Reubot
Reactions
Comments
-
Wow ok Thanks!
I think I would also remove the drifter's waypoint from an unbuilt structure that gets echoed, to avoid t… -
Sorry, the explanation was a bit ambiguous. What I mean is, the view should ONLY center to the structure when you double-tap the hotkey.
Here's an example why the current behaviour is bad:
Sometimes you for example have the a… -
Simplest solution would be to make the HP and energy display elements scalable, no? They've always been relatively small in my opinion, and while you can certainly get used to them, I think newer players would appreciate the option to scale them up …
-
Same issue after Steam update... Unsubscribing fixed it for me too. Cheers!
-
(Quote) Combat F2P confirmed.
-
(Quote) That kind of thinking got us into this AV limbo in the first place. The old green-orange AV was fine. Nobody complained. Why screw with it? Only good thing that came out of it is the option for minimal AV for those who want it.
-
Cool stuff.
There's a nasty bug though: Gather room player count doesn't decrease when a player leaves.
-
@Huze (Quote)
There is a border in the old AV mod also, is it the same thing? How to turn it off? :P -
fuck yeah! hail Huze
-
Having the ability to mod the Darkvision.hlsl file doesn't do the trick for me at least, as explained on the previous page:
http://forums… -
The reduction of the visual clutter in the textures is what made the old alien vision so good. Not only for the needs of close-combat tracking, but I think it was also visually very pleasing, and looked "alien" in a good way. Nothing of this can be …
-
So, anyone happen to have the old Darkvision.hlsl file handy? Maybe it's included in some old mod?
EDIT:
Found it, tested it.
Everything looks all plasticy, and the oval "halo" around the vision is still there. Lo… -
In case you happened to miss it, Kamamura didn't mean it literally. It's just as ridiculous as xDragon's suggestion of brick wall marines (gameplay wise).
As a side note: first ever response from a dev to this issue! hail sewlek -
Beta test mod is back? HURRAH
-
(Quote)
Interesting approach. I agree with you especially about the "sitting duck" issue (happens often when you ambush from ceilings for example as you don't gain any forward momentum from vertical jumps anymore).
Two b… -
^your quote is approximately 9 times longer as your response
-
@Zalamael (Quote)
and the marine pogo jumping mechanic, and the AV nerf. But I'm not gonna go there again in depth.
Anyway, I'm not advocating dumbin… -
First make the game enjoyable for the rookies, then pull the marketing stunts, imo.
-
waw potals
-
Yep, annoying. It seems to happen if you try to join too fast after updating the list. This game really needs a proper queuing system for servers. (The steam queue works fine but only if you have a friend already on the server)
-
These TF2 aesthetics are just preparation for the transition to a F2P model.
-
^ I 100% agree
I don't see how any new player could get enjoyment out of playing a skulk. In fact I don't even enjoy it most of the time, even though I can usually keep a positive k/d ratio. Just feels like losing even if you're winning,… -
So they all just sit there and get hammered while one guy talks about tech stuff?
-
If xeno is researched, last weapon switch switches to that instead of parasite by default - and you kill yourself every FCKING time you try to para something.
-
Hmm yes maybe I should've worded that better. What I ment is that as a skulk, your target will be right in front of the "mouth-camera", when as marines the target will likely be further away from your view, at your feet.
The closer the t… -
@mendasp reup the mod plz
Saunapack GUI mod removes the waypoint icon at least... I'm not sure if it passes the consistency check though. -
Oh hey look another frustrated alien player. Honestly I don't see how any new player could actually enjoy playing skulk right now. Skulk's small FOV combined with the AV nerf and marine jumping (not just the strafe speed jump) holds the skill floor …
-
Alt+tabbing causes textures to go black - retrying two times fixes this but leaves some textures looking blurred/very low quality. Only the team join waypoints are visible if this happens when you're in the readyroom…
-
Because it's the alien early game that needs a boost, and also a p-res sink to avoid the lifeform explosion problem, neither of which a late-game parasite buff would solve.
-
So, what happened to the balance changes?