remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I wish they would release the stuff for other characters. I don't like playing medic. I like pretty much every other class, but to have fun playing medic you really need to be playing in a game with a friend or with some good people that use their voicecomm.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1677882:date=May 6 2008, 08:08 PM:name=Private_Coleman)--><div class='quotetop'>QUOTE(Private_Coleman @ May 6 2008, 08:08 PM) <a href="index.php?act=findpost&pid=1677882"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope they make it so that new sappers make sentries shoot their own side after a while somehow.<!--QuoteEnd--></div><!--QuoteEEnd--> That would be cool...
Possibilities:
1. - When sapper runs out, sentry turns friendly for X seconds. - After sentry friendly time runs out, sentry explodes? - Could increase sapper time to give engies a chance
2. - When sentry is sapped, it is immediately turned friendly - Captured sentry will not attack enemy engineers. (So that engineers can approach and fix it) - Might have a time limit before the sapper's "battery pack" runs out - Sentry would remain alive after sapper runs out.
<!--quoteo(post=1677876:date=May 6 2008, 11:48 PM:name=Dirty_Harry_Potter)--><div class='quotetop'>QUOTE(Dirty_Harry_Potter @ May 6 2008, 11:48 PM) <a href="index.php?act=findpost&pid=1677876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Speaking of special equipment, I'm already scared at the thought of the Special Spy knife.<!--QuoteEnd--></div><!--QuoteEEnd--> What's there to be afraid of? I can't imagine it'd be scarier than "kills you instantly."
Private_ColemanPhD in Video GamesJoin Date: 2002-11-07Member: 7510Members
edited May 2008
how about
Sentry is sapped like normal except takes no damage When time till usual death is up sentry reactivates as friendly. Sentry now takes damage slowly until it explodes.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What's there to be afraid of? I can't imagine it'd be scarier than "kills you instantly."<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe it will kill you instantly from the front <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo(post=1677903:date=May 7 2008, 06:26 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 7 2008, 06:26 AM) <a href="index.php?act=findpost&pid=1677903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's there to be afraid of? I can't imagine it'd be scarier than "kills you instantly."<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, it will Kill you instantly PLUS something crazy.. What I do not know. But it scares me D:
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--quoteo(post=1677911:date=May 7 2008, 07:38 AM:name=Dirty_Harry_Potter)--><div class='quotetop'>QUOTE(Dirty_Harry_Potter @ May 7 2008, 07:38 AM) <a href="index.php?act=findpost&pid=1677911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, it will Kill you instantly PLUS something crazy.. What I do not know. But it scares me D: <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Hold me.<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
Incidentally, I already wondered about that yesterday, which is when I saw the comic, because I am faster at seeing comics than Thansal. Would that actually work? I mean, he'd get healed of any damage he takes pretty much instantly. Then again, all it'd take is two stickies or a critrocket (but luckily critrockets NEVER happen) to take him out.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1677932:date=May 7 2008, 08:18 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 7 2008, 08:18 AM) <a href="index.php?act=findpost&pid=1677932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Incidentally, I already wondered about that yesterday, which is when I saw the comic, because I am faster at seeing comics than Thansal. Would that actually work? I mean, he'd get healed of any damage he takes pretty much instantly. Then again, all it'd take is two stickies or a critrocket (but luckily critrockets NEVER happen) to take him out.<!--QuoteEnd--></div><!--QuoteEEnd--> Does a crit rocket still do enough damage to kill a fully buffed medic? I remember the patch before last they decreased the dmg on stickies and rockets. Still, a couple of stickies would make it rain medic parts in that scenario.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1677934:date=May 7 2008, 08:25 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ May 7 2008, 08:25 AM) <a href="index.php?act=findpost&pid=1677934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, I don't think that 2 medics healing one person heals any faster (though not sure of this)<!--QuoteEnd--></div><!--QuoteEEnd--> I'm 90% certain it does but I don't know what the limit is. It probably maxes out at 3.
<!--quoteo(post=1677904:date=May 7 2008, 06:27 AM:name=Private_Coleman)--><div class='quotetop'>QUOTE(Private_Coleman @ May 7 2008, 06:27 AM) <a href="index.php?act=findpost&pid=1677904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe it will kill you instantly from the front <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
remember, that is on direct contact, which doesn't happen that often (normally you are working off of splash damage)
Still, not exactly a hard situation to deal with. one or 2 soldiers could destroy the healers and then finish off what is left.
Speaking of Soldiers!
I have realized that the real power of soldiers (and demos) is the ability to get behind the enemy line. If you have soldiers and HWGs pushing forward with medics/engies/demos behind. Rocket jump over and then rip into the support troops <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Depending on the map you can often do this with out the front line seeing you!
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--quoteo(post=1677945:date=May 7 2008, 02:39 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ May 7 2008, 02:39 PM) <a href="index.php?act=findpost&pid=1677945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->remember, that is on direct contact, which doesn't happen that often (normally you are working off of splash damage)
Still, not exactly a hard situation to deal with. one or 2 soldiers could destroy the healers and then finish off what is left. Speaking of Soldiers!
I have realized that the real power of soldiers (and demos) is the ability to get behind the enemy line. If you have soldiers and HWGs pushing forward with medics/engies/demos behind. Rocket jump over and then rip into the support troops <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Depending on the map you can often do this with out the front line seeing you!<!--QuoteEnd--></div><!--QuoteEEnd-->
Demo jumping is far more powerful, if you do it right. For instance, on dustbowl as the attacking team, you can demo jump from the middle door in the spawn (the one in the canyon) into the mineshaft that leads to the second point. You need 2 stickies to do it, and the explosion/landing might knock you down to 90hp if you're unlucky, but there's a large medpack there. You can get around the back and take out their teleporters, and laugh. Same on gravelpit (can get from the B exit onto the roof of the B point building) and on 2fort (can demo jump from one sniper balcony to the other) and so on.
Demo jumping *rules* if you do it right. Damn snipers ain't so cocky when there's a black scottish cyclops raining explosions on you from above.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
yes, the demo jumps are MUCH better then soldier jumps, however the soldier has a higher survivability rate due to direct damage weapons and taking less damage from his jumps.
In dustbowl is it is great, and that is one of my favorite places (though engies are starting to build SGs there). However in things like 2fort you lose too much HP, where as a soldier can get to the same place (takes him longer) but with much more HP. It is nice that you can get to the roof of cap B (gravelpit) with only one sticky.
One of my current favorites (specially with the medic spam) is the first CP of the last leg of dustbowl when defending. People tend to ignore the fact that a soldier can jump right behind the front line and then have free reign in their set up are.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1677958:date=May 7 2008, 10:40 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ May 7 2008, 10:40 AM) <a href="index.php?act=findpost&pid=1677958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, the demo jumps are MUCH better then soldier jumps, however the soldier has a higher survivability rate due to direct damage weapons and taking less damage from his jumps.
In dustbowl is it is great, and that is one of my favorite places (though engies are starting to build SGs there). However in things like 2fort you lose too much HP, where as a soldier can get to the same place (takes him longer) but with much more HP. It is nice that you can get to the roof of cap B (gravelpit) with only one sticky. One of my current favorites (specially with the medic spam) is the first CP of the last leg of dustbowl when defending. People tend to ignore the fact that a soldier can jump right behind the front line and then have free reign in their set up area.<!--QuoteEnd--></div><!--QuoteEEnd--> The thing I like best about demo jumps is that there's more variability in how you can jump. You can set up stickies so that they push you completely horizontally and with minimal damage.
Also on custom maps with high ceilings you can just go flying, especially with all of the medics to heal, you can do a three sticky jump reliably.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1677985:date=May 7 2008, 02:26 PM:name=Paranoia2MB)--><div class='quotetop'>QUOTE(Paranoia2MB @ May 7 2008, 02:26 PM) <a href="index.php?act=findpost&pid=1677985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Other than these new weapons and whoring medics. How is the gameplay balance?<!--QuoteEnd--></div><!--QuoteEEnd--> It's good other than that, but honestly I'm waiting for this "medic rush" to calm down before I start playing again.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1677985:date=May 7 2008, 08:26 PM:name=Paranoia2MB)--><div class='quotetop'>QUOTE(Paranoia2MB @ May 7 2008, 08:26 PM) <a href="index.php?act=findpost&pid=1677985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hm....20 bucks. Should I buy this? lol
I'm torn, but it only is 20 bucks. haha.
I'd rock demo like I did in TFC.
Other than these new weapons and whoring medics. How is the gameplay balance?<!--QuoteEnd--></div><!--QuoteEEnd--> Yes
Indeed as the game does lack depth, but at the same time can be quite fun <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Dunno, there are no grenades in this game, so he does play a little bit different
I'd say about fifty fifty so yeah it is quite balanced IF the players choose the correct classes for Red and Blu on cp/pl maps
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I'd say it's a game that's worth it... I don't know the prices, but if you haven't played Portal you need to do that too. Probably some of the best games of last(?) year... so definitely something worth playing.
<!--quoteo(post=1677988:date=May 7 2008, 08:31 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ May 7 2008, 08:31 PM) <a href="index.php?act=findpost&pid=1677988"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[...]Dunno, there are no grenades in this game, so he does play a little bit different[...]<!--QuoteEnd--></div><!--QuoteEEnd--> Just to clarify, there are no "everybody has these and you throw them with a single button press no matter what weapon you're holding" grenades. They took those out. But make no mistake, the demoman is still chock-full of explosives. The only non-explosive weapon he has is a bottle of scrumpy that he uses for bludgeoning people who annoy him too much. I wouldn't be surprised if he's mixed some nitroglycerine in there too, for that matter.
huh? wait! They reduced rocket damage? when? I might start playing again sometime if that's the case... mind you it was the crit rockets that bothered me, not the normal ones =P
<b>edit:</b> no... wait... I lie. I hated the normal rockets too as a Pyro. Nothing says "lol point blank" like a rocket.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1678000:date=May 7 2008, 04:21 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 7 2008, 04:21 PM) <a href="index.php?act=findpost&pid=1678000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just to clarify, there are no "everybody has these and you throw them with a single button press no matter what weapon you're holding" grenades. They took those out. But make no mistake, the demoman is still chock-full of explosives. The only non-explosive weapon he has is a bottle of scrumpy that he uses for bludgeoning people who annoy him too much. I wouldn't be surprised if he's mixed some nitroglycerine in there too, for that matter.<!--QuoteEnd--></div><!--QuoteEEnd--> YES!
Comments
That would be cool...
Possibilities:
1.
- When sapper runs out, sentry turns friendly for X seconds.
- After sentry friendly time runs out, sentry explodes?
- Could increase sapper time to give engies a chance
2.
- When sentry is sapped, it is immediately turned friendly
- Captured sentry will not attack enemy engineers. (So that engineers can approach and fix it)
- Might have a time limit before the sapper's "battery pack" runs out
- Sentry would remain alive after sapper runs out.
What's there to be afraid of? I can't imagine it'd be scarier than "kills you instantly."
Sentry is sapped like normal except takes no damage
When time till usual death is up sentry reactivates as friendly. Sentry now takes damage slowly until it explodes.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What's there to be afraid of? I can't imagine it'd be scarier than "kills you instantly."<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe it will kill you instantly from the front <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Hold me.<!--sizec--></span><!--/sizec-->
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Hold me.<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
They'll give it to the scout.
there, nicely summed up.
Does a crit rocket still do enough damage to kill a fully buffed medic? I remember the patch before last they decreased the dmg on stickies and rockets. Still, a couple of stickies would make it rain medic parts in that scenario.
Also, I don't think that 2 medics healing one person heals any faster (though not sure of this)
I also only really bother checking webcomics at work, and I work wed-sun, thus no checking.
I'm 90% certain it does but I don't know what the limit is. It probably maxes out at 3.
I thought that was already in?
A crit rocket does up to 270 damage according to TF2wiki, which from my experience sounds about right. An overhealed medic has 225 health.
Still, not exactly a hard situation to deal with. one or 2 soldiers could destroy the healers and then finish off what is left.
Speaking of Soldiers!
I have realized that the real power of soldiers (and demos) is the ability to get behind the enemy line. If you have soldiers and HWGs pushing forward with medics/engies/demos behind. Rocket jump over and then rip into the support troops <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Depending on the map you can often do this with out the front line seeing you!
Still, not exactly a hard situation to deal with. one or 2 soldiers could destroy the healers and then finish off what is left.
Speaking of Soldiers!
I have realized that the real power of soldiers (and demos) is the ability to get behind the enemy line. If you have soldiers and HWGs pushing forward with medics/engies/demos behind. Rocket jump over and then rip into the support troops <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Depending on the map you can often do this with out the front line seeing you!<!--QuoteEnd--></div><!--QuoteEEnd-->
Demo jumping is far more powerful, if you do it right. For instance, on dustbowl as the attacking team, you can demo jump from the middle door in the spawn (the one in the canyon) into the mineshaft that leads to the second point. You need 2 stickies to do it, and the explosion/landing might knock you down to 90hp if you're unlucky, but there's a large medpack there. You can get around the back and take out their teleporters, and laugh. Same on gravelpit (can get from the B exit onto the roof of the B point building) and on 2fort (can demo jump from one sniper balcony to the other) and so on.
Demo jumping *rules* if you do it right. Damn snipers ain't so cocky when there's a black scottish cyclops raining explosions on you from above.
In dustbowl is it is great, and that is one of my favorite places (though engies are starting to build SGs there). However in things like 2fort you lose too much HP, where as a soldier can get to the same place (takes him longer) but with much more HP. It is nice that you can get to the roof of cap B (gravelpit) with only one sticky.
One of my current favorites (specially with the medic spam) is the first CP of the last leg of dustbowl when defending. People tend to ignore the fact that a soldier can jump right behind the front line and then have free reign in their set up are.
In dustbowl is it is great, and that is one of my favorite places (though engies are starting to build SGs there). However in things like 2fort you lose too much HP, where as a soldier can get to the same place (takes him longer) but with much more HP. It is nice that you can get to the roof of cap B (gravelpit) with only one sticky.
One of my current favorites (specially with the medic spam) is the first CP of the last leg of dustbowl when defending. People tend to ignore the fact that a soldier can jump right behind the front line and then have free reign in their set up area.<!--QuoteEnd--></div><!--QuoteEEnd-->
The thing I like best about demo jumps is that there's more variability in how you can jump. You can set up stickies so that they push you completely horizontally and with minimal damage.
Also on custom maps with high ceilings you can just go flying, especially with all of the medics to heal, you can do a three sticky jump reliably.
I'm torn, but it only is 20 bucks. haha.
I'd rock demo like I did in TFC.
Other than these new weapons and whoring medics. How is the gameplay balance?
It's good other than that, but honestly I'm waiting for this "medic rush" to calm down before I start playing again.
I'm torn, but it only is 20 bucks. haha.
I'd rock demo like I did in TFC.
Other than these new weapons and whoring medics. How is the gameplay balance?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes
Indeed as the game does lack depth, but at the same time can be quite fun <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Dunno, there are no grenades in this game, so he does play a little bit different
I'd say about fifty fifty so yeah it is quite balanced IF the players choose the correct classes for Red and Blu on cp/pl maps
Just to clarify, there are no "everybody has these and you throw them with a single button press no matter what weapon you're holding" grenades. They took those out. But make no mistake, the demoman is still chock-full of explosives. The only non-explosive weapon he has is a bottle of scrumpy that he uses for bludgeoning people who annoy him too much. I wouldn't be surprised if he's mixed some nitroglycerine in there too, for that matter.
<b>edit:</b> no... wait... I lie. I hated the normal rockets too as a Pyro. Nothing says "lol point blank" like a rocket.
YES!
That will be the upgraded bottle!
bottle of BOOMSHINE!