MurphyIdiot · NS2 programmer
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Already possible!
Warning: Old video!
Collision components have a gravity setting when physics is enabled and there are ways to adjust gravity in moveme… -
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What is your Stream URL?
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I played A LOT of HL2 and Warcraft 3 mods around that time. Some of my favorites were Pest Control, Leet Skeet (CS mod), Source Forts, and The Hidden.
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Is it wise? We shall see!
It is at least fun to work on.
Both games are available now. I suppose pre-alpha is a good term for it. We call it "Earliest Access". -
I wouldn't say it is strictly better but it does have some advantages.
WARNING: It's about to get technical!
The main thing I would point out is maintenance.
NS2 had a deep hierarchy of "classes" of objects that i… -
Prediction is very difficult, especially if it's about the future.
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We want to avoid manually placed occlusion geometry like NS2 has. Right now, it is simple frustum culling. We will likely add something else before 1.0.
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We are a hive mind. -
I didn't bother documenting stuff that isn't read by the game. These other chunks are editor only.
Id 4: Chunk_Viewports
Id 6: Chunk_CustomColors
Id 7: Chunk_EditorSettings
Inside Chunk_Mesh:
Id 2: Chunk_Edg… -
I posted a bit of information to a problem that sounds similar to this one here: http://forums.unknownworlds.com/discussion/130758/main-menu-backg…
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I spent some time today investigating a very similar problem to this. The person I was helping had a bad installation for some reason. There was a file in their ns2/lua directory named SoundEffect.lua. This should be located in core/lua. They had 2 …
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The log.txt file is appended to and as a result, will not have to reopen the file for each write.
Mods may be opening and writing to their own log files. We recommend that mods use the existing log file and write to it with the standard … -
There was a problem where the modding framework was being loaded by NS2 when the mod is supposed to be the one loading the framework.
You will need to add Script.Load("lua/PreLoadMod.lua") and Script.Load("lua/PostLoadMod.lua") to your m… -
Your problem is in the game_setup.xml file.
If you open the console with ~ in game, you will see this being spammed:
Error: Error reading end tag.
Error: Couldn't load 'game_setup.xml'
It failed to parse the… -
Can you email me a zip of your mod?
I can try to figure out what is going on.
brianc@unknownworlds.com -
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Basically, there is a function that is called to do damage and play sound effects when a bullet hits something. I am hooking into this function and checking if the hit target entity (hitEnt) can be set on fire. If so, I set it on f… -
If you all have suggestions for specific tutorials, I am all ears.
Preferably something that won't take quite as long to write as this one did(Quote)
Yes, I will make another tutorial soon covering more advanced code modding techniques soon such as hooking into existing functions, replacing locals in existing functions, how mixins work, etc.
Thanks for the feedback e…I would love to hear your feedback on this. I plan to make more tutorials in the future to go more in depth with programming.
Thanks!Are you running any mods? The log I was given from you shows a lot of script errors at the main menu.I have received an email from another player who has reported this issue. If it is related to a mod like NS2 Stats, there probably isn't a whole lot we can do about it but I would love to see a server log from one of these servers when this is happe…We are working on a voting system. We will make sure it is not easy to abuse.
It will focus on map vote and team assignment to start.We have narrowed this down to a problem in some firewall filtering rules on certain server hosts. We are working with the hosts to resolve the issue now.
Thanks for all the information everyone.