Kurasu
Subnautica fanatic here for the community and underwater deat-.... delights. Underwater delights.
Currently: Testing in experimental. Continuing to do my best to explore, and poke at things in order to see if they will explode.
Also, performing random tests on Reaper Leviathans. Just cuz.
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My dunes outpost:
https://forums.unknownworlds.com/discussion/comment/2366726
The one in the dunes proper was a fairly … -
@narfblat:
Gotcha!
It's in the crash zone, near both the mushroom forest and the ship, so there's a lot nearby (that wasn't an accident when I bui… -
Aha! So the issue *is* with the save itself, and not with the game?
Because while it'll hurt to delete the save, it's something kind of expected in an Early Access game. in [BUG] Unable To Enter Alien Containment: Hatch Broken (Experimental 56809) Comment by Kurasu November 2017 -
Not a problem! Forgive me for zipping up all the save folders, as I can't identify which is the save file I was using at a glance; it's saved in the Lost River presently. I noticed the issue at my base at the Crash Zone.
in [BUG] Unable To Enter Alien Containment: Hatch Broken (Experimental 56809) Comment by Kurasu November 2017 -
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The juvinile in the Lost River is. I will give you that.
The *adults*, on the other hand, are *not*. And they actually have a fairly large pat range. I think bigger than the Reaper, even, though I may need correction on… -
I think that the delay on the Ghost Update patch tweet said everything:
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How else would they materialize out of nothing in The Void? They *are* ghosts, after all!(Quote)
@0x6A7232 I did. I created a scanner room right underneath it, brought a drone up to be right in its face, and then checked the listing. That's how I kne…I have tried this multiple times.
It may allow you to keep the 'floating solar panels', but with thermal plants, it invariably just makes them go away without giving you back the materials at all.
If you build your solar plan…99 pieces of bugs in the code
99 pieces of bugs
Take one down
Fix it up now
179 pieces of bugs in the codeOoo, sweet! Accidental major fix-findings FTW.Personally, I would be happy with being able to tell the game which one you want to drain first, rather than having to build on a 'first in, first out' basis. That way if you built something with bioreactors, but then got a thermal generator, you do…Diamonds are pretty easy: the mushroom forest has tons of shale now. I didn't doubt for a moment that finding that would be difficult; you can find those at *well* above 200m.Yep. Exactly. As long as your farm platform isn't attached to a base.Recently tested: it does *not* scan for Ghost Leviathans.That is exactly what they did: you build relays from the platform to a separate base.
The platform still requires lead to make, though. That's my point. :PYep. And around that smoker, the thermometer doesn't go up at all. I know the area that's being discussed; I was scouting it out for a base my own self.
There's a couple areas where the 'heat spots' seem to be not on the smokers, I've no…With the changes to bases and relays, lead has become even *more* of a valued commodity, since now you can make a platform and relay power from it to a main base. Which encourages the use of foundations to use for your thermal and solar plants as 'f…Where is it that you were gathering all these things?The main question here is: how would you handle needing a 3D map? How would you map areas that are on top of or underneath other areas?I'm aware there's tons of gel sacs in the LR, Blood Kelp, and in the deep grand reef. There used to be a couple in the trench around the Aurora and I swear someone told me there were some in the shallows, though I never found any.
I can'…Large copper deposits are definitely still in the game. I found at least a couple as I wandered about. They're not in the usual places, but I found some in the bulb zone and/or mushrooms (as I remember).There are plenty of resources below that level that you need. Nickle. Sulphur. Kyanite. Deep shrooms. Gel sacks (unless there are still some in the crash zone that I just haven't come across). Blood oil. Uraninite, Magnetite, and Rubies (in any amou…(Quote)
Unless they've made it so bone sharks can't eat your seamoth while it's in the dock, islands is a *terrible* idea. I tried to make a base there and, while there's tons of hot spots, making for great power generation, the bone shark…I'm experimenting with a Blood Kelp Trench base in my present game. Tons of uraninite around for a nuclear base, tons of quartz, and the dunes nearby have all kinds of good resources for building. If you build around center level, you're out of the …(Quote)
Quite frankly, cameras didn't have much use before this, so as annoying as it is, I'm kind of in favor of it. It gives the drones an actual purpose now rather than just for fun observation (not that observation was bad; I kinda lik…No thank you. Even with the ability to craft the 'cure' off peepers, it would just add in another health bar to me, and instead of making me think of the disease, would just be 'another bar to keep track of'. It wouldn't feel like "Lore". It would j…I'm in favor of this one. Have the Advanced Wiring Kit show up after building a Wiring Kit, I say, if you want to lock it behind something.
After all, you get an 'advanced' air tank recipe after building the first air tank. You can't learn how…(Quote)
Which delay? I think you misunderstood what I was saying.
Awwww yeeeaahhhh.
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Time to rebuild my thermal relay on a platform overtop of those smokers, instead of having to try and cram them into rocks that they don't want to sit properly on. in Scanner room listings Comment by Kurasu November 2017