Draconis
Reactions
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Re: NS2:Combat My toughs about the behavior of the NS2 Community
There is way too much negativity towards Combat. It is a very fun twitchy shooter, and way more polished than the original NS2/1 mod. Balance is way better with the simple changes of level required f… (View Post) -
Re: Explosives
Easy way to solve nearly all problems about GL: detonation becomes manual ( for instance with the reload button). Primary/secondary fire could control whether or not the grenade is sticky or not, if … (View Post) -
Re: Proposal for abuse-proof skill system.
Time spent is an abusable metric. A player afking random games will gain points in your proposed solution. For instance, i could launch NS2 and join an unadmined server leave a book on my F1 key whic… (View Post) -
Refinery & gorge tunnels
Refinery wasnt really a favorite before Gorgeous, but now that aliens can pop tunnels in a number of key positions right at the start which can totally lock down key locations with un-harassable tunn… (View Post) -
Re: Pros and cons of Tier 3 tech on 1 CC
I dont think tech level on CC is the main problem underlying here. It is the victory conditions beneath. Change victory conditions to, for instance, a ticket system like CoH based on number of RTs+hi… (View Post)