Neoken
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Fine, consider this my last post. It was fun while it lasted. Good luck.
edit: I was a bit salty when I wrote this last night, so let me just add that though I'm disappointed with the path NS2 seems to be taking these past months, I've s… -
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Wow. Ok, so I'm suggesting inffective things? I'm just someone who makes simplistic one sentence replies in your eyes now? Comparing me to Trump? And I'm the foolish one?
For years now all I did was give constructive fe… -
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Well, like I've said a million times already. You can start with at least including an explanation of how to walljump in the friggin alien tutorial. Oh, I think I can hear the clunky cogs of the PDT hivemind rattling away already:"… -
Great idea. While we're at it, what about buffing crag hive by having carapace upgrades reduce the hitboxes to normal size again.
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Have some faith, the casual players will start rushing in. Any moment now...
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Give a man a HP boost, and his floorskulk will survive an extra 0.5 seconds. Teach a man how to play, and he'll never floorskulk anymore. -
No, inaccessible means not having the proper tools or guidance to improve yourself at something. That's always been one of the biggest problems with this game.
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That's the whole point of a skill based game man.
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You know what could lessen the frustration of playing skulk for rookies? Knowing what you need to do to improve. You can change bite cone, speed, size, add HP bars, etc. That's not going to change the fact that rookies will die over and over again f…
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But guys, isn't it clear already that simple QoL suggestions like these are futile. We need to drastically make the game a lot easier to play by changing up the gameplay mechanics. It's the only way to make the game more accessible.
Seri… -
@IronHorse
I would love nothing more than to make this game more accessible. And I have no issue to adapt to change. If that was the problem I would have qui… -
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You know why Overwatch is such a hit? It launched with a great performing engine, clear information on hero abilities, easy to access training systems, plethora of ingame stats, achievements, tons of skins and other unlockables, pr… -
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The very reason this game still has a playerbase is it's complexity. That's the benefit. The more you take away from what made this game unique to begin with, the more you'll dilute the core community that's kept this game alive fo… -
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Of course. I really think the devs are honestly trying their best and mean well, but for every step forwards they take two steps back unfortunately.
The way to reduce the skill gap is to make the game easier to learn, n… -
Why waste the effort of rebalancing the entire game to accomodate a meaningless change.
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I know you mean well, but if you really think making hitboxes larger is going to have any positive effect regarding the skill gap, you're simply delusional. If anything, it'll make experienced players stomp rookies even harder. Jus… -
We all know how this is gonna turn out, but I applaud the effort anyway.
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So, what's next? Critical hits?
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I'm done with this game anyway, I don't really care. Just found it funny how it's considered the responsibility of the community to keep modding this game into a playable state when the devs could just actually listen for once.
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tldr, it's our responsibility to unfuck their fuck ups. Shame on us for not doing anything productive, right? -
I don't think it's just remi deciding on this, and that is what worries me even more. All these people they have these "internal discussions" with are seemingly nothing more than a bunch of yes-man, who have obviously never gotten anywhere good enou…
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Well, technically, we're all non-competitive players now.
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Stop denying what you are Tyrwing. You're not fooling anyone. -
I'm looking forward to the feedback we'll get, if we get any.
"We've all read your comments and have discussed it to great extent internally. We appreciate your concerns. However, we've seen a positive effect, so the pres change is her… -
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You have hitmarkers on your crosshair, damage numbers popping up, visual blood splatter and hitsounds. If the server is running NS2+ (which 99% are), you even see how much damage you did and how accurate you were after every death,… -
Change the pres back to how it was. Add another gamemode where people can try out lifeforms faster (see combat...). Win win.
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Yeah, golden advice that was.
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The thing is, for both Situations B you've described, a new player will still bite the dust when facing experienced players, regardless of HP bars. Because new players are weaker in terms of aim/movement, they will never be able to… -
Why do we need to "prove" aliens got buffed significantly anyway? I mean, the whole pres change was made to let rookies who flash their lifeforms get their lifeform back faster, right? If we say, after many games played, that this change has too muc…
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How about looking at it from a community perspective.
What's the sum benefit of pissing off a significant part of your core playerbase in order to try and increase the player retention rate? remi says the effects HP bars have had are "po…