Well here is 1 good pic i think!!!! of <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
I'd like to use some of these as TSA recruiting posters, but they're not too good. IF you want to help....
1) Bright. Brightening in photoshop only works so much.
2) Marines kicking ****. Too many of these are of marines getting killed and losing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Plus the losing ones are getting boring. Too many 'guy with pistol faces off with flying skulk' pics.
3) Decent size.
4) No ugly crap in it.
5) No custom models, or at least obviously custom models. IF you have a custom fade and there's one in the background, barely visible that's fine.
sn00ke, your sig is <span style='font-size:27pt;line-height:100%'><span style='color:red'><span style='font-family:Impact'>WAY</span></span></span> too big.
I thought that this pic was really neat. HA vs Fade in what appears to be such a close up and personal standoff. The angle of the soldier and his gun is perfect as is the position of the fade. I'm proud of this one.
<!--QuoteBegin-Foxtrot_Uniform+Feb 17 2004, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foxtrot_Uniform @ Feb 17 2004, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ACTUALLY, superteflon, i dont want any photoshop crap. The pics should be taken as is.
morphz, i like your pic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I never said photoshop. I said brightening in photoshop doesn't work too well. But these pics of a pitch black room you can barely discern the shape of a skulk in is crap.
Oh and Foxtrot, that image there is PERFECT <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Mind if I use it?
may i suggest, to get better quality pics, you set gl_texturemode to GL_LINEAR_MIPMAP_LINEAR
this enables trilinear filtering, which will stop that defined line between the sharper, clearer texture and the blurrier mipmapped texture further away when looking at floors/roofs/walls at high angles. i'd post an example but i'm lazy and tired. mebbe tomrrow.
super, yeah, you can use it. could you write Foxtrot_Uniform somewhere real small though? Even if you don't want to give me credit, you can still use it.
Ill finally add some pictures too. Not as good I hoped for, but simple anyway.
<img src='http://koti.mbnet.fi/meki/pic/Lonelyone.jpg' border='0' alt='user posted image' /> This picture brings up Natural Selection's map architecture, that room gives a whole new meaning into "Big room with small marine". Cant say much, im tired.
<img src='http://koti.mbnet.fi/meki/pic/ETskulk.jpg' border='0' alt='user posted image' /> This was little too clichee for my liking, but I added it anyway.
This is the picture that makes the last 3 seem dull. I didn't realize i captured this gem until i was cycling through the pics from another round of observing. Much to my delight, this awesome pic came out.
The skulk looks like he's tackling the marine out of the air. No clipping whatsoever. AWESOME. Look at the curvature of the marine's back. very cool.
CRAP, I screwed up an AWSOME picture! It shows the remains of a battle not long forgotten... a historic battle where 4 heavies and some turrets faced off against 3 oni and 2 fades
I am the only Heavy left standing
I re-sized it and saved it as .bmp by mistake... when I went to bring it back to .jpg... this is what happened *crys*
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This one is just plain cool. The marine's pose is interesting and he's moments away from death.
this one is second best -><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I can't believe no one has posted this pic off the main site yet... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It is because it has hud-icons all over it, but it is awsome.
u guys are forgetting the rules. THE RULES. READ THEM. Jean Luc, i don't think you know what we're looking for. U shouldn't post it if YOU dont even think it's good. HUD icons are a no no. come on guys, let's get with it again, ok?
Comments
Uhm yeah :/
*looks at picture above post of ShdwStal*
1) Bright. Brightening in photoshop only works so much.
2) Marines kicking ****. Too many of these are of marines getting killed and losing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Plus the losing ones are getting boring. Too many 'guy with pistol faces off with flying skulk' pics.
3) Decent size.
4) No ugly crap in it.
5) No custom models, or at least obviously custom models. IF you have a custom fade and there's one in the background, barely visible that's fine.
morphz, i like your pic.
morphz, i like your pic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I never said photoshop. I said brightening in photoshop doesn't work too well. But these pics of a pitch black room you can barely discern the shape of a skulk in is crap.
this enables trilinear filtering, which will stop that defined line between the sharper, clearer texture and the blurrier mipmapped texture further away when looking at floors/roofs/walls at high angles. i'd post an example but i'm lazy and tired. mebbe tomrrow.
<img src='http://koti.mbnet.fi/meki/pic/Lonelyone.jpg' border='0' alt='user posted image' />
This picture brings up Natural Selection's map architecture, that room gives a whole new meaning into "Big room with small marine". Cant say much, im tired.
<img src='http://koti.mbnet.fi/meki/pic/ETskulk.jpg' border='0' alt='user posted image' />
This was little too clichee for my liking, but I added it anyway.
Three skulks incoming and that marine is staring right at them. He just KNOWS he's toast.
this one is second best ->
The skulk looks like he's tackling the marine out of the air. No clipping whatsoever. AWESOME. Look at the curvature of the marine's back. very cool.
dunno if you can get stickies for "private projects" like this.
also, do you use free-look? is it possible?
I am the only Heavy left standing
I re-sized it and saved it as .bmp by mistake... when I went to bring it back to .jpg... this is what happened *crys*
this one is second best -><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Errr? What is that alien?
I can't believe no one has posted this pic off the main site yet...
I can't believe no one has posted this pic off the main site yet... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It is because it has hud-icons all over it, but it is awsome.