This is on iD software and Valve. There's multiple layers to this shit sandwhich. The engine had good demo recording that resulted in a tolerably small file. But while recording a demo it stuttered; … (View Post)
I'm going to start from the tech end. Silicon CMOS is tapped out so you can't out-grow a performance problem. It has to perform well day one. 7 nm GPUs comming soon will have twice the transistor den… (View Post)
The problem with marine jumping is twofold: Marines jumped even higher in NS and it was never a problem. In NS2 marines tuck their legs up extremely quickly, and their upper body does not move downwa… (View Post)
NS2 has always felt quite laggy. I suspect it is simply the way the game engine is "pipelined". In the sprite hardware era, games literally chased the beam; things were drawn by specialized… (View Post)
This demo makes me sad to think where we could have been without Creative patent-trolling Aureal to death. Could you imagine NS2 with sound processing as below, done quickly in hardware, rather than … (View Post)