Chaumurky
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Reefback migration would be awesome to see...
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Not sure about a creature (possible) but something that works with eclipses (can be flora or biome specific too) so that eclipses are not just a "pretty" addition to the game but impact to a certain degree game play. Impacting power generation with …
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@R2T9 thanks for the roadmap link, very cool.
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@Taiphoz : so awesome! Thank you...
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For what it's worth, I just wanted to keep this thread updated. Despite the new fantastic H20 update the Seamoth bug persists. Thanks to reading https://trello.com/c/jIrgdp3j I learned how t…
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Besides following the excellent advice already given by @Taiphoz (placing solar panels on the cyclops, swim fin charger, moon pool and cyclops docking) the seamoth also ca…
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I am playing on Stable... It might be prep for another update including advanced food choices? Still hoping to stumble on some spicy alien herbsI was just trying out the new update and while using the thermoblade I got a message that popped up telling me that if ever I was ever tired of eating bland food that I should try using spices and herbs. I immediately tried harvesting nearby kelp...…(Quote)
Yes, this has been changed and we can now custom name beacons.(Quote)
I agree with Bugzapper. It's pitch black when diving at night (excluding bioluminescent plankton when you wave your hands around) even at shallow depths. It can be pretty tense, you don't want to lose sight of your buddy. Also an i…(Quote)
Yes, likewise. By the way I fully agree regarding my first time visit to the thermal vent in the safe shallows... super tense@SpacedInvader, if I am not mistaken I read somewhere that a map system was implemented in previous game builds but was later taken out again (not sure why) by the d…Distance would indeed be nice. Color coded or "type" filtering would be useful too. For example beacons for bases vs. beacons for locations or specific resources. In addition being able to toggle off the beacons ensures that they don't appear on any…Fully agree. I use beacons a lot for navigation purposes but the multiple pulses now not only make gameplay not as enjoyable but it also seems to be impacting RAM/memory usage (slow down). A toggle on/off (filter types of beacons) or other methods f…Agreed Fully support and I have been thinking similar things since I've started playing..
Although LFBE hasn't bee…That makes sense
Speaking of the Seamoth and cargo module, it would be nice to be able to load/unload cargo while th…I haven't tried experimental but in regular mode, night is not dark enough.
Agreed regarding Seamoth robotic arm.
At extreme depths we should barely be able to move on our own due to increased atmospheric/barometric pressure.It happened again After destroying the Seamoth yesterday and rebuilding a new one, everything was fine and I was able to pl…Operior, out of the blue, I had the exact same thing happen to me last night and throughout today. Like you I tried to take off all my upgrades etc. but nothing worked. My Seamoth was unplayable (everything else with the game was fine). If I docked …