Lerk Bite Back!
freakofnature
Join Date: 2002-11-22 Member: 9624Members, Constellation
The latest beta has brought back lerk bite...unfortunately it replaced spikes. I've started a poll on my site, what does the NS community want to see happen with lerk?
<span style='font-size:14pt;line-height:100%'><a href='http://www.extremeapathy.com/modules.php?name=Surveys&pollID=4' target='_blank'>POLL</a></span>
<span style='font-size:14pt;line-height:100%'><a href='http://www.extremeapathy.com/modules.php?name=Surveys&pollID=4' target='_blank'>POLL</a></span>
Comments
bite/spore/umbra/primal (why again do lerks need primal?)
ugh.... dont get me wrong i like bite... but spikes are important 2...
cant u just go with all 3
EDIT: i think i was not quite awake when i wrote this, or on some kind of opiates (druggs)
I totaly retract it GOOOO LERKBITE!
Maybe beef umbra up a bit so that it's justified as a 3 hive weapon.
This should stop the (justified) whining that marines don't have a counter to early lerk; if you don't have heavies by three hives you deserve to lose anyway.
Wow, I just had this strange notion of actually posting this in the S&I forums...
*edit* To actually answer the question; I think I prefer Bite/spore/umbra/primal to Spikes/spore/umbra/primal, but I still think my way is good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> *edit*
Spore should be beefed up drastically (No more HA counter, that was a stupid-**** idea to begin with).
Also just take umbra out cause i swear to the gods of ns umbra doesnt stop ANY bullets AT ALL.
NEVER EVER UNDERESTIMATE THE DESTRUCTIVE POWER OF PRIMAL SCREAM. OMg think of this now, focus + primal scream uber SUPER OMEGA DAMAGE.
My most prefered order is bite, spike, umbra, primal scream. godd am i hate spore. but god dam their deadly. but god dam i still hate em.
now if only they can give lerks some of their armor back, like 100-60, or something
and actuly the best lerk idea i heard was from nadagast:
wich was to take umbra(as its so week allready) and spores wich are also much weakend
combine them into one attack umbra/spores, bolth are clouds bolth are projectiles...
this would replace slot 3 givent them
bite/spikes/sporeumbra/primal
and we could further improve the lerk with dropping primal all together
give them lerk flack spike 8spikes that spread out in a circle (much like a shotgun formation)
bite/spike/sporeumbra/flackspike
and lets fix the armor while were at it, 125 - 25 is rediculous
100 - 60 is more reasonable
GG good lerk <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
-Impy
for stock or with cara?
Also just take umbra out cause i swear to the gods of ns umbra doesnt stop ANY bullets AT ALL.
NEVER EVER UNDERESTIMATE THE DESTRUCTIVE POWER OF PRIMAL SCREAM. OMg think of this now, focus + primal scream uber SUPER OMEGA DAMAGE.
My most prefered order is bite, spike, umbra, primal scream. godd am i hate spore. but god dam their deadly. but god dam i still hate em. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've only ever seen primal scream used for one thing, and that's opening the comm chair quicker.
Oh, but it IS smart that marines become 100% immune to a type of alien? What's he gonna do in 2.01? Umbra them to death? Scream and make them scared? I don't see the aliens getting 'kevlar laced carapace' making them invincible to shotguns (Cheap, early game weapons, just like spore)
Way back in the day of 1.04 everyone kept suggesting 'Gas masks' and 'HA invincible to spore', and if I remember right, EVERYONE THOUGHT IT WAS A STUPID IDEA. I still think it's a stupid idea, and if spore gets moved to hive 2 in lieu of spikes, it seriously needs to start hurting again.
for stock or with cara? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that would be stock,
thats the closest i figure to having the same amount of armor they used to have, with 1.04 style guns
that would be the armor boost they would need. lessend hp some to compensate
And I think 'ur' grammar is a couple grades short High School.
Anyway, I'm just going to keep pointing to shotgun and rubbing that in the face of your 'too easy to counter' crap. The shotgun is 10 res and kills in onos in less then a clip. Spores cost 3x as much and the lerk is about 10x weaker then a marine.
bitegun and some bs
oohh that's right, I keep forgetting about the huge, weak, slow, 160 res counter. Let's just pretend that these HA marines have HMGs.
Do you know how quickly an onos dies to HMGs? Even with stomp, it takes less then a couple seconds.
How do I know? I fell out of a vent, right in front of an onos, in HA with an HMG. Alone. I gunned that puppy down. I had to be about 5' away from him. Furthermore, stomp is A) Jumpable, B) Height-restricted. Just find a railing to jump on and you're pretty much safe from stomp. Finally, the reason stomp ownes marines is because they like traveling in neat little lines, making one stomp neutralize them all. I'm sorry you suck at playing a marine, but my god, learn some skill before you come telling <b>me</b> of all people that I don't know how to play.
Oh let's look at the number of things marines have to counter structures:
O chamber - LMGs just need to hide behind an obstacle and can gun it down without being hit. Shotguns can down the O chamber before it can fire more then a few spikes. Grenade launcher. SIEGE.
Hive - Shotguns, grenade launcher, siege.
Onos - Shotgun, grenade launcher, HMG, jetpack.
Fade - Shotgun, grenade launcher, HMG.
Lerk - Pistol, LMG, grenade launcher, HA.
Skulk / Gorge - Pistol, Shotgun, LMG, anything really.
-
Huh, seems to me that marines have MORE then a couple counters to every alien. Hmm it looks to me that some weapons actually perform MULTIPLE COUNTERS.
No offence tool, but the game isnt unballenced because of onos....
in a 6vs6 scrim rairly will you see an onos.
its all fade
scrim == go fade if your fades die marines win, if your fades live to kill their base, aliens win....
only thing is more often then not aliens have more fades on the way then marines can get jetpacks.
you will rairly see HA, or Onos in a scrim, if you do... a more tallented clan could just own them all anyway
If you want hit and run bites... go frekin skulk or fade... jesus, like we need another bite weapon <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Oh, and the "leetxors" lerks that are drooling over the lerkbite, i will see you splattered on the end of my shotgun...
If you want hit and run bites... go frekin skulk or fade... jesus, like we need another bite weapon <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Oh, and the "leetxors" lerks that are drooling over lerks, i will see you splattered on the end of my shotgun... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Psst...fades don't bite.
Then again thats impossible if they totally took out spores (unlikely)