Combat Photographers

145791021

Comments

  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    I try to aim around them the best i can. For small icons, paint is easy to use. Actually joniing spectator mode will get rid of all of the hud icons too.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    What I did was I used the Clone tool in PSP8. Works pretty good.
  • Adam0oAdam0o Join Date: 2003-08-22 Member: 20075Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I thought this looked pretty cool
  • nofxnofx Join Date: 2003-12-01 Member: 23836Members
    <img src='http://img9.photobucket.com/albums/v24/o3jox/squad4.gif' border='0' alt='user posted image' />

    Here we see Squad 4 in action, in the core. Watch and be amazed at their teamwork as they clear the premisis of all xenoforms.
  • nofxnofx Join Date: 2003-12-01 Member: 23836Members
    edited February 2004
    <img src='http://img9.photobucket.com/albums/v24/o3jox/defeat.gif' border='0' alt='user posted image' />

    An aliens worst feeling... defeat..
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I think those would be cool if you removed the lens flares. The rules say that you're not supposed to edit it other than remove hud icons.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin-ShdwStal+Feb 21 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 21 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think those would be cool if you removed the lens flares. The rules say that you're not supposed to edit it other than remove hud icons. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly. Otherwise, I think they're nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    those are ok, but post something better. Get some really good pics and post them.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I wish the hl-engine had lensflares like that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    HL2 my friend, its called HL2 -

    a little off topic:
    does anyone know anything about Natural-Selection for Half-Life 2? i mean like as a MOD for HL2

    Could be a blast!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    <span style='color:gray'>hl2 .... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> where are you... MAN I got me ATI RADEON 9800XT FOR THAT GAME (and more eyecandy stuff ofcourse)!!! I am able to download it btw through steam, gots me CD-key and all now let's hope it's going to be released...

    NS neeeeeeeeds source-engine, NS needs hl2

    Nevermind this off-topic blabber</span>

    Anyone knows btw why they changed the spectator mode. I mean it had evolved like none other I've seen just to be minimized like it is now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    [edit]
    uhm typos
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Hehe, it was MUCH better till I screwed it up... I didn't realize it auto-zooms to fill the screen... so I kept reducing the size... down to 1 inch by 1 inch 0o" *bangs head on wall*


    It was supposed to show the reminents of a battle not to long ago... there's 2 onos carcauses there too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    edited February 2004
    About removing the HUD icons:

    Dont know nothing about Paint, your only hope is to aim somewhere else. And when you cut off portion of image cause of icons, use black mask (not white, it tends to be too obvious *cut*)

    Photoshop: Nothing is easier. Use healing brush or other similar. Press Alt+click somewhere near the icon and follow the lines. Most visible problem here is motion tracking circles which are actually very little line spread on big oval. Even it looks big, a circle is still a circle and it is known to be empty inside.
    Clone stamp also works, but "healer" is much faster here. The bigger hud icons are much harder to remove, best way is to cut the camera shot to line them out. Though clone stamp helps here much and is easy to remove every hud icon from darker pictures.

    Nice way to take good screenies is also <u>always</u>keep in mind to take those screenies. In every game even in middle of action keep in mind.
    I binded snapshot key to "T" so its easy to take fast shots when opportunity strikes ("T" is now my new upgrade: 500$ digi-camera).
    Also tapping makes much easier to capture firing in action and lucky poses. Its matter of luck to take those good pics, this is combat photographing and you cant shout that marine to "Raise your left elbow littlebit, you look fat that way."
    And remember kids, no lens flares. You can get so amazing pictures its hard to believe they are actually from this game.

    Ill post pics later today. Hope I got some good action on 'film'.
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    mazkaline is my new best friend
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    it is rumoured first release of HL had shadows toggleable by r_shadows command or something like that(HL with absolutely no patches), but i cant know if thats true, havent bothered testing.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-Aka'lamanaia+Feb 25 2004, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 25 2004, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it is rumoured first release of HL had shadows toggleable by r_shadows command or something like that(HL with absolutely no patches), but i cant know if thats true, havent bothered testing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you look at some earlier screenshots of HL, you can see actual shadow's on the ground. It looked neato except for it being pretty angular, but they looked good for the time. I heard from someone that it was removed due to concerns about cheating or som'n. Really wish it stayed around for single player though.
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    Well yeah, good for me to say "Keep always in mind to take pics" while myself took 40 pics in two days and only this one was hardly worthy to work with.

    <img src='http://koti.mbnet.fi/meki/pic/Oh%20noes.jpg' border='0' alt='user posted image' />

    As keen eye might notice down there, that shade has something to do myself shouting: (Team) Mazkaline: Move it you sissy onos!

    ...for some reason I felt like removing it from this pic though.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Got a few that I've been saving up...

    <img src='http://s93553449.onlinehome.us/images/co_angst0001.jpg' border='0' alt='user posted image' />

    <img src='http://s93553449.onlinehome.us/images/co_faceoff0006.jpg' border='0' alt='user posted image' />

    <img src='http://s93553449.onlinehome.us/images/co_hestrel0000.jpg' border='0' alt='user posted image' />

    <img src='http://s93553449.onlinehome.us/images/co_pulse0001.jpg' border='0' alt='user posted image' />

    <img src='http://s93553449.onlinehome.us/images/ns_eclipse0004.jpg' border='0' alt='user posted image' />
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <!--QuoteBegin-ZeroByte+Feb 24 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Feb 24 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Feb 25 2004, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 25 2004, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it is rumoured first release of HL had shadows toggleable by r_shadows command or something like that(HL with absolutely no patches), but i cant know if thats true, havent bothered testing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you look at some earlier screenshots of HL, you can see actual shadow's on the ground. It looked neato except for it being pretty angular, but they looked good for the time. I heard from someone that it was removed due to concerns about cheating or som'n. Really wish it stayed around for single player though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They where removed because they created a huge fps drop ?
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    <img src='http://koti.mbnet.fi/meki/pic/skulkie.jpg' border='0' alt='user posted image' />

    Time for pic of the night.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin-Mazkaline+Feb 24 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mazkaline @ Feb 24 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well yeah, good for me to say "Keep always in mind to take pics" while myself took 40 pics in two days and only this one was hardly worthy to work with.

    <img src='http://koti.mbnet.fi/meki/pic/Oh%20noes.jpg' border='0' alt='user posted image' />

    As keen eye might notice down there, that shade has something to do myself shouting: (Team) Mazkaline: Move it you sissy onos!

    ...for some reason I felt like removing it from this pic though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's a nice one! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    <!--QuoteBegin-Afr+Feb 26 2004, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Feb 26 2004, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-ZeroByte+Feb 24 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Feb 24 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Feb 25 2004, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 25 2004, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it is rumoured first release of HL had shadows toggleable by r_shadows command or something like that(HL with absolutely no patches), but i cant know if thats true, havent bothered testing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you look at some earlier screenshots of HL, you can see actual shadow's on the ground. It looked neato except for it being pretty angular, but they looked good for the time. I heard from someone that it was removed due to concerns about cheating or som'n. Really wish it stayed around for single player though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They where removed because they created a huge fps drop ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Didn't they add them into a CS 1.6 again?
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Those aren't really shadows, they're just darkened circles. They don't reflect the model's position at all.
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    certain conversations are way off topic. stop it.
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    edited February 2004
    After 40 minutes of blood, sweat and mayhem. It is time to collect all three pictures from first five minutes when I still had the Beast controlled.


    <img src='http://koti.mbnet.fi/meki/pic/Airborn%20skulk.jpg' border='0' alt='user posted image' />
    Jackpot of the day.




    <img src='http://koti.mbnet.fi/meki/pic/Rawr.jpg' border='0' alt='user posted image' />
    Rawr.

    (these are actually totally different shots, that skulkie died instantly in first shot and I happened to wander in same place later on.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    ><" I still can't find an effective way to remove the stupid HUD stuff 0o" Sorry bout that!


    This is on co_angst, right near the ladder

    The marine is covering for his buddies (off screen) as they descend the ladder

    If you can see it, there IS indeed a skulk hiding there in the darkness, you can BARELY see it

    I know, cause it came out the SPLIT second after I took the pic, and it got PLASTERED with lvl 1 shotty full in the face
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Ok, this is a two-part post

    This is part one: I shouldn't have turned before I took the pic... most of the stuff is off screen (an onos, a fade, and a gorge corpse)

    The marine looks to be polishing his trusty shotgun, which just took out 2 high and 1 mid level kharrah
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    ANd here is part two:

    The same marine, same life, and same people (the gorge came after the onos)

    Just now it's in Marine Start

    This depicts a single marines Valient attempt to defend the base against the fade that blinked in, but while fighting he notices the onos behind the fade 0o"
  • wespottwespott Join Date: 2004-02-27 Member: 26940Members
    <img src='http://www.angelfire.com/ct3/wespott/air-ha.jpg' border='0' alt='user posted image' />

    <img src='http://www.angelfire.com/ct3/wespott/fadeattack.jpg' border='0' alt='user posted image' />
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Good pics there Mazkaline and Wespott!

    Jean Luc Picard, no HUD pics, no omgikilledsomany pics.
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