JimWest
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Brian hasnt posted something for months now,
seems not like he will fix this someday. -
Hurry wanna play it, too ^^
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Currently Tweaking the NetworkMessages to get a better performance and maybe get less lags.
Any known bugs in this version? -
@Snipo exo bug is now fixed
And marines got now grenades! -
Lerk lift needs to be server sided, not client. Same as cyst and powergrid and also AI stuff.
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Hurray workshop we like you so much,
Combat is now officially screwed ... -
Its fixed but only Greeds can upload it, today or tomorrow.
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Will add boneshield as Tier2,
stomp as Tier3 and disable devour. -
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I added those features in my ExtraEntitiesMod:
www.unknownworlds.com/ns2/forums/index.php?showtopic=123297
Breakables, elevators and trains are not working perfect but the rest does its job.
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OK should be fixed now.
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Seems like my Eem mod is broken, need to have a look at it.
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Add this to the gorge:
self.scale = Vector(2,2,2) function Gorge:OnAdjustModelCoords(modelCoords) local coords = modelCoords if self.scale and self.s… -
votekick Venatos
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You can specify now max npcs, npcs spawning rate in the map_settings from eem.
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Well it's based on the maps,
if I spawn 30 onos you wouldnt say that (onos do now stun ^^).
Also skulks will use leap + xeno in the next version. -
fixed logic_event_listener, gorge spit and fades are now badass again (using blink now),
will upload it later ^^ -
Normally there could not be more than 30 npc,
if there are more its a bug.
Will test the entities seems like some are broken. -
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Pal you`re not the only one playing this game, even if you do so.
if the stats are ok we surely not change that.
To be honest, im ignoring some comments here and often not want to reply cause its just going on my … -
No you can only use Traces.
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What do you guys think about chaning EMP to an EMP-field,
so when somebody attacks you it get EMP'd? -
Your graphics card isnt good enough, 5700 is more than 2 years old.
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Mhm portal effects i think i could let the portals create the automatically ingame
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Same error, seems like the zipped mod is not allowed to be greater then 20 mb.
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Had exams last weeks, will now start modding again.
Edit:
OK have uploaded a new version,
new things
- NpcWaveManager_Tunnel - spawns skulks in a tunnel until the tunnel is destroyed (made by greeds)
- Logic… -
Just check out my ExtraEntitiesMod, everything is in there.
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Your code would create an arc for each hive, but you need to put an end at the end of the for loop.
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There is no simply solution for this atm, in combat we copy and paste it all the time,
which is rly bad.
Actually, you cant set the mod to be requiered (it's possible but thats rly hacky). -
find the hive
for index, hive in ientitylist(Shared.GetEntitiesWithClassname("Hive")) doand then simplay give an order to the factory:You could also use a loigc_destroyable for this, then they will be destroyable.Yesterday, as we tested mineshaft in our playtest with the new version,
that bug didn't occured. But we where only 4.
Edit:
The problem is the following: If you retrigger a wave spawner, it will not create a new one, cause yo…