WiseChoices
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Hello! I'm hearing from a few people they are getting FPS drops on ns2_metro. I checked the draw calls on the map (console r_stats) and found some rooms as high as 4000 draw calls, especially when you look up a bit.
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Hello! I'm hearing from a few people they are getting FPS drops on ns2_metro. I checked the draw calls on the map (console r_stats) and found some rooms as high as 4000 draw calls, especially when you look up a bit.
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had 2 matches on the DMD servers. lots of people complaining about lag. I checked the performance of the map by typing r_stats in console. Then walked around the map standing in the corners of the rooms and found draw calls as high as 4000. That's r…
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Here are some more edits. Forgot to look over pathing and location volumes.
-these location volumes need to be flush. cant leave gaps as player will build there and it wont be powered.::Review of NS2_Prison::
Critical Changes:
-add ambient sounds to every room.
-add reverb sound effect.
-fix this onos/exo stuck spot. i recommend changing the ladders to rocks. An onos/exo…First comment! I was very excited when i heard about this map. I have been wanting an outdoor city-scape map for awhile. From the first image you posted, looks like you have some back allies, a bit of that china town going on in that section. Are th…Hi Mouse,
Here are some concerns about the map brought to my attention:
1. Marine start should have 2 natural RTs that can be reached within 10 seconds of running. The left RT (Servers) is 11 seconds away, which is fine, but …Here is the last one:
Hi Brainfood,
Here are the bugs i found:
Got a new bug for ya.
Occlusion geo is overlapping into the playable area causing stuff to disappear.
Hi Kash,
I have a bunch of bugs to send your way (in snapshot form). After they are fixed I think we might add it to the DMD servers for a trial run and see what people think. Map looks really good, btw. Can't wait to play it!
Not sure how the shuffle system works, but I would imagine it looks like this:
Readyroom Players' Skill:
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1000<…Hi @Ixian .
I looked at stats on the vanilla maps. You are correct, Descent seems to have the most serious balance issue. Collectively, it looked like 60% alien…Hi @Nordic . What is the date range for those stats? Are they a 30-day running average? 60 day, 90 day, etc.
Are you able to pull stats that ignore rookie serve…(Quote)
The audio for the MG (HMG) is way too quiet from alien perspective. I will be a lerk/fade going right up to a marine to kill him and he will fire his MG and it sounds like its coming from a different room and then it's too late to …@Loki
This is a beautiful map, visually. I too have only played a couple matches and from that little experience, it felt very marine sided. Right now, there are …
Lots of updates. Alien side of the map is a lot darker. There are a lot more props to hide behind. The ventilation system can be very alien friendly, if you understand how to use it. I added a lot of motion activated doors to reduce marine shooting …Ok, draw calls have been dramatically reduced, and added a couple more props.(Quote)
More props and vents have been added to help with alien engagements. Performance issues like fps drops and high draw calls are to be fixed next.
Please add more vents and path variations to Derelict. Its still way to marine friendly.(Quote)
Everything should be fixed. Also, removed 2 resource points - 6 in house, 6 in apartments.(Quote)
I know.. I'm exited for one of the dedicated servers to play it. It'll be fast and intense.(Quote)
Done. Original post has been edited to include a link to the workshop file.