Anti_Boson
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Combat being SA is how FLG was approached, so the contact between the two was written accordingly. There was no discussion of it ever being a DLC, for better or for worse. That doesn't mean that things could be changed around to allow for a DLC now,…
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@meatmachine just for you:This seems to keep coming up, but Combat could never have been a DLC. Both from a compatibility stand point and a legal stand point.See #5It would be cool if Combat was released as a ns2 dlc, especially from a modding stand point. There's a lot of new content in combat (some being released with the final content patch). Would be interesting to see what would come from it.NS2 minimum requirements and Combat minimum requirements are not the same. This is one of the non legal issues preventing this. Though theses aren't necessarily unsolvable.You get XP for every point of damage you do, though it is only rewarded when the enemy is killed. Even if you didn't make the kill, you get assist XP. Might look into giving each point of XP per damage in real time though.Still not working for me. Weird. Anyway Combat can't integrate with NS2. NS2 is 32 bit, combat is 64. Somebody running 32 bit os will run out of mem trying to play combat.@meatmachine that link seems to be dead
Music is from NeoTokyo! Download the mod and you can get the full soundtrack.But looks great for combat...The HMG still has to be wired up right. It's being used in a very specific way in Combat, similar to the HMG in Crysis 2/3. As for use in CompMod, you'll get no grief from me!in HMG Work Comment by Anti_Boson February 2015
The HMG has finally found its way in-game!
Vlaad has graciously handed implementation of the HMG to me. Here's an update on the progress:
Use mah doors!
No worries, I figured as muchI've got a few new weapon models (both marine and alien), but I'm more interested in feed back and testing of prop assets; make sure the animations work correct in-game and the collision geometry is correct, and the art theme itself fits with the ns…Is this just for mappers, or can you test art assets as well?Would it be easier to use the .psd then recompile into the .dds texture files? As for other designs, I came across some old ns2 concept art and decided to make something similar to one that caught my eye. Would love to see what texture work you coul…This is too awesome. You need some map specific props, let me know.Thanks for the responses! I've got a LOT of models I'm working on atm, so the biggest thing I could use help with is 2d texture workMade a blast door for a mapper. Doors are just too fun to make.
There ya go!
I've got a working model file complete with a basic texture and normal map. If any mappers are interested in testing/using the door, pm me. Once I get a working texture I'll update the model.I've got this door that might look pretty good in a prison oriented environmentI've been around, working on random stuff. Getting the duel fist (or any new exo stuff) to work isn't difficult, just a lot of tedious work; mirroring rigs, making sure I dont mess up anything existing, etc. When I get some free time I'll bang it out
I think I also might have a half finished Exo flame arm sitt…Or a new model is made...