rook2pawn
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2 gigantic, gargantuan errors:
1. Ignoring the guy calling for the PG in stability just killed me..
2. Dropping a factory when the arms lab finished its upgrade in locker...
The PG THing at stability was the nail … -
im totally fine with the current state of cost of the GL and the damage (althought the point about contact explosion on lifeforms i do agree with)
It is a high power, low skill weapon. Some call it noob cannon. There is nothing wrong wit… -
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Ah, samusdroid mod works great! Thanks. -
the folder the file is contained in is SteamApps\common\Natural Selection 2\core\fonts
But when I create a new mod in launchpad it only provides a \source directory... nothing resembles that in the "SteamApps\common\Natural Selection 2" … -
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Yes I am only saving the font file (*.fnt), and just the agent small font. Looks great.
But when I load into a server, it fails consistency. When I replace the modified one with the big ugly one, consistency passes.
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Wow. that was amazing!
Edit: Ugh, won't let me play. The single modified font means "Your game cache files do not match the servers"
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can we see the video without the suit...
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This 100% identified by virtually every experienced player as being a total map flaw.
There is only one thing to do, rush chasm, build an armory, and its GG.
Aliens can take literally every res node on the map, and have hiv… -
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It does mean someone with 200 hours probably knows that bile bombs can kill arcs, and some notion about the build orders on both sides and the concept of a minimap.
These concepts are completely foreign to most of… -
Free weekenders SHOULD NOT BE GETTING IN THE COMM CHAIR. At least on a highly populated server.
I took at least a month of learning NS1 and what each piece of equipment does before I jumped in the chair, and not before i jumped in a comm… -
if anyone's seen tim and eric awesome show, Joe Biden almost went full on dr. steve brule
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I'll tell you what constitutes a bad game. Either bad comms who don't know what they are doing and usually don't have a mic, AFK'ers on team (i dont mind AFK'ers on readyroom), or stacked teams where the skill differential is 10x as in 10x more kill…
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Yeah, Lerk Lift was pretty awesome.
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NS1 maps were unparalleled in their depth, literally. It was what created the immersion. Remember maps like NS_NOTHING, NS_BAST ??? Epic! Bast literally felt like you were battling aboard the USS nostromo. NS_Nothing felt like you were in a classic…
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one fun controversial idea is that if marines are too buff right now, make it so the armory doesnt repair armor, only welders, just like NS1. people will still armory hump, but a xeno skulk should be able to go to town
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Hallelujah
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The fact that they worked on features like the spark engine and the graphics and everything else, when the main thing that NS1 vets cared about was the quality of the movement... IDK.
I care about the qualtiy of movement, and playing ali… -
By the way, what i meant when i said it fixed EVERYTHING i meant that it fixed all my stutters and lags and 999 pings with the strange exception of this NOT working on ns_veil.
However, I haven't done enough testing to know if this file … -
Omg, this fixed ALL my problems. I was lagging, skipping, freezing, ping was going up randomly, game was virtually unplayable.
I just overwrote my renderDeferred.fx after just about giving up and it fixed everything.
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This is one of the flagship traits of the siege cannon. Frustrating? Working as intended. Awesome-mode for Marines? Yes. A proud carry over from NS1? Most definitely.
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Lava Falls is totally broken. When you spawn as marine in Smelting, and aliens spawn Conduit, you can just shoot down the hive from across the map with your LMG
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Well said, I just meant a base race scenario where both sides have incurred massive losses and that the two teams are essentially a pack of rhines + arcs vs a pack of aliens + onos, and that each side is in a strict base race. DOes… -
Davil, what the heck are you talking about.
The cross hair CHANGES color for you when you are aligned over an alien lifeform. All you would have to do is hook into that function. There is no geometry, no pixels, nothing to analyze.
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Some maps like the map with Bar / Locker rooms really helps in a crag-first start.
Some maps like cave are very shift-orientated because of their distance.
I guess i'm just saying some obvious things. It won't be guarnateed t… -
there are two known exploits that i am aware of
1) pistol instant fire = all bullets are fired simulatenously
2) hover aimbot - not a targeting aimbot but an aim-assitance that will automatically fire your weapon when the cro… -
it's a little bit of a win more mechanic. Not sure of it.
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I see posts like these that are nice on the surface but have implications beneath.
If i were comm i would abuse this to the maximum potential and there would always be one guy on a power node journey, and phase gates would come out 20-30… -
phase gates are not a priority in the scheme of balance or anything. Any improvements on Phase gates, phase gate interaction, phase gate cycling/mechanics/User interface are going to be just an incremental improvement. As Kalabalana said, this is no…
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No, I don't think they are parallel. They have similar ideas, but they are completely, and utterly different. It takes approximately 2-3 seconds for a single player to kill a cyst, and ~30 seconds for a single player to kill … -
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Argh, thread is hijacked. I did not imply PG mechanics are part of the game balance. That was merely my response that PG jumping has to be fluid without interaction. No one wants to be pushing buttons on an interface. That is horr…