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If the game can run into race condition, deadlock etc. because the framerate is too high it is programmed wrong. Yes, it is damned easy to make mistakes in multithreaded applications, but that's a straight up bug solved by better … -
In what way is positional audio revamped? Just by reducing clutter and tweaking reverb?
This is something that has irritated me since day one. Stock HL even without windows 98 and a delicious Aureal A3D 2.0 sound card has much clearer di… -
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After 2.0 sure. Before 2.0 was a completely different game. These slow moving elevators such as on Nothing or revolving door on Bast tended to slow down gameplay at that location and create a standoff that would become entrenched b… -
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That would be good for UWE perhaps but it's not good for fans of either NS1 or NS2. It will be an entirely different game that I have no interest in playing. It's going to need to sell millions of copies if it's a huge AAA title an… -
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This is on iD software and Valve. There's multiple layers to this shit sandwhich. The engine had good demo recording that resulted in a tolerably small file. But while recording a demo it stuttered; it didn't perform horribly, it j… -
I'm going to start from the tech end. Silicon CMOS is tapped out so you can't out-grow a performance problem. It has to perform well day one.
7 nm GPUs comming soon will have twice the transistor density (should be quadruple, but geometr… -
What made NS1 infestation look better is a combination of being lovingly placed by the mapper, not covering 100% of surfaces (pre-NS 2.0 infestation textures were made by baking a transparent texture to your texture and compressing it to 8 bit index…
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Miss:
- Soft and beautiful precompiled radiosity lighting in the level
- Verticality (because everything could climb ladders, now onos must have a handicap access ramp, so mappers don't bother and make maps essentially flat)
- Uncl… -
I do not recommend ultra-short screens to anyone. They cannot significantly increase horizontal field of view without increasing "fish eye" distortion, only reduce vertical field of view (hence short screen, not wide screen). If you're willing to ac…
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The problem with marine jumping is twofold:
Marines jumped even higher in NS and it was never a problem. In NS2 marines tuck their legs up extremely quickly, and their upper body does not move downwards in response as it should. Effectiv… -
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11 ms display lag - www.displaylag.com/display-database/
That's a good display in regards to display lag. 60 Hz is ugly, but does not impact input latency unless you turn on VSYNC.
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In hindsight:
*Facebookulus took the scummy walled garden approach; going so far as to pay developers to make a vive game exclusive to the rift. Facebook is terrible for PC VR. Only due to intense community pressure did they allow software tha… -
NS2 has always felt quite laggy. I suspect it is simply the way the game engine is "pipelined".
In the sprite hardware era, games literally chased the beam; things were drawn by specialized raster hardware exactly when the beam passed th… -
Unintentional comedy is a thing I enjoy tremendously.
This guy is a legend; not because he has contributed to game development in anyway; but because he has pitched hundreds and hundreds of otherworldly, quite possibly hallucinogen-fuele… -
This thread was now posted closer to the official release of natural-selection 1.0 (2373 days before this thread) than present day (2673 days after this thread)
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I vaguely remember S3 Virge being called a "3D decellerator". I a… -
Sooo... I plugged in a CRT today. One of the things I did was boot up Natural selection and just have a look around some old maps, Caged included. Bear with me a bit as this is a bit rambling, but I'll get to a point.
The game still look… -
Science and industry; one of the earliest multiplayer mods for half-life is still alive. The way this is accomplished is by having a steam group and sending out an invite to join the game every sunday, at the same time. There are also 3-4 very relia…
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The traditional solution, as seen in e.g. traffic lights, is to mix a lot of blue into the green (turqoise) rather than mixing blue into the red (pink). -
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Meh, how about dual welder? Not the pussy kind of welder we have now, but the good old super-charged NS 1.04 welder that would melt hives.
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NS2 is a great game, marred only by being worse than the original. (worse movement, worse positional audio and bogged down gameplay by the cyst and power node mechanics).
There are too many variables. I can't vote in this poll. UWE shoul… -
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I know, I've ordered one. (ETA: The Vive, not the facebookulus rift)
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Sort of. DK1 supporters are the first ones to get theirs and the shipments are a mess. What arrives first in any great number is up in the air and not particularly important. -
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That's a development kit. It was not sold as, supported as or intended as consumer hardware. Vive and vive pre development kits have not been around as long, but started shipping in the second half of the last year, for free, but o… -
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I thougth UWE had something like that for NS; and indeed, they do. A cafe press shop for Natural selection merchandize that opened before version 1.0, 14 years ago. Ostensibly it still sells NS1 merchandize but I don't know if UWE … -
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It's possibly not as skewed as you believe. One would think that every trophic level has approximately one tenth the biomass since 90% of the energy is lost, but it's actually not that way.
The simpler animals cy… -
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I checked. Currently it has 3 players on a bot-infested CO-server. It's dead jim.
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Make doing the right thing cooler wherever possible.
E.g. the welder. It looks wimpy and unfun to a new player. I don't know if you can make the welder itself look more badass; but maybe you can make a really nice particle effect and sou… -
I'm in favour of a blue sky research mod, if that is the goal. Making a game more fun is a many dimensional landscape with a few lonesome peaks in a vast desert. Hill-climbing will only get you to the top of the peak you have already found; it will …