Cr4zyb4st4rd
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Content removed. PM sent.
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PM sent. -Wyz
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The fact you know your testers provide bad feedback yet don't encourage better feedback is why it's your own fault.
Question people, or if they can't explain, remove them, don't sit there and harp on about it as the reason. -
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I should have said "active players".
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Ultimately if you play at the highest level you're much more likely to notice the flaws in maps faster. Learning ambush spots is part of the game, no one is going to write a good map off, the problem is we just didn't get any.
Mapping is no easy feat. The community however dismisses most maps, is because A, they are poorly balanced. B, they suck.
The problem comes down to, a lack of a good feedback place.
Ultimately a game like NS2 needs maps that are ei…(Quote)
Options are a bad thing, forcing settings is the only way forward.
No, but I love you and wish I could find better words to express such feelings.
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That option has not worked properly for ~10 months at least it has been a vanilla bug the entire time, I remember telling Mendasp about it back in August last year.
And as for my quote changing the meaning, foxy, nope t…(Quote)
Not the same game and not what the quote even refers to...(Quote)
Hmm, rantology and... oh right.
@F0rdPrefect the accurate range is a server mod, if the server doesnt run it it shouldnt have any impact. If the servers do run it and it doesnt work it probably got b…(Quote)
Maybe you could have a giant experiment fixing the input and render engine.
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Vanilla hitsound exists yes, however the sound sucks.
Crosshairs sure whatever we can probably ignore that, but it's not vanilla without vanilla.
Ready/Pause are not in a mod right now, because UWE have made…(Quote)
Half your bug fixes, map fixes, feature implementation and the biggest mod in ns2 (ns2+) are thanks to competitive players, are you retarded? They've only improved this game and kept it alive for years.(Quote)
I got cancer the last time.This worked out well.(Quote)
That's common knowledge to almost anyone, except a new room that is shaded (which is now totally given away) But for those of us that know these things due to team work and team play it tells you nothing new. Which is why we just w…(Quote)
They have to spend time though, it's not automatically 'free' because it doesn't require tres. Building a powernode, or repairing a node slows down marine map control and that's a massive factor.
A cyst doesn't claim a …(Quote)
This never happened, fyi.How do you track such a thing..? (outside of the forums but you seem to refer to that as something separate)Because the devs are biasedAll you have to do is read the forum to see why. No players are coming back and no reasonable amount of rookies are being retained due to focusing on all the wrong things anyway.
The only reason player count grew is due to sales not beca…(Quote)
You gotta read posts more carefully.
One cyst in a room causes the full change to happen are you telling me ONE cyst in a room makes it alien territory?
Your argument goes both ways and you're ignoring one …(Quote)
So I realised the changes in the log are for killing things. However it makes no sense you would "revamp" the scoring system to make it more obvious that doing these things is better and more rewarding.
While at …(Quote)
Exactly this, there's no benefit to killing cysts unless you clear them all. Which just is not viable, but this seems to be too complex to understand.Only seeing 1 point rewarded for RT's and power nodes.... fix perf (Quote)
I would gladly send you comparative logs if you get the performance back to where it was 3 months ago... I don't have plogs lying around from builds that worked.(Quote)
You should remove all the options and just force all the high quality settings. This works well for console gamers it would probably solve all of NS2's problems. Framerate cap it too, don't forget to force resolution while you're a…