Chudovish

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Chudovish
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  • Yeah. Devs might noticed that all that ladies&gentlemen hated smth about main character (MC).
    Summ:
    1. It doesnt matter he or she the MC is. Cant remember any of that conversations from Subnautica 1 exept "give us the choise please".…
  • Frostbite Update

    No NAV-Points, just my SeaTruck, LifePod and beacons - clearly ununderstand what to do if you dont know where to look for resourses and piece of a story. Crashed storyline, Margarett lockdown her base after repairing the…
  • Yeah, creativity risks...

    Noname character in Subnautica 1, no history about him, who is he - engineer, cook, pilot? Doesn't matter cause it is you and your goal is to survive, cure yourself, make your way out of this planet. Simple, tru…
  • Bending not an option cause make it harder to move backward.
    Flexibility is an extended complexity here.
    For all wo need to attach 10+ modules - ask devs to add SeaTrain. Still it's a truck, not a train.

    That I wish to know i…
  • 1) Disagree. That allow the truck to be splitted into two parts if one of the middle modules be destroyed. Interesting mechanics I suppose, cause it mean you may lose some belongings in a rear part without loosing it forever, just return for your "t…
  • (Quote)
    Great GOD! Same feelings!
  • The whole map can be one-big-floating-island with some sort of vulcano activity that makes water warmer. But whole ocean can be cool like ice. And full of different islands (D! L! C!) in Frozen Zone (And Mammals) Comment by Chudovish August 2016
  • That theme again... ok, it's on the top now, so I give my opinion B)

    As long as I play the game, every new game my …
  • Force field that dont pass the water in your base - it is very, very expensive WALL. Human 80% consist of water)))

    ...unless it MAGIC though...
  • Aaaaaaand you must survive this year.
    Have no problem except fish-diet. And if nothing ruined my base (that definitly cant happen now), kill me (except boredom) or bring down rescue ship.
    Last reason - the point. We need to find smth tha…
  • (Quote)
    So why we dont create our own system. There are normal people here, we can create specific markers, create a topic about them and up it for newbies dayli.
    Sample:
    [Base] *Idea* - idea about base structures
    [Tool] …
  • My opinion that hatches must stay as is for now, and maybe forever. But IF the devs have some time, there are some things that can be made.
    Idea is that we never like hatch that animation takes more than 2-3 sec. Tooooo slooooow! Much time was…
  • Ok, the way we aquire the technology ma vary and be interesting by herself. But, teleportation!
    Wow!
    Somewhere, deeeep in the ocean, there are scary creatures, that can warp here-there... They can appear behind you and grab you small thi…
  • (Quote)
    No, it wont))) Because comments and themes drowning under copy-paste of "brand new" ideas, that simply duplicate some already existing entity on this forum.
    Sad but true...
  • Dont mention it))
    Ok, now I see the idea are not perfect because of immersion. My bad.
    But some sounds from protagonist will be welcome. Already has bubbling scream when we are injured and deep breath when getting up with low O2. Suggest…
  • Oh, radiation helmet dosnt have full mask? There now 2 options for mask, there can be more.
  • We already have materials to such upgrase - its sinthetical fiber.

    And propulsion canon can throw such net on significant distances.
  • Of course there must be such option!
    But you depleet your oxygen hundred thousand times during the game, find 3 pieces of laser cutter only 3 times. Three unique comments for each piece of machinery. Two voices, hundreds of strings to vocalise…
  • Fast-travel not a problem anymore. On trello devs freely discuss idea of warp-portal between bases.
    Idea is simple. You kill the warper (or study him with scanner), get a blueprint and build a warpgate in each base. Vuola!
  • What I really like in this game is building process, aquiring a new blueprint is one of the "hand-tremorous" moments. But 3-5 hours of gaming and this feelings blew away because "oh year, nuclear reactor... ok, build it... whatever... 500 energy? Go…
  • So far our hero were silent. If it will be the concept, there no more to discuss - just scan it!
    But if he\she comment what he\she just done it will be awesome. Like that:
    [Just scanned damaged laser cutter] Damn, battery module looks li…
  • Multipurpose room upgrade that make entire room a big storage. Fabricator placed in such room can use resources from any locker inside that room because that function put there by design.
    And like much other themes on that forum - autouploadin…
  • Moving to a specific place without transport may be possible without thremendous waste of titanium.
    It can be rope and mechanism* that you hold in hand that swiftly pull the rope. Just tie it in two points and you can move incredebly fast in n…
  • Maybe it can be some combination of BrainCoral + GroceryBed + "Some hooding with pump" in a single hull. Prefer to add it to corridor or multipurpose room like a window.
    You know, I really want to build 1 m.p.room in places with rare resources…
  • (Quote) So you suggest to add ecosystems? Ok. But it slow down the development, bkz lot of testing. Each minor update we will find that lava zone is empty as dead or forest is owerflow with boomerangs.
    Again, i never see vegetarian fish tha…
  • Yea, Portal is near here with it Cube-Companion))

    Look, idea is cool if you dont mind I will cut some of your pets. Growing them in tank, study their behavior and finally slice'n'dice them to see what inside. Three different kinds of exp…
  • Guys, be patient!
    Why argue when we have what we have? And we're here to share an opinions, not to blame each other.

    Yea, that was pacifistic)

    I think I have an explanation to that mess -> we dont have lethal weapons…
  • (Quote)
    Idea with sand sounds great.
    Big problem with titanium. Think we can recycle big parts from Aurora (that have no use now, because their rooms are almost empty) with some sort of drones like you suggest.
    And we need to t…
  • Yes, Aurora explodes. But we really sure that it not lose any part during emergency landing?* On loading screen we see deep cut on the board, on the landing zone we find a lot of parts that the planet rands from the ship by the rocks - dont tell me …
  • Oh yea... idea of switch on the charger is great. On later stages of the game I possess simply unnumbered amount of battaries (and in that case read "powercells"). So if my fabricator not powered by nuclear reactor, that may be solar panels and nigh…