The powerglide is really nice to have in creative, and sometimes survival to fly through the biomes and experience more rather than teleporting. And from what I understand it used to work, but doesn't anymore. Was this intentional?
I hear the top speed of the Seaglide is about all the engine can handle on the console platform. The Powerglide is right out and even apparently has issues on the PC.
I hear the top speed of the Seaglide is about all the engine can handle on the console platform. The Powerglide is right out and even apparently has issues on the PC.
I hear the top speed of the Seaglide is about all the engine can handle on the console platform. The Powerglide is right out and even apparently has issues on the PC.
Bloody consoles ruining everybody's fun as per usual.
It caused terrain clipping issues on PC and the Xbox one engine simply cannot handle the powerglide. It is not coming back, no matter what improvements might come to the Xbox.
It caused terrain clipping issues on PC and the Xbox one engine simply cannot handle the powerglide. It is not coming back, no matter what improvements might come to the Xbox.
There's a note in Trello about optimizing the terrain streaming code, and another note about getting the source code for Unity to improve performance, so I wouldn't rule it out just yet. Might be improbable, but I think it's still in the realm of possible.
If anything, it could be that the powerglide utilizes better power management (slower power draw) while providing a slightly faster movement speed than the regular seaglide (not as much as its previous glory but still something that makes it wort building it).
DaMantis_LeviathanSomwhere in da UKJoin Date: 2017-04-22Member: 229848Members
Subnautica versian 2.0 will utilise a more powerful energy
if the game sells well, they might hire an external company to make a custom engine that was developed sepeciifically for subnautica.
Subnautica versian 2.0 will utilise a more powerful energy
if the game sells well, they might hire an external company to make a custom engine that was developed sepeciifically for subnautica.
So the power glide may be put back in
FYI, you know they already made their own game engine, right? It just wasn't suited for a game like Subnautica:
I would think that the PG should be available on faster machines. I play with PG in Creative mode on a mediocre laptop with an SSD, and it works fine. Yes, there is a bit of pop-in at times, but its not game-breaking.
It caused terrain clipping issues on PC and the Xbox one engine simply cannot handle the powerglide. It is not coming back, no matter what improvements might come to the Xbox.
This is deeply troubling.
I haven't hopped on Subnautica in a bit, but the Sea Glide was a HUGE part of travel.
Comments
Aww
Bloody consoles ruining everybody's fun as per usual.
There's a note in Trello about optimizing the terrain streaming code, and another note about getting the source code for Unity to improve performance, so I wouldn't rule it out just yet. Might be improbable, but I think it's still in the realm of possible.
if the game sells well, they might hire an external company to make a custom engine that was developed sepeciifically for subnautica.
So the power glide may be put back in
FYI, you know they already made their own game engine, right? It just wasn't suited for a game like Subnautica:
https://forums.unknownworlds.com/discussion/133601/why-is-subnautica-using-unity-and-not-the-spark-engine
This is deeply troubling.
I haven't hopped on Subnautica in a bit, but the Sea Glide was a HUGE part of travel.
Deeply troubling indeed.