Anti_Boson
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lulz

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This will be included in the upcoming content patch for combat!
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Somewhat off topic, but new maps are coming!
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The player base is small, mainly due to nobody knowing about the game (FLG is finally doing some advertising), but if you do play and enjoy combat, what would you like to see in the update?
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Thanks! I'll post the finale soon
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Here's an update on the revolver. Texture work by Lt. Dan. Still WIP, but it's looking pretty good so far:
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Oooo thats a good idea!
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Not sure what you mean, but here's a render of one of the fire animations:
in Dirty Harry Comment by Anti_Boson September 2014
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The revolver is modeled after the under barrel style, like the chiappa rhino. So the top is cut away for weight saving/looks. As for balance, that is still being worked out, but most likely slower rate of fire and slightly slower reload in exchange …
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oh ye of little faith
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Would writing a guide to getting custom assets from model to in-game even be worth it now?
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sshhh....
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View model:
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It looks like it should be held like an M2!
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OK, here's the final product. I could tweak this thing forever, so I'm going to go ahead and call this done. I made the mag (the squarish thing in the middle) a little bigger and added the handle with a site through it. Not sure when I'll get around…
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Finally got some time to work on the HMG. Here are a few pics of the updated model. Still a work in progress!
I changed the mag to top loading like the original from NS1. I'm going to put some sort of handle on the top and clean up my li… -
Sorry for the lack of updates. I've been working to find a work around for the animation graphs of new turrets I made. Right now it seems in order to export and reference animations in Spark, you have to be using the COLLADA plugin released by Unkow…
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In Spark:
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It will now!
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I liked the twin barrels from the old NS1 HMG. My HMG/MMG is far from done, so it might end up looking slightly more like the old one or having 2 barrels. If you have any ideas, sketch them out and let me see. There are so many different ways I coul…
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Been working on the UV's for the sentries. Hope to have them in-game before months end! In the mean time, here's a compilation of the vanilla sentry with the flamer and gauss sentries:
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Here's a comparison between the vanilla AR/LMG and the MMG:
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OK, so here are some rough (and I mean ROUGH) renders of the machine gun. It is in NO WAY finished or even near finished. It's also more of a medium machine gun, like a 240 GULF as opposed to a HMG like the M2 .50 cal. Let me know what you guys thin…
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I like this idea. Maybe also implement it into the marines when they get upgraded armor. Are you talking about just textures changes or actual mesh/model changes as well?
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Alright so I managed to get some free time and finally animated the gauss sentry. The poly count is still sitting a little high at 14.8k. I'll lower it if it gives me trouble in game, but seeing that the vanilla sentry floats around 9k I should be g…
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Awesome pics. I'll through together a rough HMG model in the next few days and see what you guys think
I am planning on doing the animation and coding as well for the weapon. I recently modeled/animated two new sentry types, and I'm in t… -
I like the idea of having to pick your way through a single path of a tech tree. Maybe make 3 tiers of tech and can only pick one of a few choices of each tier. I was thinking of a gauss rifle too. It could be either a sniper rifle or heavy weapon. …
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A quick concept of a flamethrower sentry. Any suggestions? Not a fan of how the nozzle came out
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Next I'll be working on a flamer turret or a LMG. I wanna run around with some sort of big ass belt-fed gun! I definitely want to mod the exo, but the files haven't been released so I'd have to remodel the whole suit just for new arms since each wea…
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Played around with the model today. Moved camera and switched to a drum mag. Working on the base. Polys a bit high but I'll work that out when I get some free time again.