GiGaBiTe
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The auto waypoint feature is a bit of a misnomer. How it works is that it spawns waypoints as you move around the map and auto-connects paths between them. Waypoints made with this mode are generally unworkable and very inefficient… -
I'm glad I saw this thread, I don't visit the forums much anymore. I've archived brywrights site on my own NS archive in case his ever goes down again. There are quite a few NS sites I never had a chance to archive, three of the most important being…
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I run one of the few remaining NS map archives if you need any other NS stuff.
http://number-7.com/
If you have any other NS stuff you don't see and want archived, feel free to… -
I still run a bot server at sanzen.in:27015
The map list isn't very big unfortunately, waypoints for bots are tedious to create and take a long time on larger maps. I have all of the classic NS maps, some custom and some siege, no combat… -
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It's hilarious you're complaining a 16 year old mod for a 20 year old engine, which is based on a 22 year old engine doesn't work with your less than 4 year old monitor. The primary monitor type up until around 2006 was the CRT wit… -
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In older game engines, like those of Quake lineage, the engine calculated important data between frames besides the frames themselves. Things like netcode, prediction, sound and user input needed to happen before the next frame is … -
I still run a NS bot server at sanzen.in:27015 if anyone still has the NS1 itch. It occasionally gets players on it and I have a few regulars.
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I've been running your build for months and it works fairly well. It does crash abou… -
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I tried to compile a Mac Linux PowerPC version for grins and it failed because the source to vgui.so is missing. I got regular Half-Life to work on PowerPC, but it's dog slow because there are no hardware accelerated video drivers … -
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Hmm, I should try that before Steam abandons Windows XP as a platform, which is the last Windows OS that supports the old 3dfx cards.
I have four Voodoo2 cards (2 x 8M and 2 x 12M), I'll probably go with the 12M ones. -
(Quote) There are still 7-8 NS1 servers around, mine being one of them. I've run a NS server since 2003 and don't plan on shuttering it any time soon.
You can connect to mine at sanzen.in:27016
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"Version 47.5" doesn't exist.
The version it's referring to is the networking protocol, not the mod version. Half-Life has been through three protocol versions on Steam (46, 47 and 48.) Trying to run a demo from an older version of Half-L… -
I forgot all about this thread.
I figured out the problem, NS is completely incompatible with Steampipe. You'll have to find a non-steampipe version of HLDS in order to run a NS server, or since the source code is out now, recompile the m… -
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The cause of the crashings was because someone in EvolvNS was sending maliciously crafted malformed packets to servers they didn't like (DaGs server mostly) to either make them crash or to kick all players with garbage errors. I fi… -
I think the only thing you're going to be able to do is bind keys to the menu items that aren't clickable (Hive, RT, Defense upgrade, Focus upgrade, upper life forms.) Valve seems intent on killing all vestiges of the HL engine with all of the terri…
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login for what?
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