Interesting Changes In 2.1o

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Comments

  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Ahhhh. Whew, that puts my mind at ease <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    <!--QuoteBegin--Unknown+Nov 3 2003, 07:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Nov 3 2003, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus was good with it going to all(?) attacks, but now its just plain terrible. For example, if I have lv3 focus that means I have a 60% delay and only a 30% bonus.
    If I can get lets say 10 constant bites in 30 secs doing 800dmg. But with that 60% delay, I'll only beable to get 6 attacks out doing only doing 624 dmg. Why would anyone want that? (Timelimit is off, I'm just making an example.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I rather like killing marines with level 3 armor in two bites.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I've heard from quite a few people that focus actually scales up damage at the same rate it scales down ROF now so you get 200% damage at half the rate of fire from lvl 3 focus now. Could be wrong though... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Geminosity+Nov 4 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Nov 4 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've heard from quite a few people that focus actually scales up damage at the same rate it scales down ROF now so you get 200% damage at half the rate of fire from lvl 3 focus now. Could be wrong though... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That sounds fair. I'd much rather kill in one bite with severe consequences for stuffing up.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    <!--QuoteBegin--SoulSkorpion+Nov 4 2003, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Nov 4 2003, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Geminosity+Nov 4 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Nov 4 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've heard from quite a few people that focus actually scales up damage at the same rate it scales down ROF now so you get 200% damage at half the rate of fire from lvl 3 focus now.  Could be wrong though... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That sounds fair. I'd much rather kill in one bite with severe consequences for stuffing up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Last I've heard, it's still 30% dmg for 60% more ROF, but that translates to 1 bite marines at armor 0 and 2 bite marines at 3. I'm not sure where it makes the jump to 2 bites for sure, but I think it's armor 2.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    fair enough... I've heard a lot of contrasting things really =/

    I don't mind equal drop to equal gain though considering it's actually supposed to be an upgrade you pay for I find it kinda weird. It's more like an alteration than an upgrade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    I guess i missed something. What exactly is focus? It is an upgrade ability i suppose?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    it's the current replacement in testing for pheremones.
    It ups the damage of your attacks at the cost of slowing the rate you attack at down.
    At the moment it only effects weapon slot 1 attacks =3
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    its a new sensory chamber upgrade

    for every lvl of sens with this upgrade u get 10% extra damage and 20% reduced attack speed
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    A PT just said (a few pages ago) that it gave 100% damage increase at level 3 so I think that's wrong.

    Lerk bite and new flight model sounds cool, but I always wanted spores and umbra to be a single attack, since they are delivered in the same way. Basically the lerk's attacks would go bite/spike/umbra/scream except that umbra hurts marines in it in the same way as spores do currently. The adren cost could go up a bit to compensate for the boost in strength.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    w00t!

    ...that is all....
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    RabidWeasel has a very good point. Why shouldn't spores/umbra be unified? Originally umbra and spores were launched differently, but now they're fired the same way, they might as well be the same weapon. One cloud that block bullets and damages marines.

    As this would make it a hive 2 weapon, maybe the damage could be increased a little, and use the same adrenaline as current umbra, or slightly more.

    What with bite, and a combined spore/umbra cloud, the marines will want to keep their distance. So then you just spike 'em <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    cl_rate IS NOT rate

    rate = affects how much data sends server to you/second (this can be regulated by cl_updaterate too)
    cl_rate = affects how much data YOU send to server (this can be regulated by cl_cmdrate too)

    And it was blocked high to prevent exploits (if you set cl_rate low, you send very few data and start to lag for others).
    It wont affect modem players in any way if they have cl_cmdrate low enough for their modems to handle it..
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    edited November 2003
    <!--QuoteBegin--Eveock+Nov 4 2003, 03:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eveock @ Nov 4 2003, 03:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--HAMBONE+Nov 3 2003, 09:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Nov 3 2003, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys - cl_rate is out of all valve games, and it shouldnt have been left in ns.  What you are thinking of is "rate", which will not be locked.  That said, if the cl_rate lock does cause a problem then you know flayra will not alienate the 56k players(but 56k players should not be using "cl_rate", they should be using "rate") <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rate and cl_rate are the same thing. Both the Rate and cl_rate commands function towards the same thing, and you can use either to preform the others function. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I must correct you there, that cl_rate is out going packets and rate is incoming packets...

    Since out going packets are so small cl_rate is basically obsolete...

    EDIT: Guy above beat me to it <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    BTW I <b>LOVE</b> the Spores and Umbra combo Idea, it will keep everyone happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Bite > Spikes > Umbra/Spores > Primal Scream

    This way:

    Umbra is still at 2nd hive (where it is needed tbh)
    People get to keep spores
    It gives lerks a high damage attack (bite)
    Primal scream is still in the game (it is needed to help alien end game destroying marine base)
    It would prevent early vent camping lerks form demolishing the marines with spores on 1 hive

    Umbra staying time would have to come up and Spores staying time would have to come down, the adren cost would have to be balanced, AND the lerk would need to be 35res imo...

    I REALLY hope we see this in an update soon <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • haPihaPi Join Date: 2003-04-16 Member: 15556Members
    removing spike ?

    2 hive lock down is hard to counter with oc's spam, spit and skulk bite + heal to take down electrified res points..

    hope there are neccessary counters for aliens to take down res points...
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    cl_rate 9999/rate 9999 <b>does not set the rate to 9999</b> It just makes it so HL chooses which rate to use.

    No-one has mentioned this.

    cl_cmdrate and cl_updaterate are much more effective at tweaking lag.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--Kid-A+Nov 4 2003, 03:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Nov 4 2003, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cl_rate 9999/rate 9999 <b>does not set the rate to 9999</b> It just makes it so HL chooses which rate to use.

    No-one has mentioned this.

    cl_cmdrate and cl_updaterate are much more effective at tweaking lag. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WTH??

    cl_rate is outgoing packets...

    rate is incoming packets, they are 2 completely different things, HL doesnt 'choose' <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    You didn't understand, the fact that they are set to 9999 means they are set to 'automatic' eg the server chooses what number to use.

    IE server decides you should have cl_rate 5000 and rate 5000 and sets them accordingly while setting them to 5000 will mean they are ALWAYS 5000.

    It might be the client that decides but I'm not sure. But 9999 is auto...
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    a low "rate" will make you lag/choke balh blah blah. A low cl_rate will make you lag ONLY on the other players screens. Thus making you a very hard target to hit, while you have no problem targeting them. Ladies and Gentlemen, we have an exploit! Be happy its locked.

    Oh and who plays HL mods on 56k? maybe you should get a job instead of playing video games all day <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • sloesloe Join Date: 2003-08-05 Member: 18968Members
    lerk is fine how it is. maybe a slight increase in spike damage or decrease in adren use. if anything replace umbra with bite.

    i disagree with the changes.
  • SyringedSyringed Join Date: 2003-04-17 Member: 15579Members, Constellation
    <!--QuoteBegin--Lucid+Nov 4 2003, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Nov 4 2003, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a low "rate" will make you lag/choke balh blah blah. A low cl_rate will make you lag ONLY on the other players screens. Thus making you a very hard target to hit, while you have no problem targeting them. Ladies and Gentlemen, we have an exploit! Be happy its locked.

    Oh and who plays HL mods on 56k? maybe you should get a job instead of playing video games all day <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's one of the single most ignorent things I've heard in my entire life. Have you thought that maybe broadband isn't available to some people yet? The internet's moving faster than broadband availability is currently. Most of the US is still limited to modem not by choice but because broadband isn't in their area.
  • sloesloe Join Date: 2003-08-05 Member: 18968Members
    if spore ever ends up being at hive 2 just take it out of the game and put something that's actually useful in it's place.

    spike > spore > bite > scream

    -or-

    spike > spore+umbra > bite > scream
    with the second slot weapon being both a spore and umbra cloud all in one.

    don't even cry imbalance, only numerical values will determine that.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Syringed+Nov 4 2003, 11:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Syringed @ Nov 4 2003, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Lucid+Nov 4 2003, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Nov 4 2003, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a low "rate" will make you lag/choke balh blah blah. A low cl_rate will make you lag ONLY on the other players screens. Thus making you a very hard target to hit, while you have no problem targeting them. Ladies and Gentlemen, we have an exploit! Be happy its locked.

    Oh and who plays HL mods on 56k? maybe you should get a job instead of playing video games all day  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's one of the single most ignorent things I've heard in my entire life. Have you thought that maybe broadband isn't available to some people yet? The internet's moving faster than broadband availability is currently. Most of the US is still limited to modem not by choice but because broadband isn't in their area. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah lucid, remember, a good portion of America(40% or smt?) lives in small towns... I only got broadband last summer!
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    Lerk Bite Back...... Good......


    Thats all that needs to be said....
  • El_Pollo_LocoEl_Pollo_Loco Join Date: 2003-06-11 Member: 17255Members
    I think the biggest reason that spikes are gone is because of the new way mines act, I.E. they have 30 hp and are killed by projectiles. How would it be possible to use mines at all if a lerk could pop them from a vent with 2 spikes.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--El Pollo Loco+Nov 4 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (El Pollo Loco @ Nov 4 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the biggest reason that spikes are gone is because of the new way mines act, I.E. they have 30 hp and are killed by projectiles. How would it be possible to use mines at all if a lerk could pop them from a vent with 2 spikes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    excellent observation...never thought of that. Now you gotta either have a skulk waste nearly all his energy to blow a mine or risk a gorge to spit/bilebomb it. Fades could do it too with acid rocket, but by then, mines dont matter much no more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited November 2003
    Combining spores and umbra could be a great idea IF the bullet blocking ability of the "spumbra" wouldn't take effect until 2 hives. If it's is implemented, what would the order be? Bite- Spumbra - Spikes - Primal?
  • sloesloe Join Date: 2003-08-05 Member: 18968Members
    edited November 2003
    well mines with hp was another thing i HEAVILY disagree with. also Torak has a good idea.

    a few different ways would work and have their drawbacks

    bite > spumbra > spike > scream
    spikes at hive 2
    lerk abilities are :
    short range, long range, long range

    spike > spumbra > bite > scream
    bite at hive 2, skulks can leap bite though.
    lerk abilities are :
    long range, long range, short range
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