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Glad to see the art pipeline finally moved away from just using frame tags
In Combat, the fade is not rendered invisible when shadow stepping, and there is a slight tracer. If you haven't tried it out, we'll be having a game in a few hoursI've got a lot of experience getting animated models of any type (props, weapons 1st & 3rd person, buildings, etc) into spark with working animations and animation graphs. For wiring the models up, I can answer simple questions or forward them t…We are working on updating Combat to the newest version of spark, but our team is far smaller than the CDT's team. We are also working on a substantial content patch (new toys - yay!), so we are having to further split our already small team between…We are currently discussing a few different options for Combat as well as a reduction in price with UWE. Ultimately the decision is in their hands, so we have to wait for approval before we can move forward. We will keep you all posted.As was mentioned above, the current build is much friendlier towards rookies then the build at release. In the upcoming patch, the xp system has been moved from xp per kill to a streaming system. XP is gained from every point of damage inflicted on …We are sorry to hear you feel that way. Sadly we have no plans to continue supporting the mod. We are still fully dedicated to those who supported us and we will continue to work on NS2: Combat to bring it to it's full potential. As stated above we …Finally got around to publishing the shutter door to workshop. It has a lua, but I haven't tested it yet. Have fun!Here's an update of the doors:Combat is fully copyrighted. Copying anything from combat to ns2 or vise versa without consent is in fact copyright infringement and anyone doing so will indeed get a cease and desist notice and possible legal action. Credit to all members involved …So you have to use the collada plug-in supplied in the ns2 folder with 2009 3ds max 32 bit only to be able to export anything usable to spark (aka animations, physics, collisions, etc.).
You can rename any of the tags in the .model_compi…Not merge the two, just add an option to launch and join a combat server with one touch.This might be a very viable option, though both parties have to agree on it