Bunny Jumping
Mop
Join Date: 2003-06-26 Member: 17707Members
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a good bunnyhopping skulk can move at twice or even triple the normal speed
i would consider that to be a problem
Air speeds are limited to about 1.5x base speed. It makes you a "little" faster, but not by much.
In any case, aliens are meant to be the mobile ones.
Marine Bhopping in 1.04 makes current alien bhopping look like molasses in subzero temprature.
What's that look like =o
Air speeds are limited to about 1.5x base speed. It makes you a "little" faster, but not by much.
In any case, aliens are meant to be the mobile ones.
Marine Bhopping in 1.04 makes current alien bhopping look like molasses in subzero temprature. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Your wrong. Watch maven or nadagast bhop. You can get double/triple normal skulk speed easy as long as the jumps are timed right.
no.
Nerdy, you're completely wrong.
Stop whining.
End of discussion.
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Agreed.
What's that look like =o <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
like alien bhopping compared to marine bhopping in 1,04 i suppose...
(you are wrong. maybe they were using celerity?)
if you believe i or nerdy to be wrong, find e. Nadagast and spectate him when he is a skulk.
no.
Nerdy, you're completely wrong.
Stop whining.
End of discussion. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
wow someone doesnt know what they were talking about :o). Im not whining or saying that its bad that skulks can get thta speed, im simply saying u can easily get double/triple skulk walking speed and if you don't believe me you obviously just have no idea what your talking about.
was it with or without celerity?
if you knew anything, you'd know that it's capped to 1.7X
you probably saw a celerity + bhop skulk
This advantage is completely nullified when you have skulks able to close the distance in record time.
For some weird,obscure reason all the pro-bhoppers are probably doing it themselves,or play aliens most of the time....
Or they just havent seen bhoppers do 2.0 MC celerity skulk rush.
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Nerdyboy, I don't really want to sound arrogant or to be mean or something, but look up my 'group' which will tell you that chances are I know the game a lot better than you. Please drop that issue, you're just embarassing yourself
Nerdyboy, I don't really want to sound arrogant or to be mean or something, but look up my 'group' which will tell you that chances are I know the game a lot better than you. Please drop that issue, you're just embarassing yourself <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Being french, you may not know... but Nerdy has more skill/knowledge of the game than you do eggmac. Just because Flayra handed you guys a Veteran bumper sticker to appease the Europeans on the boards doesn't mean you are smarter/righter.
That said, I think the speeds gained by aliens are ridiculously fast and even I feel like I can get 2x. I can't keep up with romano in the beta servers even if it was a perfect straightaway and I didn't biff hitting one of my keys.... He goes way faster than 2x....
Yeah you really need to close that distance ahead of time, before the marines get there, <i>then</i> surprise the marines. Charging a marine headon is asking for death, unless you can dodge just right. And that doesn't happen too often (though I admit my experience is limited). On the other hand, the increased mobility allows aliens to set up ambushes in record time and get to those res towers <i>that</i> much earlier.
Why?
Because skulks need a speed benefit? Then why not just increase the skulk speed?
By biggest beef with bunnyhopping is that the technique is so obscure. Players have to go outside the game, onto forums and internet sites simply to learn HOW to do it.
If bunnyhopping is part of the game, if its a feature, then it should be in the manual. It should be made clear to players.
ROFL...taking the mickey...Im gonna use that one...
And, on topic...If you saw a skulk moving twice or three times as fast as normal, Im sure you would totally burn your argument, because what you see is only 1.5x faster, at the most, I know this is true.
And in my opinion I see no problem with bunny hopping aliens, it was specifically not altered for 2.0, if I remember correctly, and marine bunny hopping was.
Eggmac, stop being a ****.
Why?
Because skulks need a speed benefit? Then why not just increase the skulk speed?
By biggest beef with bunnyhopping is that the technique is so obscure. Players have to go outside the game, onto forums and internet sites simply to learn HOW to do it.
If bunnyhopping is part of the game, if its a feature, then it should be in the manual. It should be made clear to players. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bhopping isn't in the manual probably because it hasn't been updated.
Next, the technique is obscure, however, so is proper aim, or any good tatics with aliens/marines... and none of that is close to being listed in the manual.
Skill parts of the game are always there for the players to find out, not for others to dictate to them how to find out. If you need help, then you should ask others for help.
Also, everyone knows that HL is based off of Quake, which has Bhopping. Bhopping is at least 7-8 years old. So really, saying it isn't well known about is a really <b>weak</b> argument.