Wyzcrak · Pot Pie Aficionado
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Yes. I'll do that.
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I'm sorry. I won't create any more.
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"condemning a system that works because it doesn't suit your own desires" is precisely what serverops are on the receiving end of with spec slots' current implementation. Queuing from spec has worked for years, and it doesn't suit … -
You weren't receiving complaints from players who were queuing for a given server because that wasn't broken.
Thank you in advance for any mod you can release which restores that option to server operators. -
(Quote) Modders have for years allowed queuers to observe the gameplay and fraternize with the players of the specific game server where they're queueing. It has created a lot of joy -- a LOT of joy, and it's gone now.
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(Quote) Tragedy of the Commons misuses some quantity of a given single resource, but of course we're dealing with effectively distinct resources (plural, nevermind their respective quantities). Spectators, in significant numbers on any given game…
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Ideally, this would have been followed in your proposal with a description of why it's important to be able to see how many AFKs there are on the opposite team at the start of the game.
Let's say there are two AFKs the … -
Related, FWIW: https://trello.com/c/KIuBCrLO/588-when-trying-to-…
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@moultano That post reminds me of Nintendo's careful design of what new Mario players experienced:The argument will live on, with whatever merit it warrants, even if its messenger changes.Example MapCycle.json with Infested map:
{ "maps": [ { "map": "ns2_summit" }, { "map": "infest_summit" } ], …
OP talks about swapping the entirety of both teams to opposite factions. I know the following isn't that exactly. But, to a similar end, I want to share a pre-game feature we've enjoyed for months on TGNS. Nordic alluded to it above, and others have…In this context, I can't speak highly enough about PingPlotter (or one of its competitors) -- anything that constantly monitors your network and later gives reporting about moments /past/.
in Good evidence of broken netcode Comment by Wyzcrak March 2017There are a few recent ns2_origin games in TGNS Replay now, with more to come -- the map has been received well. The videos captured so far include a lot of early commentary on the design.
Fun 30m ns2_hera game from the synchronized viewpoints of an Alien ground player and the Marine commander:
I wince every time I read accounts like this. No one need habitually tolerate (or "mute") overtly selfish and unsavory personas in their gameplay. Just as in society at large, there /are/ NS2 spaces created and maintained for the sole purpose of bei…Orange.
Oh, and maybe have the lighting change in subtle, dynamic, informative ways depending on which faction controls each territory within the map? So that the map has more of an active -- dare I say ATMOSPHERIC -- vibe during gamepla…Great article. Thanks for sharing.( TGNS is enjoying ns2_mesh. Many thanks for the gift. )(Quote) Correct. Most or all of the pink area below is not covered by any power node.Pardon the three-year necro. (Quote) Side-by-side gameplay footage of this defect tonight …I had 30+% packet loss tonight from my ISP, with 19ms (that is to say: delightfully low) latency to the game server (hard-wired, like yourself -- no wifi). The gameplay experience was horrible, and the game was not at all at fault. In fact, the game…If you don't trust your private feedback is being heard by the volunteer, you escalate privately to UWE and hope they bless the behavior in question.