Monkey_Mac
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Well you have to power the little light in that locker somehow right?
I think lockers should have some restriction. But I don't want you to stop putting them in there all together.
And I don't want to decrea… -
If anything this shows why every item should have a power requirement.
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There is a trellis for putting a medkit in the media locker, possibly with a knife as well (a knife or pair scissors can typically be found in them.
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There are a lot of things I would like concerning base construction.
1) Larger rooms - I'm talking twice the size of the current multipurpose room. Basically Hub rooms.
2) Square rooms - Similar in size to 2 corridors long an… -
It would be nice to have some form of incinerator module, which would produce energy and mulch as a by product.
With mulch speeding plant growth by a cycle. -
Yes, add a link to this in my thread about a Power Overhaul, is a good idea to have them all in one place.
Bearing in mind one use of the fabricator is 10 Energy (what ever that is, KW?) I would start at 100 for early game and finish at … -
The predators that will lurk the grand reef haven't been implemented yet.
Though we have sea treaders coming to the plains, crab squids, spine eels and numerous other nasties.
They haven't fully decided on the experience thes… -
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Good idea however, when it comes to fusion deuterium is used more because it is easier to fuse than tritium.
Currently fusion can't be started with human technology without at minimum deuterium, which is slightly harder… -
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Fatigue would increase your metabolic rate, the less you sleep the more often you need eat and drink.
Then the act of sleeping restores 10% health and skips time to the next period, morning, evening or night. -
Would love to, but not enough time these days.
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Well if the bug is easily replaceable it's actually pretty easy.
Furthermore if your code is well designed and documented you can usually just search for the relevant action.
The amount of times I have found… -
Looking at the stuff going on, on the trello. . . . .your definitely gonna need a full sized update to include the new fragment mechanics.
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Those are planter boxes, which will be used to grow vegetables and things.
The lighting is looking real nice too. -
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Which is where me and Halios are discussing more intelligent behaviour, so if a sand shark is particularly hungry because it hasn't eaten in 2 days, it'll be more likely to keep attacking you, since you will provide a lot more sust… -
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Because OP Isn't asking for them to learn fear of just one item. Furthermore he is effectively asking to train an entire species through a single individuals experience.
To eliminate the need for weapons.
Fu… -
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The appearance of intelligence is often harder than straight up intelligence
Specifically in … -
I like the idea of being able to change the engine type of my Cyclops dependant on what I have available at the time.
Not so keen on the one size fits all kind of generator though. However the idea of having hydrogen fuel cells presents … -
Well we are getting a specimen analyzer and full room aquariums, so . . . . . . Yeah
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We do already have energy recharge at daytime only, if you are using solar panels.
The point is you have solar panels, which are more than enough, and 2 reactors.
The reactors only really get use if you are … -
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Nah you wouldn't need in EVERY corridor would look weird.
@OP Instead of telling you which presice corridor or module the leak is in, have the modu… -
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You can do something similar to that already, you can layout your entire infrastructure in purple temporary matter before you start building.
However I'd would say while the mechanics are indeed forgiving they are also … -
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I think he just means a large square room. -
Don't Fear the Reaper) Defeat a Reaper with a combat knife
Recommended Daily Amount) Fill your thirst and hunger to Max 100 times.
No your other left) Deploy and edit a beacon
I believe I can fly) Reach an altitud… -
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. . . . .what are you getting at? I know how an agile iterative development process works, it applies to any form of software development.
And yes your right, it will get another, pass which is exactly why I'm discussin… -
How about large magnetic docking clamps, that attach to the side of the hull. Then add an entrance next to the pilots wheel.
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Aye, that would be cool, but like you said that is whole separate thread. Also like you said, where is all this energy for lighting, breathable air (specifically as you get deeper), drainage systems etc come from?
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Well with three solar panels, I get 150 base energy.
That's enough for 20-25 continuous uses of the fabricator/workbench. Even placing a near empty Seamoth in the pool gives me enough excess energy to do what I need to.
I've … -
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I was thinking more like the shroud from Mass Effect, but yeah. -
How about pontoon foundation? Two types, anchored and un-anchored.
You could then add other modules to complement this such as base modules that connect to the anchor cables further down, or allow you to anchor directly to your sea bed b… -
While I agree there should be some over-arching end goal to finally achieve, building a mahusive intergalactic tachyon stream transmitter being the most popular.
I don't believe the game should end or progress to space or anything like t…