from Aoe(Grenades) also will it protect from Hive Death damage? When aliens slowly Die?

    I could imagine the taser doing tremendous damage due to it's mechanic of more damage vs Stationary targets, I.e Defense Curl.

    I agree they should be able to survive, and I'm all for it but as long as they are still Killable 1 vs 1.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724073:date=Aug 21 2009, 12:04 AM:name=iPanda)--><div class='quotetop'>QUOTE (iPanda @ Aug 21 2009, 12:04 AM) <a href="index.php?act=findpost&pid=1724073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will the gorges Crouch Defense curl Mitigate Damage done from Aoe(Grenades) also will it protect from Hive Death damage? When aliens slowly Die?

    I could imagine the taser doing tremendous damage due to it's mechanic of more damage vs Stationary targets, I.e Defense Curl.

    I agree they should be able to survive, and I'm all for it but as long as they are still Killable 1 vs 1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For all we know, or better saying for all we don't know if there will be such a "Hive Death damage".
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    this Is true but it was a very effective way of stopping games dragging on long after an obvious victory. It would make no sense to drop it really.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724077:date=Aug 21 2009, 12:12 AM:name=iPanda)--><div class='quotetop'>QUOTE (iPanda @ Aug 21 2009, 12:12 AM) <a href="index.php?act=findpost&pid=1724077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this Is true but it was a very effective way of stopping games dragging on long after an obvious victory. It would make no sense to drop it really.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree with you.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1724079:date=Aug 21 2009, 09:16 AM:name=Tekoppen)--><div class='quotetop'>QUOTE (Tekoppen @ Aug 21 2009, 09:16 AM) <a href="index.php?act=findpost&pid=1724079"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with you.<!--QuoteEnd--></div><!--QuoteEEnd-->


    lol are you trying to make every second post in this thread yours? :)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1724044:date=Aug 21 2009, 12:20 AM:name=CyberMantis)--><div class='quotetop'>QUOTE (CyberMantis @ Aug 21 2009, 12:20 AM) <a href="index.php?act=findpost&pid=1724044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather take interesting and funny death animations and then they turn into ragdoll after the anim than to have instant random deaths.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Just as long as they don't go crazy like TF2, where the heavy falls to his knees grasping for his (stabbed) back, only to then shoot forward at 500 mph and slam into a wall from the damage-knockback thing. I mean, it's amusing, but I don't think that'd fit the NS atmosphere..
  • sicbudsicbud Join Date: 2009-07-08 Member: 68083Members
    edited August 2009
    I really like it, but I'm not sure what to think of the assworms.

    Great work!
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    very nice. Favorite reveal so far...

    I hope the belly slide will make it in, I want to see a gorge sliding down a ramp and knocking over marines (gorge bowling, anyone?)
  • Clueless_SheepClueless_Sheep Join Date: 2005-03-24 Member: 46285Members
    I really liked the new Gorge, very nice model very well animated

    I really liked its solom expresion that was awsome. This new "hide" ability is just right for the gorge too but id make it that its energy falls very slowly if it isnt under attack or we will get stand off and thats kinda lame imo.

    As regards to ragdoll deaths im not a big fan, i find they look werid and tend not to be very intresting not to mention they are prone to having weird glitches with them.

    +1 for gorge slide thats just too funny to miss out on.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724086:date=Aug 21 2009, 12:25 AM:name=sicbud)--><div class='quotetop'>QUOTE (sicbud @ Aug 21 2009, 12:25 AM) <a href="index.php?act=findpost&pid=1724086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really like it, but I'm not sure what to think of the assworms.

    Great work!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Assworms xD
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724083:date=Aug 21 2009, 12:22 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Aug 21 2009, 12:22 AM) <a href="index.php?act=findpost&pid=1724083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lol are you trying to make every second post in this thread yours? :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would be nice.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    I just remembered what I forgot in my first post.
    When the Gorge goes into its Damage Soak mode, I think the camera should definitely go to the 3rd person placed just in front/behind of the Gorge facing its armor. This would allow the Gorge to see where the enemy fire is coming from and when a marine is getting close.

    Also, I too think the Gorge should be waddling more like a penguin.
  • Froggie567Froggie567 Join Date: 2008-05-10 Member: 64241Members
    wow you guys are doing a fantastic job. Keep them coming!
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    Why don't just the UWE create a teddy bear for everyone who is intrested?
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    All in all this seems to be the most successful release. I'd quiet like to see how the others would play out.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Another thing about the belly, this means that in dark rooms you'll still be able to see the gorge's eyes and belly glowing and casting a small orange hue. Cool! It also seems that the spit 'glowing' on marines will make them easier targets like parasite in NS1.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The Gorge run animation is similar to the way it was in NS; sort of a gallop with the feet moving in unison. That animation isn't quite up to snuff yet, so we left it out.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1724100:date=Aug 20 2009, 07:49 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 20 2009, 07:49 PM) <a href="index.php?act=findpost&pid=1724100"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Gorge run animation is similar to the way it was in NS; sort of a gallop with the feet moving in unison. That animation isn't quite up to snuff yet, so we left it out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks for the confirmation Max, save the finished anim as a treat during some slow week :)
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1724100:date=Aug 21 2009, 12:49 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 21 2009, 12:49 AM) <a href="index.php?act=findpost&pid=1724100"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Gorge run animation is similar to the way it was in NS; sort of a gallop with the feet moving in unison. That animation isn't quite up to snuff yet, so we left it out.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice, I knew there was something missing. Thank you Max.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Not sure i like the weird flat-armor-beak mouth or the multi-"tails" lol. I do like that it's a huge target!!! :P
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    He's so keeeewt!

    When he's in ball mode, I don't know if this is just me, but it seems as though his belly would go through the floor. That's assuming all his limbs are on the ground, but it's hard to say without a floor.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1724107:date=Aug 21 2009, 10:05 AM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Aug 21 2009, 10:05 AM) <a href="index.php?act=findpost&pid=1724107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He's so keeeewt!

    When he's in ball mode, I don't know if this is just me, but it seems as though his belly would go through the floor. That's assuming all his limbs are on the ground, but it's hard to say without a floor.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Unfortunately there is always clipping of models through objects. Especially in multiplayer games.
    At least there has been in all games I've played so far.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    Love the new gorgie!

    I hope someone will come up with a gorge luge map during alpha/beta.
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    surf maps with Gorges, anyone? :D
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    I'd like bob-sled ice maps. With <b>X</b>-Treme slope, going at <b>X</b>-Treme speeds.

    Tusken Raiders, er, I mean Marines on the sidelines taking pot-shots at passing gorgies would also be a plus.
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