DaanVanYperen
Reactions
Comments
-
(Quote)
Tuning the resources-per-minute could delay the snowball, hard to predict the side effects.
I don't advocate removing the RTS snowball, just the strong effect it has on gunplay. Snowballing helps break deadlocks. RTS su… -
Arghh how did I manage to drop it in here.This was meant for NS2 suggestion forum. for mod moving it? in Improving gunplay and late-game Comment by DaanVanYperen February 2018
-
(Quote)
In theory perhaps. It and many other small changes turned me into nothing but a 10 damage dealing meat shield for teammates, even in a superior position. Think I just swapped to grenades for a few weeks as those could actually guar… -
NS2 has an unforgiving skill envelope with a hard falloff. When side biting was removed it made me personally completely ineffective at the game, stuck around for the people but the shooting and biting wasn't fun at all. Besides that, shooters can't…
-
@IronHorse appreciated!
-
-
Hi, I would just like to point out you are currently in breach of our secret binding agreement to make unicorns canon in the NS2 universe. There is distinct lack of festive unicorn on caged and I do not like it one bit!
-
(Quote)
Just a bit of professional terminology leaking into this thread, in essence we're all talking about the same thing. Agile is one facet of a set of best practices to achieve r… -
Bimonthly releases has always been perfectly sustainable pacing, for server admins&modders to keep things updated, and players to adapt and embrace gameplay changes. Community members interested in beta testing are already active within t…
-
Flat fix your sig XD crazy maniac.
-
He left. We are free!!!! *flee*
-
Released v0.0.18
- Support for Build 274
(Not compatible with NS2+, sorry. Shine seems to work fine)
Thanks to @SamusDroid for fixing the … -
-
(Quote)
No public version yet. Planned a web version earlier this year but the performance needs some attention. Right now i'm just pondering if it's worth spending more time on in ns2_combi - Farewell Comment by DaanVanYperen January 2015 -
Pulled it through the SCC Profiler (sunday version, so a tad outdated). Gallery: http://imgur.com/a/cjLDR
Red is aliens, blue is marines.
It shows things like
All routes … -
Had a fun game on this during SCC PT! Enjoyed it. Most of the mappers suggested decreasing the (complexity/number of) routes through the center.
Ran the SCC Profiler on ns2_nyx, no glaring balance issues, but you might be able to get som… -
There's a couple of community efforts that might be worth coordinating schedules
with, to avoid derailing things by accident.
TAW has been running regular 6v6 PTs tailored for competitive games:
in Seeking players for Map Testing - Natural Selection 2 Comment by DaanVanYperen January 2015 -
Got stuck in the wall (behind me in this screeny) could be because of mines on wall and floor.
-
Setting up the lineup for tonight! If you want your map tested give us a poke!
ns2_hydra
ns2_derelict
ns2_prison
ns2_caged
-
formerly dual RT room (which I can't name) has a vent in the south-west. just run through it looking at the room should show the occlusion issue.
-
(Quote)
Talking about bigger hitboxes, I love the pulse grenade, the hitbox feels as big as a volkswagen beetle!
-
Skulk Panic, you know it's happening when @Howser creates a poster for it!
-
(Quote)
Woooo Zombie Panic Source! I coded the grenade cooking in that. And some other things I'd like to forget aboutThat works both ways, if you attack him he is informed of it later because of his high ping.
With high ping it becomes less about reacting and more about moving unpredictably and being the first to strike. HIgher ping servers are a great…(Quote)
Without insight into the engine server admins are basically just guessing. Bit of a waste for the effort that went into the feature. Is there anyone here who has set up properly and can share? Any tips how to precisely configure it…I'm referring to the tool in @xDragon's insightful post right above mine.