The point is: marines have counters which require <b>no skill, no work, absolutely NOTHING</b> to counter a certain something. Every 'counter' should be 'counterable' if the other team has higher skill. HA, observatory scans, and siege take NO SKILL WHATSOEVER to use. Siege is destroyable, so it can be countered. HA is innate: It takes no skill to use it to counter lerks. Observatory scans completely negate 50% of the sensory chamber's usefulness (66% more like because pheromones is useless). The only counter is to run into the marine base, find the tiny observatory wedged in a corner, and hope there's no turrets or the commander gets out. People complain about that one a lot, it's a reason sensory is a 3rd hive chamber.
All, repeat, <b>all</b> alien counters require skill and smarts to actually 'counter'. Marines don't. Intentional? Yes, but it's downright aggrevating.
Spores should damage HA marines. Maybe it shouldn't damage as MUCH, but spore-proof marines means only one thing: Lerks with nothing to do, and marines can turtle down and drag out games longer, as they're invincible to one of the few useful ranged attacks. Let's look at something I've seen before: Relocate to power silo's upper balconies. Just get HA marines and you're UNTOUCHABLE. Spore is the only attack that can hit them (As there's no hive 3), and, surprise! They're immune!
OK, Let me settle this fast! Maybe another PT can back me up.
The Lerk has been changed alot for testing! Key word: <span style='color:orange'>TESTING</span> There is a new lerk flight system that makes using the lerk bite SUPER EFFECTIVE! In combat one of the biggest problems is, you guessed it JPers (think 1.4 JP). The only real way to counter the JP rush in combat up till now was XEANO + FOCUS. Very lame way to deal with just about everything!
The new lerk with bite has become a major JP killer, thanks to the new style of lerk flying!
We have been talking about finding a way to have the Spike included and are looking at every possible option to get Bite and spike in the lerks line up. Things like... A new Umbra/Spore in 1, that would be both in 1 attack. Removing PS, its only really useful for ending stalemates, but still very USEFUL. We are talking about every possible thing you can do with the lerk.
Believe Me, the new lerk for this <span style='color:orange'>TEST</span> is really good and as much as everyone loves having lerk bite back, most want a way to have spike and bite. For the reasons that are obvious!
We are trying it out, relax! You don't know how good Bite is now! Its really good! But we all miss spike!
<!--QuoteBegin--Majin+Nov 4 2003, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Nov 4 2003, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Things like... A new Umbra/Spore in 1, that would be both in 1 attack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> now that i would pay to see. a choking cloud of umbra...
Bite, Spikes, Deadly Umbra, PS
seems ideal to me. no more having to get lerks to give you umbra, now all you have to do is to get them to give you umbra on you instead of the ip...
first of all how do these things require no skill...it required skill on the marines part to even get HA and live long enough to stop the early fade and lerk spore spam....and if a marine team turtles up in powersilo are they really gonna win...its called third hive fade....also alien skills take skill??? oh let me spam spores on the HA train from a secluded rafter...wow lots of skill....let me spam stomp and let my teamates kill about three heavies in maps which mostly consist of corridors...wow tons of skill man...YOU ARE RIGHT aliens take so much more skill
<!--QuoteBegin--uranium - 235+Nov 4 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 4 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The point is: marines have counters which require <b>no skill, no work, absolutely NOTHING</b> to counter a certain something. Every 'counter' should be 'counterable' if the other team has higher skill. HA, observatory scans, and siege take NO SKILL WHATSOEVER to use. Siege is destroyable, so it can be countered. HA is innate: It takes no skill to use it to counter lerks. Observatory scans completely negate 50% of the sensory chamber's usefulness (66% more like because pheromones is useless). The only counter is to run into the marine base, find the tiny observatory wedged in a corner, and hope there's no turrets or the commander gets out. People complain about that one a lot, it's a reason sensory is a 3rd hive chamber.
All, repeat, <b>all</b> alien counters require skill and smarts to actually 'counter'. Marines don't. Intentional? Yes, but it's downright aggrevating.
Spores should damage HA marines. Maybe it shouldn't damage as MUCH, but spore-proof marines means only one thing: Lerks with nothing to do, and marines can turtle down and drag out games longer, as they're invincible to one of the few useful ranged attacks. Let's look at something I've seen before: Relocate to power silo's upper balconies. Just get HA marines and you're UNTOUCHABLE. Spore is the only attack that can hit them (As there's no hive 3), and, surprise! They're immune! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I second the nerfing of HA to spores. I love going lerk, but doing so lategame is just a waste of res, as everyone has HA and spores don't do squat. If you think that spores is overpowered, realize one thing: <i>Lerks are fragile.</i> A few well-placed shotgun shells, LMG rounds or a pistol clip will kill Lerks - especially since lerks are so slow on the ground.
For those of you who want Lerkbite back - it doesn't fit with the lerk's job which is <i>supporting other units and harrasing marines.</i> The lerk did not evolve to be a melee creature - it <i>should</i> strike from the shadows, launching volleys of spikes or clouds of toxic gas, not fly down and bite marines' heads off.
CM here. Lerk bite kicks **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Point is, it makes the lerk a lot more fun.
Oh yeah, celerity is actually useful for lerks now with the new flight system.
the lerk bite in 1.0x took skill to use effectively, epecially because there were spikes for wimps. bite was a mans weapon. lerk flight was different in 1.0x, and getting 2 jpers on the bridge in viaduct in one swoop with 2 bites was something to be proud of. Now you would just spore them. boring...
<!--QuoteBegin--TOOL+Nov 4 2003, 03:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOOL @ Nov 4 2003, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> first of all how do these things require no skill...it required skill on the marines part to even get HA and live long enough to stop the early fade and lerk spore spam....and if a marine team turtles up in powersilo are they really gonna win...its called third hive fade....also alien skills take skill??? oh let me spam spores on the HA train from a secluded rafter...wow lots of skill....let me spore stomp and let my teamates kill about three heavies in maps which mostly consist of corridors...wow tons of skill man...YOU ARE RIGHT aliens take so much more skill <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I think the fact that you don't realize that power silo *IS* a hive speaks of your argument in itself. The 'survive to get HA' is the worst thing I've read today. There's dozens of ways to get HA, including... dum da dum, TURRET FARMING.
And I can tell you've never used a lerk. You realize it takes *ONE* pistol clip to kill a lerk? That's it, just ONE.
Honestly TOOL, come into lunixmonster right now and I want to see if you even know how to build a hive. Have you ever used a lerk? Used a fade? Even the onos takes LOTS of delicate care to use, because they die VERY quickly.
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
I say Bite/Umbra/Spike/Spore (not in that order) Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage. It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health Bite is needed back though, I say get rid of primal scream, it is utterly worthless
do you understand how hard it would be to stop lerks "TURTLED UP" in powersilo sporing the hell outa heavies which could do nothing but shoot at them once or twice only too see them come back with full health via regeneration....
I can only play NS on weekends now due to lots of school work but yes I will drop by linux prob on saturday if its open
<!--QuoteBegin--TOOL+Nov 4 2003, 03:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOOL @ Nov 4 2003, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do you understand how hard it would be to stop lerks "TURTLED UP" in powersilo sporing the hell outa heavies which could do nothing but shoot at them once or twice only too see them come back with full health via regeneration.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Oh my god, we've had a revelation!
And the angels sang upon high, the clouds parted to a beam of holy, divine light, and the good lord spake to TOOL:
btw, all for lerk bite, all for spumbra ! <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> Improvements: LERK BITE +(big plus) SPUMPBRA+(awesome) NEW FLYING+(about time, perhapse u can actuly fly down now) <!--c2--></td></tr></table><span class='postcolor'><!--ec2--> go pts' this sounds great... this should actuly make aliens fun again
the whole point is too: allow lerks to stop an HA train?....that's where we disagree either the cost to evolve to lerk should be raised MUCH higher or they should keep the HA-marine immune to spores....
<!--QuoteBegin--devicenull+Nov 4 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Nov 4 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I say Bite/Umbra/Spike/Spore (not in that order) Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage. It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health Bite is needed back though, I say get rid of primal scream, it is utterly worthless <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> People who think primal scream is utterly worthless is why it can take 45 minutes to kill marines with 3 hives.
<!--QuoteBegin--dr.d+Nov 4 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Nov 4 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--devicenull+Nov 4 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Nov 4 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I say Bite/Umbra/Spike/Spore (not in that order) Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage. It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health Bite is needed back though, I say get rid of primal scream, it is utterly worthless <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> People who think primal scream is utterly worthless is why it can take 45 minutes to kill marines with 3 hives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It'd probably be better if it didn't drain 2x as much stamina as well. But as it is now, it's like: What's the point? Attack 2x faster, thusly doing 2x as much damage, but for only 1/2 the time?
<!--QuoteBegin--TOOL+Nov 4 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOOL @ Nov 4 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the whole point is too: allow lerks to stop an HA train?....that's where we disagree either the cost to evolve to lerk should be raised MUCH higher or they should keep the HA-marine immune to spores.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The point of allowing spore to hurt HA again:
1) END MARINE TURTLING. ACID ROCKET IS WOEFULLY UNDERPOWERED FOR THE TASK OF KILLING 8 HA MARINES WITH HUGE GUNS. SPORE IS THE ONLY THING THAT CAN ACTUALLY HIT AT RANGE AND DO APPRECIABLE DAMAGE.
2) MAKE LERK VIABLE IN LATE GAME. RUNNING AROUND DOING NOTHING BUT UMBRA ISN'T MUCH FUN FOR A 30 RES ALIEN. Maybe HA shouldn't be able to carry shotguns, pistols, or LMGs. It'd be the exact same thing.
<!--QuoteBegin--uranium - 235+Nov 4 2003, 03:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 4 2003, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TOOL+Nov 4 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOOL @ Nov 4 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the whole point is too: allow lerks to stop an HA train?....that's where we disagree either the cost to evolve to lerk should be raised MUCH higher or they should keep the HA-marine immune to spores.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The point of allowing spore to hurt HA again:
1) END MARINE TURTLING. ACID ROCKET IS WOEFULLY UNDERPOWERED FOR THE TASK OF KILLING 8 HA MARINES WITH HUGE GUNS. SPORE IS THE ONLY THING THAT CAN ACTUALLY HIT AT RANGE AND DO APPRECIABLE DAMAGE.
2) MAKE LERK VIABLE IN LATE GAME. RUNNING AROUND DOING NOTHING BUT UMBRA ISN'T MUCH FUN FOR A 30 RES ALIEN. Maybe HA shouldn't be able to carry shotguns, pistols, or LMGs. It'd be the exact same thing.
Capice? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> acid rocket the ip then better yet the arms lab :X
umbra'ing may not be fun but the lerk is a SUPPORT UNIT not a freaking killing machine....have you seen what a few fades with acid-rocket,adrenaline and primal scream can do to a marine turret farm??? It's called teamwork u expect to dislodge a buncha heavies with FOUR LERKS....
<!--QuoteBegin--dr.d+Nov 4 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Nov 4 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--devicenull+Nov 4 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Nov 4 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I say Bite/Umbra/Spike/Spore (not in that order) Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage. It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health Bite is needed back though, I say get rid of primal scream, it is utterly worthless <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> People who think primal scream is utterly worthless is why it can take 45 minutes to kill marines with 3 hives.
PS Spumbra is the coolest name ever.
Spuuumbra, SPUUUUMBRA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> if you think primal scream has any value , youv obveously never played ns competitivly or played in clan
thats all i can say. im sure ull dissagree... but attacks that are only usefull 5% of the time andl on ONLY pub servers.... is the definition of worthless.
The new lerk flight makes Bite perfect for killing the JPers who as I said before were unstopable in Combat. Spike needs to be saved and a tad stronger, so it can be the good sniper again. But not too strong or FOCUS could make it unfair (if it ever goes back to boosting everything). I really love this Spumbra Idea that was created in the Const forums. I think it would be a perfect mix! Primal Scream is a great way to end a lock down and is the kinda counter to the cat-pack.
well would you agree that if marine were "turtled" up in a hive primal scream along with afew fades would dislodge them from it....he was saying that them bunkering down and holding out was just prolonging the game and primal screaming acid-rocketing adren fades can easily destroy a distant marine base...
<!--QuoteBegin--VoodooFan+Nov 4 2003, 09:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VoodooFan @ Nov 4 2003, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->whats the different between the old lerk flight system and the new lerk flight system ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> apart from the fact that lerks no longer take falling damage??
It is easier to turn for a start. If you were zooming along a corridoor (also, flight speed has been capped too) you had to turn and start flapping in the direction you wanted to go some time before you had to turn. in most cases you had to flap diagonally away from the direction of travel to slow down enough to make the turn quickly ______________
.....\ \ \--------> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> .....\ .....\ turn and flap backwards round the corner then flap in the new direction .....| .....| .....| . <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
Now all you have to do is turn and flap and you go in that direction
<!--QuoteBegin--TOOL+Nov 4 2003, 03:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOOL @ Nov 4 2003, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> umbra'ing may not be fun but the lerk is a SUPPORT UNIT not a freaking killing machine....have you seen what a few fades with acid-rocket,adrenaline and primal scream can do to a marine turret farm??? It's called teamwork u expect to dislodge a buncha heavies with FOUR LERKS.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Let's look at three marine spawns:
Eclipse: A railing and elevated marine spawn means acid rockets are useless.
Mineshaft: Incredibly cramped marine spawn means fades would end up about 4 feet away from marines to shoot anything.
Caged: Marine base is nestled in a little cubbyhole, and grenades tend to do a good job of keeping things away. The only way to shoot in here is from straight across the room.
The only place that you would be able to somehow bring several fades in, acid rocket the marine base from range, and run out unharmed would be in a marine spawn that is huge, open, with no obstacles, and room to shoot at range. Frankly, only one marine spawn like that exists: ns_lost, and it's not called 'lost' for nothing: Marines always loose on that map.
i say wait until we see the new flight system. if its anything like it is now (slow, elevation is hard to control) then i say screw bite. i don't want to get face to face unless i can get out of there in a hurry. the only thing bite would be good for is structures. i personally like the spikes. but if the new new flight system is like the old one, then i'm all for bite.
IMHO, how often have marines won games when you've locked them in there base....each base requires a different assault..that's why NS is a strategy game you are required to think of different methods to destroy the enemies base...maybe fades won't work on those maps...but what a bout a massive oni rush with umbra'ing lerks....that does the trick especially with xeno'ing skulks....really aliens don't need nemore power which is where all the fire of my argument is coming from
Comments
All, repeat, <b>all</b> alien counters require skill and smarts to actually 'counter'. Marines don't. Intentional? Yes, but it's downright aggrevating.
Spores should damage HA marines. Maybe it shouldn't damage as MUCH, but spore-proof marines means only one thing: Lerks with nothing to do, and marines can turtle down and drag out games longer, as they're invincible to one of the few useful ranged attacks. Let's look at something I've seen before: Relocate to power silo's upper balconies. Just get HA marines and you're UNTOUCHABLE. Spore is the only attack that can hit them (As there's no hive 3), and, surprise! They're immune!
Maybe another PT can back me up.
The Lerk has been changed alot for testing!
Key word: <span style='color:orange'>TESTING</span>
There is a new lerk flight system that makes using the lerk bite SUPER EFFECTIVE!
In combat one of the biggest problems is, you guessed it JPers (think 1.4 JP).
The only real way to counter the JP rush in combat up till now was XEANO + FOCUS. Very lame way to deal with just about everything!
The new lerk with bite has become a major JP killer, thanks to the new style of lerk flying!
We have been talking about finding a way to have the Spike included and are looking at every possible option to get Bite and spike in the lerks line up.
Things like... A new Umbra/Spore in 1, that would be both in 1 attack.
Removing PS, its only really useful for ending stalemates, but still very USEFUL. We are talking about every possible thing you can do with the lerk.
Believe Me, the new lerk for this <span style='color:orange'>TEST</span> is really good and as much as everyone loves having lerk bite back, most want a way to have spike and bite. For the reasons that are obvious!
We are trying it out, relax!
You don't know how good Bite is now!
Its really good!
But we all miss spike!
Things like... A new Umbra/Spore in 1, that would be both in 1 attack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
now that i would pay to see. a choking cloud of umbra...
Bite, Spikes, Deadly Umbra, PS
seems ideal to me. no more having to get lerks to give you umbra, now all you have to do is to get them to give you umbra on you instead of the ip...
All, repeat, <b>all</b> alien counters require skill and smarts to actually 'counter'. Marines don't. Intentional? Yes, but it's downright aggrevating.
Spores should damage HA marines. Maybe it shouldn't damage as MUCH, but spore-proof marines means only one thing: Lerks with nothing to do, and marines can turtle down and drag out games longer, as they're invincible to one of the few useful ranged attacks. Let's look at something I've seen before: Relocate to power silo's upper balconies. Just get HA marines and you're UNTOUCHABLE. Spore is the only attack that can hit them (As there's no hive 3), and, surprise! They're immune! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I second the nerfing of HA to spores. I love going lerk, but doing so lategame is just a waste of res, as everyone has HA and spores don't do squat. If you think that spores is overpowered, realize one thing: <i>Lerks are fragile.</i> A few well-placed shotgun shells, LMG rounds or a pistol clip will kill Lerks - especially since lerks are so slow on the ground.
For those of you who want Lerkbite back - it doesn't fit with the lerk's job which is <i>supporting other units and harrasing marines.</i> The lerk did not evolve to be a melee creature - it <i>should</i> strike from the shadows, launching volleys of spikes or clouds of toxic gas, not fly down and bite marines' heads off.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=52504' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=52504</a>
bite > spumbra > spike > scream
spikes at hive 2
lerk abilities are :
short range, long range, long range
spike > spumbra > bite > scream
bite at hive 2, skulks can leap bite though.
lerk abilities are :
long range, long range, short range
Oh yeah, celerity is actually useful for lerks now with the new flight system.
I think the fact that you don't realize that power silo *IS* a hive speaks of your argument in itself. The 'survive to get HA' is the worst thing I've read today. There's dozens of ways to get HA, including... dum da dum, TURRET FARMING.
And I can tell you've never used a lerk. You realize it takes *ONE* pistol clip to kill a lerk? That's it, just ONE.
Honestly TOOL, come into lunixmonster right now and I want to see if you even know how to build a hive. Have you ever used a lerk? Used a fade? Even the onos takes LOTS of delicate care to use, because they die VERY quickly.
Bite/Umbra/Spike/Spore (not in that order)
Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage.
It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health
Bite is needed back though, I say get rid of primal scream, it is utterly worthless
I can only play NS on weekends now due to lots of school work but yes I will drop by linux prob on saturday if its open
Oh my god, we've had a revelation!
And the angels sang upon high, the clouds parted to a beam of holy, divine light, and the good lord spake to TOOL:
<b>THAT'S THE WHOLE POINT!</b>
btw, all for lerk bite, all for spumbra !
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Improvements:
LERK BITE +(big plus)
SPUMPBRA+(awesome)
NEW FLYING+(about time, perhapse u can actuly fly down now)
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
go pts' this sounds great... this should actuly make aliens fun again
Bite/Umbra/Spike/Spore (not in that order)
Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage.
It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health
Bite is needed back though, I say get rid of primal scream, it is utterly worthless <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
People who think primal scream is utterly worthless is why it can take 45 minutes to kill marines with 3 hives.
PS Spumbra is the coolest name ever.
Spuuumbra, SPUUUUMBRA.
Bite/Umbra/Spike/Spore (not in that order)
Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage.
It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health
Bite is needed back though, I say get rid of primal scream, it is utterly worthless <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
People who think primal scream is utterly worthless is why it can take 45 minutes to kill marines with 3 hives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It'd probably be better if it didn't drain 2x as much stamina as well. But as it is now, it's like: What's the point? Attack 2x faster, thusly doing 2x as much damage, but for only 1/2 the time?
The point of allowing spore to hurt HA again:
1) END MARINE TURTLING. ACID ROCKET IS WOEFULLY UNDERPOWERED FOR THE TASK OF KILLING 8 HA MARINES WITH HUGE GUNS. SPORE IS THE ONLY THING THAT CAN ACTUALLY HIT AT RANGE AND DO APPRECIABLE DAMAGE.
2) MAKE LERK VIABLE IN LATE GAME. RUNNING AROUND DOING NOTHING BUT UMBRA ISN'T MUCH FUN FOR A 30 RES ALIEN. Maybe HA shouldn't be able to carry shotguns, pistols, or LMGs. It'd be the exact same thing.
Capice?
The point of allowing spore to hurt HA again:
1) END MARINE TURTLING. ACID ROCKET IS WOEFULLY UNDERPOWERED FOR THE TASK OF KILLING 8 HA MARINES WITH HUGE GUNS. SPORE IS THE ONLY THING THAT CAN ACTUALLY HIT AT RANGE AND DO APPRECIABLE DAMAGE.
2) MAKE LERK VIABLE IN LATE GAME. RUNNING AROUND DOING NOTHING BUT UMBRA ISN'T MUCH FUN FOR A 30 RES ALIEN. Maybe HA shouldn't be able to carry shotguns, pistols, or LMGs. It'd be the exact same thing.
Capice? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
acid rocket the ip then
better yet the arms lab :X
Bite/Umbra/Spike/Spore (not in that order)
Spikes need an inprovement, it takes forever to take anything down with them.. either lower the adren cost and cooldown, or up the damage.
It should be, a turret is able to kill a normal lerk (no upgrades), by the time the lerk takes the turret down to about 1/4 - 1/2 health
Bite is needed back though, I say get rid of primal scream, it is utterly worthless <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
People who think primal scream is utterly worthless is why it can take 45 minutes to kill marines with 3 hives.
PS Spumbra is the coolest name ever.
Spuuumbra, SPUUUUMBRA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
if you think primal scream has any value , youv obveously never played ns competitivly or played in clan
thats all i can say. im sure ull dissagree... but attacks that are only usefull 5% of the time andl on ONLY pub servers.... is the definition of worthless.
If I was in charge I would do it like this for the lerk:
Hive 1 = Bite, Spike
Hive 2 = Spumbra (Spore/Umbra)
Hive 3 = PS
The new lerk flight makes Bite perfect for killing the JPers who as I said before were unstopable in Combat.
Spike needs to be saved and a tad stronger, so it can be the good sniper again. But not too strong or FOCUS could make it unfair (if it ever goes back to boosting everything).
I really love this Spumbra Idea that was created in the Const forums. I think it would be a perfect mix!
Primal Scream is a great way to end a lock down and is the kinda counter to the cat-pack.
apart from the fact that lerks no longer take falling damage??
It is easier to turn for a start. If you were zooming along a corridoor (also, flight speed has been capped too) you had to turn and start flapping in the direction you wanted to go some time before you had to turn. in most cases you had to flap diagonally away from the direction of travel to slow down enough to make the turn quickly
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.....\ turn and flap backwards round the corner then flap in the new direction
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Now all you have to do is turn and flap and you go in that direction
Let's look at three marine spawns:
Eclipse: A railing and elevated marine spawn means acid rockets are useless.
Mineshaft: Incredibly cramped marine spawn means fades would end up about 4 feet away from marines to shoot anything.
Caged: Marine base is nestled in a little cubbyhole, and grenades tend to do a good job of keeping things away. The only way to shoot in here is from straight across the room.
The only place that you would be able to somehow bring several fades in, acid rocket the marine base from range, and run out unharmed would be in a marine spawn that is huge, open, with no obstacles, and room to shoot at range. Frankly, only one marine spawn like that exists: ns_lost, and it's not called 'lost' for nothing: Marines always loose on that map.