Lerk Bite Back!

124

Comments

  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--Trevelyan+Nov 5 2003, 08:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 5 2003, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Nov 4 2003, 11:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 4 2003, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Walt+Nov 4 2003, 11:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Walt @ Nov 4 2003, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In 2.1o, there is no spike ability. It has replaced spikes. This is a playtesting build. It does not mean it will be in the final, but the reception has been good. The lerk will probably be changed as the testing goes on, but for now yes, bite has replaced spikes in 2.1. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hope it stays this way, I really do,,, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I hope it doesnt... i really do...

    "Next, I find it highly hyprocritical to claim TOOL is a poor marine player when it's obvious that you are a poor alien player who doesn't know how to work the game properly."

    I find it ironic you are calling Uranium a poor alien player in that statement. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I am one of the spikes biggest supporters, but if the playtesters feel bite is more worthy (after playing pcws and pubs many times) then I must go along with thier decisions...

    I would like to see 5 wep slots on the lerk tho <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ( or SPUMBRA <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin--Z.X. Bogglesteinsky+Nov 4 2003, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Nov 4 2003, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--VoodooFan+Nov 4 2003, 09:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VoodooFan @ Nov 4 2003, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->whats the different between the old lerk flight system and the new lerk flight system ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    apart from the fact that lerks no longer take falling damage??

    It is easier to turn for a start. If you were zooming along a corridoor (also, flight speed has been capped too) you had to turn and start flapping in the direction you wanted to go some time before you had to turn. in most cases you had to flap diagonally away from the direction of travel to slow down enough to make the turn quickly
    ______________

    .....\ \ \--------> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    .....\
    .....\ turn and flap backwards round the corner then flap in the new direction
    .....|
    .....|
    .....|
    . <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->

    Now all you have to do is turn and flap and you go in that direction <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So basicly, its like a JP now?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Trevelyan+Nov 5 2003, 04:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 5 2003, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find it ironic you are calling Uranium a poor alien player in that statement. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And why is it ironic? Cause you guys can tear it up on the lunixmonster?

    Listen. Even if I were to be wrong, irony is more along the lines of meaning one thing and it being completely the other.

    It would be ironic in Uranium's statement, because he's using the case that TOOL is probably a poor player when it could be that Uranium needs to touch up on his alien skills, therefore it's Ironic when Uranium think's it's a skill issue, and the skill issue could be against Uranium the entire time.

    You misuse the word ironic.


    Anyhow, back on topic:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GG Support lerk.

    Welcome elite player lerk.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    OMG OMG OMG OMG

    NO MORE SPIKES? EVEN THO 3/4's OF THE LERK'S MOVES ARE SUPPORT, BITE MAKES HIM A RAMBO ELITIST SKILLZORS ALIEN NOW!!!!!!!!111

    OMG OMG OMG NS IS BECOMING CS!!!

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    Spike or Bite, I'll simply adapt my style of play to it.
  • drongodrongo Join Date: 2003-08-07 Member: 19147Members
    edited November 2003
    i think all the lerks features should be kept and also bite implemented as well, this would keep the lerk as a support unit while giving it defence capabilities, this means spumbra must happen

    i think the the 'spumbra' idea could work if it had some downside to compensate for its extreme power (damage + bullet nerfage)

    i suggest that explosions(GL, mine, flamethrower if ever implemented) inside the spumbra will ignite it, therefore igniting the fragile biomass of any xenoforms inside, dealing light/medium damage for ~3 sec.

    also maybe cut down the spore damage slightly whilst increasing the umbra capabilities slightly (just my humble opinion heh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )

    lorks, skulks etc could make a funny sound when on fire maybe, "BWARP <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> BWARP <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> BWARP" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    if this was the 2 hive ability, this would push marines to make a GL to counter and i think it would allow the spumbra idea to work without disadvantaging the marines too much
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    "Spumbra" (what a retarded name) has to be the worst idea I've ever heard of.

    Not only would it be rediculously overpowered, but you are effectivly making 2 attacks into one attack...

    Why don't we make bite/spikes happen at the same time also?

    While we are at it, lets go do stomp devour at the same time, as well as a xeno auto leap, a heal spit... etc.

    It's just silly and obviously is a bad idea.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Once again you seem unable to grasp that fact that ADRENALINE COST, DAMAGE, BULLET STOPPING POWER and RATE OF FIRE can all be changed to balance the ability <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    I just read this topic, im dissapointed. Now Lerks have lost their ability to take out sentries, phase gates, and elect TFs and res nodes, sure spike was slow but it worked if you had the time.

    We already have the skulks for the fast bite attack as well as fades for fast melee attacks. Lerks were suposed to be the ranged, support weapon.

    Long range spores, umbra fror protection and spikes for surpression. Now we have another fast moving low HP melee alien.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    my 2 cents
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Sm|o||o|th+Nov 5 2003, 10:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sm|o||o|th @ Nov 5 2003, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once again you seem unable to grasp that fact that ADRENALINE COST, DAMAGE, BULLET STOPPING POWER and RATE OF FIRE can all be changed to balance the ability <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Once again you can't seem to realize that umbra one hive too early and spores one hive too late would completely KILL the balance of NS at the current moment. Esp. on large games.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just read this topic, im dissapointed. Now Lerks have lost their ability to take out sentries, phase gates, and elect TFs and res nodes, sure spike was slow but it worked if you had the time.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If this is all you ever used the lerk for, or thought this was one of the redeeming qualities of the lerk, then you sir, do not know the true power of the lerk.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited November 2003
    <!--QuoteBegin--Forlorn+Nov 5 2003, 06:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 5 2003, 06:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Trevelyan+Nov 5 2003, 04:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 5 2003, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find it ironic you are calling Uranium a poor alien player in that statement. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And why is it ironic? Cause you guys can tear it up on the lunixmonster?

    Listen. Even if I were to be wrong, irony is more along the lines of meaning one thing and it being completely the other.

    It would be ironic in Uranium's statement, because he's using the case that TOOL is probably a poor player when it could be that Uranium needs to touch up on his alien skills, therefore it's Ironic when Uranium think's it's a skill issue, and the skill issue could be against Uranium the entire time.

    You misuse the word ironic.


    Anyhow, back on topic:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GG Support lerk.

    Welcome elite player lerk.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    OMG OMG OMG OMG

    NO MORE SPIKES? EVEN THO 3/4's OF THE LERK'S MOVES ARE SUPPORT, BITE MAKES HIM A RAMBO ELITIST SKILLZORS ALIEN NOW!!!!!!!!111

    OMG OMG OMG NS IS BECOMING CS!!!

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I find it ironic your Telling Uranium that he shouldn't call people poor players when in fact you called him a poor player in the same post. Ok so maybe it is close to being hyprocritcal (sp) then irony.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Trevelyan+Nov 5 2003, 11:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 5 2003, 11:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find it ironic your Telling Uranium that he shouldn't call people poor players when in fact you called him a poor player in the same post. Ok so maybe it is close to being hyprocritcal (sp) then irony. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, it would be hyprocritical, not ironic, and I never called uranium a poor alien player, I'm simply implying that he could be based off of his limited knowledge.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So basicly, its like a JP now?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    no now its basically a skulk with wings *prays flayra will put spikes back*
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    See <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52585' target='_blank'>here</a> and <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52682' target='_blank'>here</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WaltWalt Join Date: 2003-10-12 Member: 21635Members, Constellation
    <!--QuoteBegin--Diablus+Nov 5 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Nov 5 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no now its basically a skulk with wings *prays flayra will put spikes back* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    uh, no. It is not a skulk with wings. The lerk is still a lerk, and don't call it anything else. If you want to play a flying skulk, you'd be closer playing the fade than you would playing the lerk. What I don't get is why people are getting their panties in a twist and making crazy statements like "GG support lerk" when you haven't even played the new build. I realize I'm wasting my time by trying to get people in the General Discussion forum to quit running their mouths of, but it sure would help in this thread.

    We're not here to discuss people's playing skills. Your current playing skills with the marines or aliens are almost completely irrelevant. The point is that the lerk now has bite. If you were awesome at the old lerk, you will still be good at the new lerk. Those of you who are making the case that spike is good for damaging structures, it might please you to know that bite is much, much more effective. If it was a thread about saying how much TOOL sucks I wouldn't mind, but come on, let's keep it civil.

    I'm a fan of bite. I liked spikes, but I much perfer bite. If spikes can make it back in, that's great, and I'm all for it. It's a big advantage for one because it allows lerks to take out res towers as easily as skulks can (more easily actually) and it helps in keeping the lerk from simply hitting and running all the dang time. With an effective melee attack I tend to want to get in the fray more often than I did. As a marine I try and keep my distance a little more now too. It's definately different, but even if spikes come back I can almost garuntee that 9/10s of you will like the bite, even the naysayers.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I'm more of a spike man, myself.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    I think that we should have both spikes and bite. That would rock very much. I think it's called for. Kill primal scream and make umbra more effective. Scream just doesn't last long enough, althogh it is good incombination with spikes and addrenaline to go on a spiking spree.

    I think both spike and bite would rock. As it stands now, lerks have no real way of taking down buildings in a reasonable time, and bite would fix that, buttt, we need spikes for attacking precisely at range. Spores (when combined with flying) use too much energy to be used as a main ranged weapon.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited November 2003
    you know walt you wouldnt be saying all of that if u werent a fan of bite

    AND btw, im pretty sure the lerk will be changed around during the builds so im not saying "omg gg games ruined" what im saying is a species already has bite, i mean i dont know about u people but i enjoy going lerk to stay away from the fierce close ranged battle which all aliens do until fade hive 3 and gorge (which isnt meant for heavy battle) i realy dont care what changes go on but yes if lerk gets bite/spores and devs decide to keep it like that, which i wouldn't have a problem with, it wil basically be a skulk with wings that shoots spores at hive 1, the problem i see is that umbra shoots now instead of spraying all over the lerk and with the lerks HP now i really do think lerks might not stand a chance against a group or mabye even 1 marine with la/lmg
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    I loved the lerk bite! This is awesome, we can have gorge pose's as well as lurk pose's protecting the gorges with bites! Just imagine...
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--><!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--><!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->

    the gorges heal, the lerks bite, and man i think im tired
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--Diablus+Nov 6 2003, 03:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Nov 6 2003, 03:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it will basically be a skulk with wings that shoots spores at hive 1, the problem i see is that umbra shoots now instead of spraying all over the lerk and with the lerks HP now i really do think lerks might not stand a chance against a group or mabye even 1 marine with la/lmg<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats the problem I see, but my constellation email hasnt come thru yet so I cant be sure...

    I just feel with bite, that apparently has a lower RoF and lower Damage than a skulks, will be kind of redundant, the lerk will cost 30 res, and in most cases fly in, try to bit a marine and get shot to s**t, espesially in early game without umbra...

    Unless spore damage goes up, this makes lerks redundant at hive 1, being a little more than an annoyance ( sporing from vents but without spikes to finish rines off ), as if it goes into to 1 marine, let alone 2, I dont seeing having any more chance than a skulk ( espescially with the lower RoF / dmg ) at the pricely sum of 30 res, also without a <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52672' target='_blank'>perch</a> ability to stick on walls etc, it will have to be constantly flying if it doesnt want to be the first place marines look, and constantly flying makes noise...

    And unless umbra gets more stopping power / lasts longer the lerk wont be able to kill much either at hive 2, and will still be a support unit, just this time with the inability to kill at long range...

    Having said that though I haven't played with the new lerk, so I can't REALLY comment, Bite would be a <b>nice</b> addition, but at the cost of the only viable long range attack in the aliens armoury, Spikes, I feel it is not needed...
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    Based on the number of lerk bite kills I've seen lately in 2.1o, I wouldn't worry about the lerk being too weak. And of course all changes are subject to further change.
  • SilverAxSilverAx Join Date: 2003-10-26 Member: 21976Members
    It's being tweaked so there's no need to totally freak out just yet, although a little bit would be nice.

    I think alot of people have just gotten used to lerks spikes and forgotten what they used to do during the 1.xx phase of NS while lerking. The Lerks' bite is pretty strong, couple that with focus and u got a LA shredder and a HA punisher.

    At the moment ideas are flying around and different builds are being tested. Just gonna have to wait and see what happens.

    Oh and on a side note: Primal Scream is not very useful, should go bye bye.
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    agreed, do away with primal scream.

    just a totaly unnessisary skill
  • RydellRydell Join Date: 2003-06-05 Member: 17018Members
    Bring back lerk bite. There's nothing more scary than a sudden lerk fly-by. Also it was one of the hardest skills to master.. But well, it's pretty redundant. Skulks have bite and a hidden skulk above an alcove are just as scary and effectiv. And changing Lerk armour ruins balancing (lerk counter should be pistol, no good unless less than a clip can kill it). But I would like to to have it back (bite, spikes, umbra, spores). Let's give the leeters something to have fun with. And give the gorge primal instead..
    My 5 cents,
    Ry
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    I agree with the idea to merge umbra and spores, going bite/spike/umbore(spobra?)/scream.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    I just found out it acually says it right there in the cl auoto help description of primal scream, increases movment(movment and attack) adrenline and DAMAGE.

    I could have sworn i read somewehre it reduceds damage intake but hey im not about to pull that out of my **** and claim it does. All other cliams i made about primal scream are true.

    Primal scream rules the world.

    Umbra USED to own. now it sucks.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Umbra's still good. It's just not a total bullet stopper, but certainly enough to save the hive, or protect your team.
  • WaltWalt Join Date: 2003-10-12 Member: 21635Members, Constellation
    <!--QuoteBegin--Diablus+Nov 5 2003, 10:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Nov 5 2003, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you know walt you wouldnt be saying all of that if u werent a fan of bite

    AND btw, im pretty sure the lerk will be changed around during the builds so im not saying "omg gg games ruined" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, yeah, but you'd be suprised how redundancy emphasizes a point. I learned the term for this in American Lit class and then forgot it.

    I wasn't accusing you saying omg gg lerks, because unless my memory is **** off at me (again) you've been pretty reasonable this whole thread.

    Lerk bite isn't slower than skulk bite, it seems a bit faster to me actually, and if it isn't then it's at least the same speed. I'm pretty certain it does less damage.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Unless lerk bite got changed, it deals 75 per bite.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Although the manual and autohelp don't say that. But we can assume that's correct because of the amount of bites taken to kill a marine as lerk, and as skulk, with different levels of armor.
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (rockst4r @ Nov 6 2003, 04:30 PM)
    my post was about implementing lerk perching (wallsticking) and not to moan about bite/spikes/whatever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Compromise:

    * When NOT perched, weapon one is BITE.
    * When PERCHED weapon one is SPIKES.

    PERFECT I HAVE SOLVED THE PROBLEM OK EVERYBODY GO HOME NOW K THANKS I WANT A SNICKERS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    can anyone bring this excellent idea to a place where it is heard by the devs? unfortunately this thread was moved to S&I and thus no one will ever see it again for the next 1000 years.

    ps: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=52820' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=52820</a>
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