Dystroxic
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@Obraxis , can we get an update on the status of fixing some VR bugs? I know it's a small part of your market, but the game is advertised on Steam as being VR-compatible, …
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There are at least several major bugs still:
- undocking the seamoth from the cyclops puts you in the location where the cyclops was when you initially docked it; this one bothers me the most
- polygons still exploding all over the… -
This may sound stupid but, I had this same issue and here was my problem:
If you are focused on a different application (web browser, etc.), the game will still track the Rift movements, but will not recognize input. Make sure you have t… -
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This is excellent news, as the VR speed was unbearable. BUT, it would be wonderful if maybe there could be a toggle option in the menu for "always sprint"? -
Can confirm this is still an issue in the most recent stable build. Docking the Seamoth in the Moonpool while in VR (Oculus Rift) mode results in falling out the bottom of the moonpool and walking around on the sea floor (but the game thinks you are…
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Can confirm that this bug still occurs on the current stable build while in VR mode. It does make it extremely difficult to use.
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"nocost" and "fastbuild" would certainly be classified as "cheats" though. It would be nice to be able to prove that everything you built was hard-earned and legitimate. For a sense of accomplishment and prideAll good points. I most strongly agree with these ones:
(Quote) This should be default, but in the meantime you can bind it yourself in the options menu. I have it bound to D-pad DOWN.(Quote)
It might be, but there aren't really any Steam achievements anyways, so that's kind of a moot point. It would be interesting to have a developer comment on whether the debug console deactivates achievements though.