The "Post Your Screenshots" Thread

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Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    New lighting in MS... (it's still a bit dark around the CC area)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Yay Mendasp dio tht blue lighting! Nice new light spots too, although, I feel the MS is light_sport city 0_0. I'm not sure if it's a good or bad thing, see what other people say, I like the blue light over the armory especially. Sava is looking very very neat so far.

    Argh my eyes Belg. From what I can see past the red and black, it looks nice, a water area too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I'm sure it looks much better in-game.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Sweet stuff Mend. One crit, I do not like the purple light coming from the panels on the walls (texture is 'damagesomething' I think).

    Belg: Whoa. It is kinda dark, but from what I can see, it's nice! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Mend, it looks a thousand times better, more clean and much crisper, more like the area around MS should look
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Mendasp: Its looking great keep it up!!

    Belgarion:That is f***ing awsome,i love it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ,very spooky,but it is a "tad dark" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    moconnor
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Looks pretty cool - er you got a lot of red spots in there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    <!--QuoteBegin-Belgarion+Feb 29 2004, 03:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 29 2004, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i am forever shamed... omg. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't gittit... shamed by who? O_o
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited February 2004
    Ahh who cares, the map is looking deadly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Heres a pic of the rr, for co_toxic, vis took 1HR 5MINS FOR THIS ONE ROOM!!!!!

    -moconnor-
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited February 2004
    WOW, Moconnor. Just... WOW! Original, nice, clean looking yet very toxic. Daaamn! That's sweet. *drool*

    One crit though, please change the font on the signs to a more generic one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    <!--QuoteBegin-ShdwStal+Feb 29 2004, 05:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 29 2004, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WOW, Moconnor. Just... WOW! Original, nice, clean looking yet very toxic. Daaamn! That's sweet. *drool*

    One crit though, please change the font on the signs to a more generic one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ditto on the sweetness...

    non-ditto on changing the signs' fonts... they rock!
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Moconnor thats some seriously dope brushwork, very impressive , hats to off you m8 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> i must have looked at the screenshot for like 10 minutes, amazing stuff!
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    1hr 5mins? I'd like to know the r_speeds of that puppy
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    wow, last 3 pages contain really nice material, release it dudes!
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-Moconnor100+Feb 29 2004, 02:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Feb 29 2004, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heres a pic of the rr, for co_toxic, vis took 1HR 5MINS FOR THIS ONE ROOM!!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    dang. shattered my 27 minute one-room vis time.

    veeeery sweet btw, though it seems as if it's all the same color. i'd kind of like to see another dash of color in there. make it very isolated though, the whole "green-washed room" has a nice ambience to it. perhapse those red lights atop the sludge whatevers (what else should i call them?). make them actually produce light. i can see them illuminating maybe 2 inches of space up there.. they should be brighter. it also looks as if there is supposed to be light coming out of the central thingamabobber. tone that up a bit too.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited March 2004
    Yeah i agree about the other lights,so thats been changed
    Bbut its only one room and its not like the whole map is gonna be green. I like it the way it is so i'm gonna keep it like that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    r_speeds are 700 - 1000 but i still have some optimization to do, its only the rr anyways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    EDIT: HAHA sorry i meant 700-1000,lol!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    moconnor
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    <!--QuoteBegin-Moconnor100+Mar 1 2004, 05:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Mar 1 2004, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_speeds are <b>7000</b> - 1000 but i still have some optimization to do <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    O_O
    I guess you <i>do</i> there, sonny!
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Lovely work Mo, the green tones rest nicely on the overhead pipes.
    It feels very toxic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Moconnor100;

    ...... WOW. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Now that is an awesome screenshot!
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Awesome maps here guys... i'm almost afraid to post my crappy work now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> (usualy i never post screenies of a WIP cause of this but let's give it a go...)

    Please ignore the ayumi spectate sign its just a placeholder, it will be replaced with white signs that say "level 1", "level 2", etc (yes, this is a big elevator on the right)

    Also, i know it's dark, screenie is gamma-tweaked with photoshop already... i'll add some small lights here and there but i want to keep it dark-ish for the ambience.

    (note to self: oh **** i forgot to remove the crosshair)

    Anyway, here's a screenshot of a corridor in my combat map, mainly showing the lighting theme, comments appreciated ... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    hmmm that's very nice, lots of atmosphere in that screen, keep it up Droggog!
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i <i>really</i> like that. don't add too much light, the darkness is what makes it so cool. it has that feeling you get when you're in fog, you can just barely make out objects in the distance.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That looks very hot. Reminds me of the dark corridor on hera. Really atmospheric.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Drog - apart from feeling a little empty, that is hot!
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    mhh .. nice maps y'all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I got 2 screens of just one room I made cuz I was bored .. came out quite nice imho ... pics are links else they would *peep* up the thread <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <a href='http://members.lycos.nl/nazul/images/co_sifo0001.JPG' target='_blank'>co_sifo 1</a>

    <a href='http://members.lycos.nl/nazul/images/co_sifo0002.JPG' target='_blank'>co_sifo 2</a>

    commentz0rz ? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Belgarion+Feb 29 2004, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 29 2004, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dang. shattered my 27 minute one-room vis time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Damn, that beats my 56-60 second VIS times on Eclipse and Veil...

    Droggog, that is <b>really</b> snazzy looking. Simple, but a nice surreal feel to the whole thing. Keep it up! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    droggog that looks very unique and atmospheric, and has actually inspired me! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-KungFuSquirrel+Mar 4 2004, 10:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Mar 4 2004, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn, that beats my 56-60 second VIS times on Eclipse and Veil... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    .... no one likes you anymore. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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