coolitic
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Luckily I've somehow managed to break Windows Update, so I no longer have to care about stuff like this.
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Just out of curiosity, what kind of issues? I remember UT2k4 would have serious timing issues after 1000 fps. -
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https://www.blurbusters.com/
Personally though, I think there isn't really any reason to go past 240hz. -
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Percentage-increases still scale nicely enough, so I imagine going from 120 to 240 is not too far from 60 to 120. Personally, due to bandwidth and performance limits, I'd rather increase my resolution instead. -
With what weapon? MG is heavier than the rifle, and will therefore have worse jetpack performance.
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The problem with this is that it is hard to create a race that has fun and unique gameplay and doesn't overlap with the playstyles of the other races.
In this instance, I don't think the drone gameplay would be very fun (I have to keep s… -
Seems pretty decent, tho I personally think it should be done w/o the regen. This is because: 1. Metab is still there, and 2. The fade shouldn't be compelled to change it's strategy to pull off the special kill. It won't blend in seamlessly with eve…
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Nope, I tried it a while ago. Wasn't a fan of the prowler tho. Maybe I'll warm up to it, who knows. -
I think there's a cooldown for being knocked down, ie., you cant be knocked down until after you get back up.
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In-game fps limiting is supposed to be the best solution, but often times it is implemented poorly and Rivatuner fps limiting usually ends up being better.
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In SN I think I'm getting the hint thatthe aliens (not the kharaa) are psychic, so with that in mind, perhaps the next game can be focused aroundpsychic phenomena.
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Would likely resonate with SN fans. -
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kek -
@Obraxis , I mostly just watch from the sidelines, game has looked promising throughout development. Inb4 som1 mods in a multiplayer mode because why not.
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Your attempts to dodge my points are cute honestly. I will say it one last time, as clearly, and as simply, as I can, so that you cannot possibly twist it:
Post-processing fx != gfx overhaul by any margin, the original … -
Wait what, NS2+ removes entities??? Was that toggleable or...?
Also, you can have competitive with visually-obscuring entities. I never understood since when did simplifying things == competitive, pro players should learn how to deal wit… -
Uhh, @IronHorse didnt you say the game defaults to 3 pre-rendered frames? And that modifying it via NVCP will just add even more?
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isnt r_sync for vsync?
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A post-process injector doesnt use much performance in *any* game unless you're using fx like AO/GI, and an FPS increase is not a graphics overhaul (but is ofc commendable). -
(Quote) ^^ Sure...
But yeah, keep praising UWE senpai. -
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You didn't read my post -
Or have it less likely to swap you if you've been forced to a different team several times in a row.
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I said *most*, didn't I? And bugfixes don't really qualify as graphics improvements. Don't so blindly defend your precious game. -
Nearly all of these graphics upgrades are just post-processing effects that I could implement with some random injector (and half of them make the game look worse), so this post shouldn't sound like it's much of an accomplishment.
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I kind of want to, but I'm not a big fan of many of the non-optimization changes that have happened since UWE came back.
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I assume then you've never heard of arena shooters? -
@BeigeAlert , I was obv referring to motion blur...
And the temporal AA in Doom, while still pretty damn good, has issues with moving/complex scenes. People… -
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It does the same thing in the time domain as post-aa does in the spatial domain. I absolutely despise 90% of post-aa, and I am not the biggest fan of temporal-aa either.