One little thought I had, how about having the spore cloud do damage to HEAVY ARMOR?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??
There is no reason why this couldnt happen. Think of how much more useful lerks could be. Right now lerks are pretty much the target of the rest of the kharra team browbeating their teamate who went LERK when he could have made some chambers or something.
<!--QuoteBegin--rockst4r+Nov 7 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Nov 7 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (rockst4r @ Nov 6 2003, 04:30 PM) my post was about implementing lerk perching (wallsticking) and not to moan about bite/spikes/whatever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Compromise:
* When NOT perched, weapon one is BITE. * When PERCHED weapon one is SPIKES.
PERFECT I HAVE SOLVED THE PROBLEM OK EVERYBODY GO HOME NOW K THANKS I WANT A SNICKERS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
can anyone bring this excellent idea to a place where it is heard by the devs? unfortunately this thread was moved to S&I and thus no one will ever see it again for the next 1000 years.
ps: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52820' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=52820</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I like this idea too.
spores should corrode HA armor, so it has a use with the bite/spikes/umbra/spores format. that way it would be really useful, lerks take armor out, and the rest finish the job...
<!--QuoteBegin--Forlorn+Nov 7 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 7 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--rockst4r+Nov 7 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Nov 7 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (rockst4r @ Nov 6 2003, 04:30 PM) my post was about implementing lerk perching (wallsticking) and not to moan about bite/spikes/whatever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Compromise:
* When NOT perched, weapon one is BITE. * When PERCHED weapon one is SPIKES.
PERFECT I HAVE SOLVED THE PROBLEM OK EVERYBODY GO HOME NOW K THANKS I WANT A SNICKERS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
can anyone bring this excellent idea to a place where it is heard by the devs? unfortunately this thread was moved to S&I and thus no one will ever see it again for the next 1000 years.
ps: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52820' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=52820</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I like this idea too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> OMG !!! THIS IS WHAT WE NEED !!!!
FLAY R U READING?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
Oh yea... make spike users sitting targets... thats real great <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--Trevelyan+Nov 7 2003, 12:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 7 2003, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh yea... make spike users sitting targets... thats real great <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> hey... thats one vote for removing spikes completely. but thats not our idea, its far better... just listen again
i guess you didn't read the thread at all. i proposed perching while holding +duck. aaron proposed switching instantly to spikes as slot1 weapon while holding +duck. this enables you to bite while flying and to spike while hanging on the ceiling, sitting on the ground or while sticking like glue to a wall. you are no sitting duck while holding +duck. you can walk over the ground, walk along the wall or even +duck while flying and spike while flying. this requires certainly a little bit of skill, but shouldn't be to difficult. you would have a much more versatile lerk than before.
<!--QuoteBegin--Trevelyan+Nov 7 2003, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 7 2003, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh yea... make spike users sitting targets... thats real great <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> either make them sitting ducks or remove spikes altogether - which one do you want?
While making it when perched might be good, the fact you can just toggle a weapon by crouching is just like giving it an additional weapon. I don't know if it would be ok'ed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"you are no sitting duck while holding +duck.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought it was funny <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't know if it would be ok'ed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
thats the problem. i guess it will be treated like a "secondary firemode" and thus i becomes difficult with getting it past the devs official statement. but it would make everyone happy, would improve gameplay, offer great versatility, is only logical concerning a skulk moving on walls and a "bird" not (i mean he was surely the first one that could climp up stuff and learned to fly while falling down a zillion times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) and further more: we all love it!
I'm no master at using lerk bite but I can see why it's taken back in the beta, it sure does attacking JPers easier, and it does make sense that the lerk should be the one to ambush the jetpackers since it's a flying animal... air-to-air combat... Otherwise OC is the only alternative thing against JPers in my opinion... but you need loads of them...
Lerks beeing able to stick to the walls or ceilings would be a very nice thing indeed, but I don't know if I agree with the switching weapon thing, wouldn't it become confusing? You sit on the wall, see a JPer and decide to just fly straight into him... I wouldn't want to struggle for the right weapon slot in that moment... but that's just my opinion... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But bite/spike or spike/bite doesn't matter for me...
Oh another thing... I'd like to see the adrenaline usage taken away for flight, I mean, lerks are flying creatures, that's how they move, a bird or bat doesn't exactly sit down every 60 seconds and catch their breath... could be that this would be a little too powerful but it would make sense... wouldn't it? And I know that this maybe would give the lerks a big advantage against JPers but then again... humans weren't meant to fly... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I think lerk should remain the way it is now, except with bite as a secondary option.
Something along the lines of fly....glide....target marine...press duck and launch yourself at the marine at leap speed and attach to his shoulders and start munching away. The marine wouldn't be able to fire and only teamates could kill the lerk, or shoot it to make it dislodge.
<!--QuoteBegin--rockst4r+Nov 7 2003, 12:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Nov 7 2003, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Trevelyan+Nov 7 2003, 12:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 7 2003, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh yea... make spike users sitting targets... thats real great <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> hey... thats one vote for removing spikes completely. but thats not our idea, its far better... just listen again
i guess you didn't read the thread at all. i proposed perching while holding +duck. aaron proposed switching instantly to spikes as slot1 weapon while holding +duck. this enables you to bite while flying and to spike while hanging on the ceiling, sitting on the ground or while sticking like glue to a wall. you are no sitting duck while holding +duck. you can walk over the ground, walk along the wall or even +duck while flying and spike while flying. this requires certainly a little bit of skill, but shouldn't be to difficult. you would have a much more versatile lerk than before. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> that would make me the worlds happiest lerk. dam i wont even need to use last inv to go back and forth between spike and bite.
<!--QuoteBegin--dr.d+Nov 7 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Nov 7 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think lerk should remain the way it is now, except with bite as a secondary option.
Something along the lines of fly....glide....target marine...press duck and launch yourself at the marine at leap speed and attach to his shoulders and start munching away. The marine wouldn't be able to fire and only teamates could kill the lerk, or shoot it to make it dislodge.
Other than that Spumbra all the way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> SPUMBRA!!!!!!
I suggested this months and months ago on in S&I <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--dr.d+Nov 7 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Nov 7 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think lerk should remain the way it is now, except with bite as a secondary option.
Something along the lines of fly....glide....target marine...press duck and launch yourself at the marine at leap speed and attach to his shoulders and start munching away. The marine wouldn't be able to fire and only teamates could kill the lerk, or shoot it to make it dislodge.
Other than that Spumbra all the way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> in tactical killing academy server they have lerk bite subbed in with spikes so weapon slot 1 has bite AND spikes, its pretty damn coll if u ask me, id enjoy it if it was like that even tho with fastswitch its a pain to get which weapon u want right away
1. Most people usually spam Spores and Umbra together anyway 2. The weapon won't become totally redundant when HAs come on the scene (always been a stupid idea if you ask me). 3. It will free a slot up for Bite and be a good 2 hive weapon. Bite > Spike > Spumbra > PS. 4. It's a lot easier to use than implementing the duck/wall cling idea 5. It has a groovy name everybody loves <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--rockst4r+Nov 7 2003, 08:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Nov 7 2003, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (rockst4r @ Nov 6 2003, 04:30 PM) my post was about implementing lerk perching (wallsticking) and not to moan about bite/spikes/whatever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Compromise:
* When NOT perched, weapon one is BITE. * When PERCHED weapon one is SPIKES.
PERFECT I HAVE SOLVED THE PROBLEM OK EVERYBODY GO HOME NOW K THANKS I WANT A SNICKERS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Bump. Just once. Because I really like this idea.
<!--QuoteBegin--CaL_FiN+Nov 7 2003, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Nov 7 2003, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well Spumbra:
1. Most people usually spam Spores and Umbra together anyway 2. The weapon won't become totally redundant when HAs come on the scene (always been a stupid idea if you ask me). 3. It will free a slot up for Bite and be a good 2 hive weapon. Bite > Spike > Spumbra > PS. 4. It's a lot easier to use than implementing the duck/wall cling idea 5. It has a groovy name everybody loves <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 1. Not true 2. huh? 3. No, not at all, kills the best counter against medspam 4. Flayra is the programmer, difficutly isn't an issue 5. Personally I think spumbra sounds retarded
You guys realize you can put two weapons in a single slot? Like flashbangs and a HE in slot 3 in CS? So yeah... did we forget this is HL or something...
<!--QuoteBegin--ZERG!!+Nov 8 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Nov 8 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You guys realize you can put two weapons in a single slot? Like flashbangs and a HE in slot 3 in CS? So yeah... did we forget this is HL or something... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Wouldn't that break NS' smoothness a bit? Having EVERY alien have 4 weapons makes the mod feel a lot more professional. If one hade 5, it would feel thrown together.
Of course I guess you can do that anyway. If people really want their spikes.
Comments
There is no reason why this couldnt happen. Think of how much more useful lerks could be. Right now lerks
are pretty much the target of the rest of the kharra team browbeating their teamate who went LERK when he could have
made some chambers or something.
my post was about implementing lerk perching (wallsticking) and not to moan about bite/spikes/whatever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Compromise:
* When NOT perched, weapon one is BITE.
* When PERCHED weapon one is SPIKES.
PERFECT I HAVE SOLVED THE PROBLEM OK EVERYBODY GO HOME NOW K THANKS I WANT A SNICKERS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
can anyone bring this excellent idea to a place where it is heard by the devs? unfortunately this thread was moved to S&I and thus no one will ever see it again for the next 1000 years.
ps: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52820' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=52820</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I like this idea too.
that way it would be really useful, lerks take armor out, and the rest finish the job...
my post was about implementing lerk perching (wallsticking) and not to moan about bite/spikes/whatever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Compromise:
* When NOT perched, weapon one is BITE.
* When PERCHED weapon one is SPIKES.
PERFECT I HAVE SOLVED THE PROBLEM OK EVERYBODY GO HOME NOW K THANKS I WANT A SNICKERS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
can anyone bring this excellent idea to a place where it is heard by the devs? unfortunately this thread was moved to S&I and thus no one will ever see it again for the next 1000 years.
ps: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52820' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=52820</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I like this idea too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
OMG !!! THIS IS WHAT WE NEED !!!!
FLAY R U READING?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
GET THIS BABY WORKING PLEASE !!!
hey... thats one vote for removing spikes completely. but thats not our idea, its far better... just listen again
i guess you didn't read the thread at all. i proposed perching while holding +duck. aaron proposed switching instantly to spikes as slot1 weapon while holding +duck. this enables you to bite while flying and to spike while hanging on the ceiling, sitting on the ground or while sticking like glue to a wall. you are no sitting duck while holding +duck. you can walk over the ground, walk along the wall or even +duck while flying and spike while flying. this requires certainly a little bit of skill, but shouldn't be to difficult. you would have a much more versatile lerk than before.
either make them sitting ducks or remove spikes altogether - which one do you want?
While making it when perched might be good, the fact you can just toggle a weapon by crouching is just like giving it an additional weapon. I don't know if it would be ok'ed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"you are no sitting duck while holding +duck.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought it was funny <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
thats the problem. i guess it will be treated like a "secondary firemode" and thus i becomes difficult with getting it past the devs official statement. but it would make everyone happy, would improve gameplay, offer great versatility, is only logical concerning a skulk moving on walls and a "bird" not (i mean he was surely the first one that could climp up stuff and learned to fly while falling down a zillion times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) and further more: we all love it!
Otherwise OC is the only alternative thing against JPers in my opinion... but you need loads of them...
Lerks beeing able to stick to the walls or ceilings would be a very nice thing indeed, but I don't know if I agree with the switching weapon thing, wouldn't it become confusing? You sit on the wall, see a JPer and decide to just fly straight into him... I wouldn't want to struggle for the right weapon slot in that moment... but that's just my opinion... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But bite/spike or spike/bite doesn't matter for me...
Oh another thing... I'd like to see the adrenaline usage taken away for flight, I mean, lerks are flying creatures, that's how they move, a bird or bat doesn't exactly sit down every 60 seconds and catch their breath... could be that this would be a little too powerful but it would make sense... wouldn't it? And I know that this maybe would give the lerks a big advantage against JPers but then again... humans weren't meant to fly... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Suggestions, ideas...?
Something along the lines of fly....glide....target marine...press duck and launch yourself at the marine at leap speed and attach to his shoulders and start munching away. The marine wouldn't be able to fire and only teamates could kill the lerk, or shoot it to make it dislodge.
Other than that Spumbra all the way.
hey... thats one vote for removing spikes completely. but thats not our idea, its far better... just listen again
i guess you didn't read the thread at all. i proposed perching while holding +duck. aaron proposed switching instantly to spikes as slot1 weapon while holding +duck. this enables you to bite while flying and to spike while hanging on the ceiling, sitting on the ground or while sticking like glue to a wall. you are no sitting duck while holding +duck. you can walk over the ground, walk along the wall or even +duck while flying and spike while flying. this requires certainly a little bit of skill, but shouldn't be to difficult. you would have a much more versatile lerk than before. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that would make me the worlds happiest lerk. dam i wont even need to use last inv to go back and forth between spike and bite.
Flayra just released 2.1p and he removed the lerk flight ability. It now can only jump and glide!
WHAT WAS HE THINKING!
Nah i'm just f^%$'in wit ya, he hasn't released anything.
My point is you guys need to relax a bit.
If your not PTing it, don't judge it!
Something along the lines of fly....glide....target marine...press duck and launch yourself at the marine at leap speed and attach to his shoulders and start munching away. The marine wouldn't be able to fire and only teamates could kill the lerk, or shoot it to make it dislodge.
Other than that Spumbra all the way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
SPUMBRA!!!!!!
I suggested this months and months ago on in S&I <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Something along the lines of fly....glide....target marine...press duck and launch yourself at the marine at leap speed and attach to his shoulders and start munching away. The marine wouldn't be able to fire and only teamates could kill the lerk, or shoot it to make it dislodge.
Other than that Spumbra all the way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
in tactical killing academy server they have lerk bite subbed in with spikes so weapon slot 1 has bite AND spikes, its pretty damn coll if u ask me, id enjoy it if it was like that even tho with fastswitch its a pain to get which weapon u want right away
1. Most people usually spam Spores and Umbra together anyway
2. The weapon won't become totally redundant when HAs come on the scene (always been a stupid idea if you ask me).
3. It will free a slot up for Bite and be a good 2 hive weapon. Bite > Spike > Spumbra > PS.
4. It's a lot easier to use than implementing the duck/wall cling idea
5. It has a groovy name everybody loves <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
my post was about implementing lerk perching (wallsticking) and not to moan about bite/spikes/whatever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Compromise:
* When NOT perched, weapon one is BITE.
* When PERCHED weapon one is SPIKES.
PERFECT I HAVE SOLVED THE PROBLEM OK EVERYBODY GO HOME NOW K THANKS I WANT A SNICKERS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bump. Just once. Because I really like this idea.
1. Most people usually spam Spores and Umbra together anyway
2. The weapon won't become totally redundant when HAs come on the scene (always been a stupid idea if you ask me).
3. It will free a slot up for Bite and be a good 2 hive weapon. Bite > Spike > Spumbra > PS.
4. It's a lot easier to use than implementing the duck/wall cling idea
5. It has a groovy name everybody loves <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1. Not true
2. huh?
3. No, not at all, kills the best counter against medspam
4. Flayra is the programmer, difficutly isn't an issue
5. Personally I think spumbra sounds retarded
Wouldn't that break NS' smoothness a bit? Having EVERY alien have 4 weapons makes the mod feel a lot more professional. If one hade 5, it would feel thrown together.
Of course I guess you can do that anyway. If people really want their spikes.