maybe in 5 years the netcode will actually work for a game that's supposed to be about buying and protecting expensive lifeforms instead of taking 600ms of damage before getting notified about the 1s… (View Post)
i never really thought highly of the game's balance, but lots of balance/gameplay changes are part of the reason why I play a lot less than I used to 2+ years ago, i played this game for about 50 hou… (View Post)
performance/netcode is definitely a huge issue but i think the biggest problem is that a team-based RTS is being shoved into a FPS-style server system and it just doesn't work consistently enough mat… (View Post)
if I actually wanted to review the game as an anonymous nobody, I would write just 1 line: I wouldn't write a long detailed review. I wouldn't talk about any great design or bad design. I actually ha… (View Post)
counterstrike is basically about getting headshots where all players are using hitscan weapons the entire netcode is designed to handle that precise need in case the point of the thread wasn't clear,… (View Post)