mrmoo2002
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I also like this idea a lot. The knockback seems counterproductive, but a flashbang would be a nice way to disrupt alien vision (including night vision/aka:easy mode)
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Rather than be annoyed by the subsequent posts that make light of it, why not respond to the legitimate points that have been made literally in the first reply to your OP? The first reply pretty much hit thenail on the head.(Quote)
don't forget to double the price of the game
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I can only assume you're trolling here...I can't think of a single round of NS2 that has felt like marines are sitting on a turret sentry farm (3 sentries is called a farm of sentries??? But I've been calling them a gaggle of sentr…(Quote)
This is a terrible balance idea and actually makes the game much worse for a number of reasons.
1. More than anything, this makes good players even more dominant in a game. They have higher tech/lifeforms quicker than…Rank does make sense for this game simply because it helps prevent potential stacking/improves team balance.
The idea is that most people WILL hit full rank if they play enough. Rank would be based on the number of games played as a rac…(Quote)
Cysts do NOT get randomly killed in crossfire (except in the case of GL spam). They are only killed incidentally after a push has been successful.
A power node takes longer to kill, but marines have NO control over the…Better than vortex, for sure, but fades are already pretty mobile and can travel most maps pretty quickly anyway.
I can only see this being balanced if it required a channeling time of a few seconds that is interrupted if the fade moves …I too like this idea. Support structures (crags/whips/etc) shouldn't operate at all/at full strength when disconnected from a cyst chain.
50% decreased healing from crags
50% decreased damage from whips
cannot spawn eggs fro…