JimWest
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Comments
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Dude seriously, please use the edit button ...
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SO is it fixed now? I shortly tested it with my old extra entities mod but doesnt seem like anything has changed ?
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Yeah that was a really cool action to name it exactly like my one ...
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Portals need my extra entities mod (which is included in combat)
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Who the hell is still using IRC ???
Missed the Web 2.0 ? -
OK give it to me, now!
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@matso is there a way for me to test it out now?
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So no more jitter at my elevator? That would be fantastic.
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I have a script in my old single player mod fir unsucribing to all mods.
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Whats the problem with the newest 3dsmax? Does it generate different DAE files?
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You could use io api from lua for reading stuff.
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They know exactly what theyre doing, they also are waiting until its rebuilded to destroy it again.
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Team is griefing all the time, some ass.... are destroying their own powernodes,
and there no votekick so we cant kick em. -
Then you can play chords :-)
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wtf is return (1) and assert(1) ????
Also don't do thatlocal marineOnCreate = Marine.OnCreate function VeteranMarine:OnCreate() Print("VeteranMarine created") …
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Mhm whats the difference from the thing you want to the function
"name": "SetBoneCoords", "arguments": [ { …
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You mean track him after dead and respawn?
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There are dozens of things you can do in lua to crash the game.
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Hi, I haven't patched this for more than half a year, so it's not working and I have made the workshop item private.
I'm not gonna update this atm. -
You should implement an ingame menu for duplicating dropped stuff, like
copy last structure 100 times, x offset per copied structure, random range etc -
You need an older version can't use that.
Read this thread: http://forums.unknownworlds.com/discussion/124351/sound-mod-how-to-add-… -
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Well if there are no errors in console but it lags like Hell now,
UWE has finally destroyed their "so much modable" feature.
We can't make performance better, in the last builds (<249),
it had better perormance than normal… -
Thought you meant you can't load any code before a player joins ^^
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Server code not loaded until user joins ???
Wtf thats completly wrong dude...
Our combat started as a comeptly server only mod (before workshop was there), buts its limitated (you can send any gui infos to the client etc.) -
Something like:
- Fixed serveral Bugs
- Fixed exo can eject abuse
- Made fade stronger again (was under ns2 values)
- Changed Onos tier abilities to normal ns2 ones
- Added grenades for marines -
Now even playable with a ping of 150 without lags / red plugs!
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And lacking of people playing ns2 at all.
Even normal mode has just a few servers which are not empty, fells like dying atm.