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It concerns me, because it seems the team is more concerned about making a linear path in order to tell a story rather than allow exploration and naturally let the player discover the story.
We already have many things forcing us along t…
It seems we are too deep into development to consider alternative means of difficulty.
Adding dangers, creating more resource exhaustion, make it feel less automated... balancing difficulty should be a big priority.
The only thing I would really want is to make sure the Cyclopes can't just be taken wherever it pleases without consequences. Since it's practically a mobile base, it needs limitations so that the experience of survival is still there (which I thin…(Quote)
Size makes little difference. The Boneshark has evolved with a thick armor that makes it defensive against creatures like the Reaper or other Bonesharks. I wouldn't doubt that being hit by a few of those could leave some dents.While I think it's pointless to complain on the forum about something that has been confirmed from the very beginning to NOT be in the game...
I don't think we should give the devs too much leeway to the point where it turns into absolut…Currently nothing but your own incompetence can damage the Cyclops. Thankfully they are changing that so you don't have an invulnerable mobile base. You actually have to play a bit smart.
Bigger thing = Bigger target. Reapers are no d…(Quote)
Again, it's the devs job to balance and fix a game.
"There's exploits in the game? Just don't use them."
No. You fix your damn game. It is player handholding. That should not be a consistent thing occurr…I'd probably be less hostile if this were a live discussion so I don't have to type paragraphs at a time to explain myself again and again.
When I say difficulty, I don't mean make the game harder.
I want the game to remain c…(Quote)
Simply because people disagree with an unpopular opinion doesn't make me a troll nor does it make me dense. How can I take anything you say seriously if you're openly willing to say something so fallacious and moronic?
We want Subnautica to pick it's damn poison. I could care less if it were survival. Maybe it would be a good thing if it weren't. Who knows: the team is trying to be an exploration-adventure-survival with the survival element ki…(Quote)
"We shouldn't have survival elements because that'd make it a survival game."
That's the whole point. This game isnt a unique survival game. It's a bad survival game. It's difficult the first couple hours, then you c…