TF2 Scout update info

123457

Comments

  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    No, no. The scout is a genius theoretical physicist (kind of like Good-Will Hunting) and can perform physics bending feats like double jumping through mini-super-colliders in his shoes. The ball actually a macro waveform particle that is unobserved by the uberfield so it passes through until observed by the heavy's head.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    I think the ball just has a picture of a hot woman on it and it's like those pens that make the woman strip when you turn them upside down, only in this case the woman strips more the longer the ball is in the air.

    When the person is struck with it, they become stupified by her beauty.

    That's why there's a maximum stun time; she can only get so naked.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    edited March 2009
    <!--quoteo(post=1701846:date=Mar 3 2009, 09:06 PM:name=X_Stickman)--><div class='quotetop'>QUOTE(X_Stickman @ Mar 3 2009, 09:06 PM) <a href="index.php?act=findpost&pid=1701846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the ball just has a picture of a hot woman on it and it's like those pens that make the woman strip when you turn them upside down, only in this case the woman strips more the longer the ball is in the air.

    When the person is struck with it, they become stupified by her beauty.

    That's why there's a maximum stun time; she can only get so naked.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's always naked with you, isn't it?


    You guys are all wrong. As Freud would have put it: The ball represent your father, the über your mother, and the Heavyweaponsguy you - And you'r all doing it.
    The medic represents shame, and the bat is the instinct that drives the lust to ignite incestuous conflicts.

    Stun is remembering it as an adult. The sandwich is a sandwich.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    That's the best attempt at rationalising this I've seen yet. Well done.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited March 2009
    No,no,no,NO. The victim, laughing at the puny pixels at a distance as it is launched towards him, gets increasingly scared and anxious when it closes in and grows seemingly larger towering towards the forehead. This results in a longer stun then a otherwise closer proximity whack which only leads to slight surprise or quickly shrugged off discomfort.
    Conclusion: The effects are purely psychological and the characters are hard wired to never adapt in typical cartoon style.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Re: The sandman. It's a game.

    Re: The stunning effect. I can't *stand* it. What on Earth possessed them to think adding WoW style 'Crowd Control' effects to an FPS was a good idea? As noted, it might as well be a Railgun that does more damage the further to the target, because it's still instant death either way.

    If they needed to combat Ubers, soft counters would have been better. Hell, just make the Medic gun held onto an enemy Medic drain his Ubercharge, job done. Say.... slightly faster than it usually increases at whilst not Ubered, and *really* fast depletion if you Medicgun them whilst their Uber is being deployed. Hell, make the Medicgun just drain health from enemy targets.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What on Earth possessed them to think adding WoW style 'Crowd Control' effects to an FPS was a good idea?<!--QuoteEnd--></div><!--QuoteEEnd-->
    What on earth possessed them to tie new items to achievements?

    I'd say that valve was full of morons, but they clearly aren't. It defies explanation.

    Personally, I don't think the stun effect is that bad (even accounting for the uber), but I do see the point that it is annoying (by taking control away from the player) without having to be. And Uber was a perfectly good counter to Uber IMO so I don't see a need for it to work on ubers (still only seen this employed once, and the medic immediately switched targets to compensate).
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1701928:date=Mar 4 2009, 10:35 AM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Mar 4 2009, 10:35 AM) <a href="index.php?act=findpost&pid=1701928"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, I don't think the stun effect is that bad (even accounting for the uber), but I do see the point that it is annoying (by taking control away from the player) without having to be. And Uber was a perfectly good counter to Uber IMO so I don't see a need for it to work on ubers (still only seen this employed once, and the medic immediately switched targets to compensate).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Once? The first time I hopped on to play after the Scout update, I was Sandmanned every single time I was ubered. I couldn't do a thing about it. I'm pushing the cart, my medic builds up Uber and pops it, and bam, suddenly I'm permastunned until the Uber wears off. Fantastic. I literally did not have one productive ubercharge that entire session.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    Sounds like their team was doing a good job of keeping your team from killing their scouts, or at least keeping their scouts occupied enough that they couldn't get off a precise shot. Furthermore, your team seems to not have taken the stun possibility into account and did not have an alternative player to uber.

    I understand your frustration, but I think that part of it is that you (and/or the people you play with) simply haven't adapted your play around the new variables.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Of course we weren't killing the scouts; when you're pushing the cart into a group of 2 sentry guns and the entire enemy team, the scout is not the highest priority target, and even if it was, the second your hurt him he'll just run away and heal up at a dispenser. I mean, compared to the pyros, heavies, snipers, soldiers, and demomen, it seems like a bad idea to target the scouts. And ubering someone else when I get stunned doesn't solve my problem, which is that ubercharge became useless on me. Sure, maybe my team could compensate by swapping the uber to the other person (although I suspect that if we tried that they'd just start stunning the medic instead), but that still leaves me having a crappy time watching my dude in 3rd person stand there.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited March 2009
    They'd have a much harder time hitting the medic I'd imagine. Your team has to realize that scouts can stop an uber now, so if you're planning to uber then the scouts have to move up the priority chain a little.

    But yeah, I've been stunned enough times (often at full distance) to get how annoying it is.

    Edit: And you know whats really annoying? Getting stunned as a cloaked spy. Its frustrating enough to play spy what with the paranoid pyros and getting hit by random crit rockets or sniper shots intended for that moron half a mile behind you who thinks he's 1337 but couldn't hit the broad side of a barn. Of course, the times when you get to backstab medics before they can deploy the charge make it all worth it.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1701950:date=Mar 4 2009, 03:26 PM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Mar 4 2009, 03:26 PM) <a href="index.php?act=findpost&pid=1701950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They'd have a much harder time hitting the medic I'd imagine. Your team has to realize that scouts can stop an uber now, so if you're planning to uber then the scouts have to move up the priority chain a little.

    But yeah, I've been stunned enough times (often at full distance) to get how annoying it is.

    Edit: And you know whats really annoying? Getting stunned as a cloaked spy. Its frustrating enough to play spy what with the paranoid pyros and getting hit by random crit rockets or sniper shots intended for that moron half a mile behind you who thinks he's 1337 but couldn't hit the broad side of a barn. Of course, the times when you get to backstab medics before they can deploy the charge make it all worth it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know why, but I seem to be seeing more of those things recently (spies getting head shot when cloaked, randomly catching a baseball, whatever)...

    I am still also proud of getting the "kill a medic who is a full uber" achievement <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Did they actually remove the weapons of people who unlocked using that software? I'm considering doing that tonight.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited March 2009
    That's just foolhardy. Use an achievement server, or forget about it. The scout ones are not worth it anyway.

    Well, the bat obviously is, but using that makes you a tosser. And THAT'S not worth it.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited March 2009
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I am still also proud of getting the "kill a medic who is a full uber" achievement<!--QuoteEnd--></div><!--QuoteEEnd-->
    ...knocked him into the bottomless pit on Steel?

    ...oh, nevermind, you just meant that he had the charge, but hadn't deployed it.

    Now I've got something to try though...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1701956:date=Mar 4 2009, 03:17 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Mar 4 2009, 03:17 PM) <a href="index.php?act=findpost&pid=1701956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's just foolhardy. Use an achievement server, or forget about it. The scout ones are not worth it anyway.

    Well, the bat obviously is, but using that makes you a tosser. And THAT'S not worth it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, I haven't gotten any of the weapons yet, so I don't have much to lose.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I've played the scout for about 2 minutes just to help cap a point during the end game. I have no achievment of the guy and do not feel like getting any of them. WTF is wrong here <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />


    I actually played heavy more then ever and got a few achievements from him. Only a few to go to get the gloves... I must say I was expecting more slowdown power with Natasha. Still like it though onto the gloves <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Natasha got fixed recently, which made her a really good gun. Especially against scouts. Now it seems like she's <a href="http://www.youtube.com/watch?v=BTQlrkMLT7w" target="_blank">broken again.</a> Doesn't slow down at all. Use Sasha for now.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    edited March 2009
    <!--quoteo(post=1701919:date=Mar 4 2009, 09:15 AM:name=Shockwave)--><div class='quotetop'>QUOTE(Shockwave @ Mar 4 2009, 09:15 AM) <a href="index.php?act=findpost&pid=1701919"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hell, just make the Medic gun held onto an enemy Medic drain his Ubercharge, job done. Say.... slightly faster than it usually increases at whilst not Ubered, and *really* fast depletion if you Medicgun them whilst their Uber is being deployed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think that's actually a really awesome idea. Though I'm thinking it will drain only off of an active uber, not sure if you meant any time.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1701975:date=Mar 5 2009, 03:37 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Mar 5 2009, 03:37 AM) <a href="index.php?act=findpost&pid=1701975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Natasha got fixed recently, which made her a really good gun. Especially against scouts. Now it seems like she's <a href="http://www.youtube.com/watch?v=BTQlrkMLT7w" target="_blank">broken again.</a> Doesn't slow down at all. Use Sasha for now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Posted on 29 januari, 2009. It has already been fixed.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I don't think that's an awesome idea. I think it's a horrible, horrible idea. First you have to stay alive long enough to build an über, then you have to maneuver yourself and your partner into a position where you can make maximum use of it. The actual übercharge is your reward for that. Once you've managed to bake your cake without getting headshot, backstabbed, burned to cinders, exploded or shotgunned, you should DAMN well be allowed to eat it.

    Do any of you ######wits ever actually PLAY medic? DO YOU?! Because I still see plenty of teams that lack a medic. The LAST thing you want is to further discourage players from playing that class.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1702003:date=Mar 5 2009, 01:53 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Mar 5 2009, 01:53 PM) <a href="index.php?act=findpost&pid=1702003"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Posted on 29 januari, 2009. It has already been fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It didn't seem to work yesterday, and there has been no patch since then and now.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1702005:date=Mar 5 2009, 08:04 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Mar 5 2009, 08:04 AM) <a href="index.php?act=findpost&pid=1702005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It didn't seem to work yesterday, and there has been no patch since then and now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed, I have seen no slowdown while using Natasha.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Definitely agree with lolfighter about the uber.

    Ubers are hard enough to use perfectly as it is. You have to get a fully charged medic in the right place, and keep them alive. Then you need to get the right class for the job at hand (pyro, heavy, demoman... whatever) at the same place, and alive. Then you need to rush out and activate it at the right time. And even then you have to deal with being knocked back by turrets, rockets, sticky bombs and the pyro's airblast (a single pyro can easily handle a heavy/medic uber with no problems if they're smart enough).


    And that's just after the uber's charged! Just to get it charged in the first place, the medic has to deal with being the main target of the whole of the other team whenever they're in a combat spot. There are medics who will stay in the spawn charging their uber slowly but surely, safe from being killed. But that means that:

    1) They're not helping the team outside the spawn. Basically while charging the uber, they're a wasted player slot, and
    2) They have to get from the spawn to where the uber is needed without activating it or being killed.


    Pyros are the uber's bane. If you see a medic healing anything, and *especially* if you see a fully charged medic anywhere, just set fire to them, either with the flaregun or the flamethrower. The medic will either run away to heal, in order to save the uber, or they'll activate it right away to save themselves, which is usually a wasted uber (how many times have you seen a medic uber someone when there's only one enemy around, in order to save themselves? Quite often in my case).


    The uber is fine. It needs no nerfs or buffs.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    On a fairly unrelated note:

    I don't like the FaN.

    Scout is my main class and for the past week I have been playing purely with the FaN (I don't like bonk and I don't like the sandman), and have finally realized that 2 shots just isn't enough and I don't like being knocked around.

    Sure, the FaN is good for hunting down Snipers and things like that. However, that is all I am finding it good for: Single target hunting. If there is a sniper that is screwing up my team I will switch to FaN/Bonk! to take care of them (I can't snipe or spy to save my life let alone my team), however after that I am instantly back to scatter gun and pistol. Normally when I am playing it isn't a one on one type of deal (where the FaN is nice for), it is normally a LOT of them that need to be made dead, and the FaN just doesn't do that.

    On top of that I am almost never on the ground, especially when firing. My preferred way of assaulting is from the air, preferably from behind and above. The knock up that the FaN does to me just isn't acceptable in those situations.

    So, I am back to Scattergun/pistol/bat.


    On the Sandman:
    I hate it because it removes how I play Scout (death from above!), however I finally got why it is such a problem (still doesn't bother me much). People don't play scout, and all the people that have now unlocked the sandman are simply using the scout as a crowd control class instead of a "I'm in your face filling it full of lead" class.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Scout is my most played class (twice as much as any other class), and I don't use the new weapons either. The Sandman just feels cheap. There's no satisfaction in killing a helpless opponent. And I miss my double-jump. The FAN, well, I don't need to add to what Thansal already said. And the energy drink is just too weak to be useful. And I'd miss my pistol.

    Oh, and furthermore:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->There are medics who will stay in the spawn charging their uber slowly but surely, safe from being killed. But that means that:

    1) They're not helping the team outside the spawn. Basically while charging the uber, they're a wasted player slot, and
    2) They have to get from the spawn to where the uber is needed without activating it or being killed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It gets worse: You can't charge up without another player staying in spawn with you. That's TWO wasted player slots. And the charge builds up twice as fast if you heal injuried teammates. Yeah, a medic who stays in spawn is pretty worthless. A medic who gets out there, heals his teammates, then cosistently gets killed at 90% charge is still far more useful. Don't underestimate the impact of overhealing your teammates.

    In fact, medics, you're doing it wrong. Don't pick one other player and hump him like an inflatable sheep. Once you've topped him off (full health if there are several injured teammates around, overhealed if not), switch to another player and heal/overheal him instead. You'll build up your charge faster, and two overhealed players are worth more than one. The only times you should keep healing a fully overhealed player are when they're on their way into the thickest fighting or when there are no other not-overhealed teammates nearby.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    <!--quoteo(post=1702004:date=Mar 5 2009, 07:00 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Mar 5 2009, 07:00 AM) <a href="index.php?act=findpost&pid=1702004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think that's an awesome idea. I think it's a horrible, horrible idea. First you have to stay alive long enough to build an über, then you have to maneuver yourself and your partner into a position where you can make maximum use of it. The actual übercharge is your reward for that. Once you've managed to bake your cake without getting headshot, backstabbed, burned to cinders, exploded or shotgunned, you should DAMN well be allowed to eat it.

    Do any of you ######wits ever actually PLAY medic? DO YOU?! Because I still see plenty of teams that lack a medic. The LAST thing you want is to further discourage players from playing that class.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://steamcommunity.com/id/aboojumsnark/stats/TF2" target="_blank">http://steamcommunity.com/id/aboojumsnark/stats/TF2</a> Yes. I do.

    I'm not saying it's the most awesome idea ever that needs to be implemented last week, I was saying that if valve feels there is a need for something else to counter an uber, I believe that's the best choice there is. It doesn't stop them cold and it doesn't prevent them from reaching their goal (pyro), it would just make it last a bit shorter.

    <!--quoteo(post=1702010:date=Mar 5 2009, 08:23 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Mar 5 2009, 08:23 AM) <a href="index.php?act=findpost&pid=1702010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In fact, medics, you're doing it wrong. Don't pick one other player and hump him like an inflatable sheep. Once you've topped him off (full health if there are several injured teammates around, overhealed if not), switch to another player and heal/overheal him instead. You'll build up your charge faster, and two overhealed players are worth more than one. The only times you should keep healing a fully overhealed player are when they're on their way into the thickest fighting or when there are no other not-overhealed teammates nearby.<!--QuoteEnd--></div><!--QuoteEEnd-->That's precisely the reason I play medic, no one else knows how to properly do so. I'm generally top of the scoreboard by a fair margin when I play medic because I'm always keeping everyone in the area at 150%, giving more healing points and more people to get assists from.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1702011:date=Mar 5 2009, 09:53 AM:name=A_Boojum_Snark)--><div class='quotetop'>QUOTE(A_Boojum_Snark @ Mar 5 2009, 09:53 AM) <a href="index.php?act=findpost&pid=1702011"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's precisely the reason I play medic, no one else knows how to properly do so. I'm generally top of the scoreboard by a fair margin when I play medic because I'm always keeping everyone in the area at 150%, giving more healing points and more people to get assists from.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm with you. I'm cursed by being the best damn medic. I would love to play offensive classes but then my team would be without a medic or worse, with a medic who seems unable to heal more then 1 person ever. There's nothing more awesome then slowly burning to death behind a medic while spamming the 'medic!' call.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2009
    Hehe it seems a lot of people don't see the benefit of the new scout weapons (like me). I just prefer the oldschool weapons over the new ones. Still not interested in getting them. Well maybe later if I want to make a video about it and need to have them. But no, I will probably not use them ingame <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Draining an uber bar is just not a good thing to add imho. Mainly because of the reasons mentioned above, I mean aren't the stickies/airblast/sentry pushback/body blocking etc... enough counters already? And not to add to this, the Sandman and Force of Nature (it does push back ubers right?).

    Adding in another counter like draining an uber would severly nerf the uber as it is. Sandman shouldn't stun it anyway, in fact remove stuns from my <i><u><!--fonto:Impact--><span style="font-family:Impact"><!--/fonto--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->FPS experience<!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--></u></i><b></b> FFS <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (make it a suppresion/daze effect or something so you can still shoot yar weapon)
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    You know, I was thinking about it and the stun taking away your control really shouldn't be all that frustrating. Assuming you don't play exclusively on no respawn time servers, then it isn't all that different than waiting to respawn, except that it isn't as bad.

    Maybe I just don't think it's a big deal because I almost exclusively play Sniper and Spy, so scouts have always been among my top most annoying foes (pyros still win though).

    And medics: For the love of god, spies are made of kerosene soaked tissue paper so if you see one of yours running towards you, on fire, screaming for a heal, please at least hit him long enough to stop the burning (circumstances permitting, of course). We'd really appreciate it.
Sign In or Register to comment.