turtsmcgurt
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maybe the devs should do something to let more people know about the "Evolve Last Upgrade" that's been around for a long time -
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not exactly. so with that change, you get to spawn and immediately respond to any threats on the map at full effectiveness, instead of having to balance "should I evolve so i'm stronger, or get there as soon as possible?". defendin… -
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you'd have to weight upgrades as well, because this assumes every upgrade is equally as good when it comes to immediately killing marines in the hive room as you spawn. things like adrenaline (without leap), regeneration, invis (wh… -
idk how you can say spawning with carapace celerity and leap is minor.
(Quote) yes, if they let the marines walk in freely without any structures built. aliens are hardly disadvantaged in a hive room with hive and crag (potentially boosted) h… -
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isn't this a great way to utilize the hotfix extension? if there's some edge case where one person discovers having some obscure option on with a new feature, you can instantly push out a hotfix to fix the incompatibility or, if yo… -
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https://github.com/sclark39/NS2Plus/pull/72
no need, it's been waiting for approval since december 6th -
so before this change if there was a shotgun and welder in a pile (aka anytime there's a shotgun), there was no reliable and quick way to pick up the shotgun. it was a gamble whether or not you'd get it or the welder.
with this ch… -
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about damn time tbh. who would've guessed I knew what I was talking about the past four times I suggested this exact change
edit: air acceleration is unchanged so you can't turn very well with it, but you can sti… -
if you're using ns2's mouse accel, it's tied to FPS so it will be wildly inconsistent.
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the reason you may think accel is bad is because very few games (quake, reflex, that's it afaik) implement it properly. as somebody said above, a player named povohat wrote a mouse driver to mimic the good accel so you can use it in any game/your de…
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we'll have to see how it plays out, but I can't help but think as marine spawning in atrium is going to feel shitty. imagine there's a skulk harassing your base and you're the only marine around, how do you deal with the skulk? He'll just kite you a…
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the grenades
1. are fast projectiles
2. have large hitboxes
3. do high damage
just getting rid of one of those three would be a good start. -
it seems like you guys are just pushing out balance changes in attempt to indirectly fix the balance of your previous balance change, instead of just dealing with the problem directly.
buff aliens so they always win?
increase hitbo… -
how would the matchmaking even work? rely on community server owners to allow you to use their servers? with how stupidly expensive hardware is for quality NS2 servers, I don't see UWE putting up half of the amount required.
just go the … -
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comp mod had it reduced to 5.75 for reasons already said here. edit: what I don't understand is how the patch is reducing it from 6.25 to 6 when i'm 99% certain it's always been 6.0 by default.(Quote)
were these actual competitive teams playing eachother, or just the random competitive map-tester playing against average opponents? the lack of vents against a good team of marines that hold lanes and have good room positioning mea…(Quote)
well, just make sure you don't lose your armor to lerks (soon to be ranged spores on biomass 4 iirc?) and you won't get the fun sucked out of the game by being 1 shot by fades.i'd like to point out that the "strafe+turn+slide+jump mechanic" is the advanced method. something for new players to strive and practice for. i don't want this to be ignored off the bat because people think it sounds too complicated.
i don't think anybody would truly want them to try and run the league. just looking at the moderation of this forum, could you imagine ensl being a fraction as strict? they're entirely different communities with entirely different attitudes. look at…I remember reading those comments a while back and thinking "Wow, none of these people have even tried it" based on their reasoning. Just afraid because it has "bhop" in the name. Shit, you can tell from that screenshot that whoever submitted the ti…gorge bhop is in the works, or is it the silly improved/faster slide that I heard rumors about?i think gorge bhop would be a great addition. for one, it's easy. the bare minimum you need to do is slide and jump. I think people get intimidated when they hear it referred to as "bhop" because they think of something difficult like circle/strafe …what does that even mean though?
sounds like something you would deploy, mg42?(Quote)
rookies need somewhere safe from cheaters, no matter how bae she is.shouldn't unfinished features be put into the extension system so they aren't limited to weekly updates? i'm still not quite sure what the point of the extension system is, is it being used currently?i'm more concerned that a delay and visual cue weren't thought of and implemented originally. not particularly fun losing half of your health to something you can't predict, stop, or evade. especially when you know it literally took the other person…tutorials are pretty good. are new players forced to do them? would increase rookie skill tremendously.(Quote) because this was hidden in the OP, i'd like to point out exactly how much easier mapping is in Reflex compared to [enter any engine here] for those unaware. yeah it'd be nice if more maps were being made for ns2 quicker, but comparing it …