Interesting Changes In 2.1o

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Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <b><u>Please do not whine about changes that you have not played.</u></b>

    Two things that I should mention:

    1.) The new Lerk flight physics weren't bolded on the first post, but they probably should have been. The difference is huge. Now less speed(i.e. not holding the arrow keys) = more altitude gain, and if you're holding a direction you go straight and a little bit down(makes gliding easier). Haven't gotten used to it yet so I can't comment on how it works, but it seems much better for biting than the old one was.

    2.) Focus is a 100% increase in damage at level 3. It's not useless, not even close.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no!!! lerk can't lose spikes, that was like the best weapon in the game to show off your marskmanship skill and get raspect.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ...Not to mention killing things.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Please do not whine about changes that you have not played.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, well...

    Losing Spikes is something about which I believe I can safely complain before testing. Obviously Bite has its uses but it's a totally different playing style. I, like some others, believe that if they want to put Bite back in, something other than Spikes should be dropped. Primal Scream would be my choice, because while its affect is great, its duration is short, limiting its usefulness, and it's a 3rd hive ability - and once you have three hives, it's unnecessary.

    If you wanted to preserve Primal Scream, you could stash it on someone else, but I'm not going to suggest on who/instead of what, because that I don't know.
  • WaltWalt Join Date: 2003-10-12 Member: 21635Members, Constellation
    <!--QuoteBegin--Uzguz+Nov 3 2003, 09:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Nov 3 2003, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no!!! lerk can't lose spikes, that was like the best weapon in the game to show off your marskmanship skill and get raspect.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ...Not to mention killing things.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Please do not whine about changes that you have not played.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, well...

    Losing Spikes is something about which I believe I can safely complain before testing. Obviously Bite has its uses but it's a totally different playing style. I, like some others, believe that if they want to put Bite back in, something other than Spikes should be dropped. Primal Scream would be my choice, because while its affect is great, its duration is short, limiting its usefulness, and it's a 3rd hive ability - and once you have three hives, it's unnecessary.

    If you wanted to preserve Primal Scream, you could stash it on someone else, but I'm not going to suggest on who/instead of what, because that I don't know. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Once you try bite, you'll realize how much spikes sucked.
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    Just to clarify some things based on actually playing:
    1. Focus owns, even without effecting xeno any more. I can't begin to count the number of times I've snuck up behind marines and killed them in one bite. Never knew what hit them.

    2. Alienating the 56kers is irrelevent, due to the fact that steam is made for broadband anyway. Sucky? Yes. Something the NS team can do something about? No. Sorry 56kers out there, I feel your pain. I was 56k for way too long.

    3. Lets see how lerk bite plays out and whether it is kept at all before we get too worked up about it. From what I've seen in game, it might be too much of an improvement for lerks. They get a LOT of kills with it at the moment. That may change when marines get used to fighting the new lerk, but we'll just have to see.
  • EveockEveock Join Date: 2003-11-03 Member: 22283Members
    <!--QuoteBegin--HAMBONE+Nov 3 2003, 09:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Nov 3 2003, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys - cl_rate is out of all valve games, and it shouldnt have been left in ns. What you are thinking of is "rate", which will not be locked. That said, if the cl_rate lock does cause a problem then you know flayra will not alienate the 56k players(but 56k players should not be using "cl_rate", they should be using "rate") <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Rate and cl_rate are the same thing. Both the Rate and cl_rate commands function towards the same thing, and you can use either to preform the others function.
  • TinkTink Join Date: 2003-01-24 Member: 12690Members, Constellation
    edited November 2003
    The bite is a bit hard-core. You think the lerk has been nerfed? think again. 1 focused lerk bite kills a vanilla marine, 2/3 for full armour upgrades 4/5 for HA (Note thats almost the same as skulk). Are you seriously trying to tell me that this is a nerf? Not to mention the fact that with focus you also have the benefit of being cloaked near your sensory chambers.

    I am worried that the lerk is no longer the 'negelected base wrecker' it was, but lets face it, the gorg now holds that role, and once you've tried the new hit and run lerk you may be glad to have handed the title on.

    The new flight model is a serious change, and once you get used to it I think it will encourage more skill in flying. You can certainly dive to a certain extent, and you have to trade off between altitude and speed. I saw some crazy lerk players returning to form in several of the NS:C games I played. Fear that lerk.

    Personally I think that the duration of the catalyst pack (*cough* stim *cough*) is too short, just a few seconds more would suffice, but even so, its incredible, and makes your lmg clip drain out super quick (now I need one to help my aim, thus helping me stop draining straight into a wall). When you draw your super-frenzied knife attack (having run out of all ammo in 4 seconds) those skulks should run for their lives <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Note cata <b>DOES NOT</b> seem to stack, but having another will give you another 8 seconds from when you picked it up.

    Finally the Focus only affecting slot one is a <b>MAJOR</b> change. If you could only see the carnage caused by focus xenocide (so hardcore it was renamed xenofocus) you would feel the pain so many marines felt. Personally I wish there was another way to balance it, as is a great way to defend against those end game rushes, but in NS:C it was a bit too much to take when the aliens spammed it constantly. Then you can imagine the effect the aformentioned focus had on spores. That I can still say that this patch made the lerk harder is a comment on how good bite can be.

    I wanted to give you a rough idea on how these changes are being accepted by us constellation members. I hope I was allowed to say all the above.

    All in all I think its a good patch. If nothing else it was definately worth trying, and it has my vote. All the best - Tink

    btw: If you don't believe Hambone, myself or even Flays good intentions to the NS community, open your NS and check the values of your 'rate' and 'cl_rate' (just type the names in console and press return). Even if they aren't different, were you to change one of them, the other WOULDN'T change. I've just done this to double check myself, seems pretty conclusive eh?
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Soberana+Nov 3 2003, 07:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Nov 3 2003, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it should be...

    Bite > Spike > Umbra > Primal Scream <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    agreed
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I love you Flay, best changes ever
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    after playing against some of the HAM members that where lerks I can safely say that lerks will be the dominate **** kicking evolution in combat for at least the next few patches.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    A little birdie at the 2.0 release party told me about the future of lerk bite but told me not to tell anyone. kekeke.
  • ahhoahho Join Date: 2003-02-22 Member: 13854Members
    man this sucks, lerk spike will be gone??? one of the best attack for lerk. i said remove primal scream i mean what is the percentage of the community is using this.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    I was going to suggest this in the S&I a while back, but i thought the bite was a lost cause.. anywho, I hope you guys dont mind a suggestion for a compromise between bite and spike here.

    bite/spike - 1 weapon.

    This weapon is both, +attack would make the lerk both spike AND bite. However, the thing here is that bite only happens once after the click, while spike continues until the player stops pressing the button.

    What does this do?
    Well, lets say you want to bite, all you gotta do is 'tap' +attack. This would result in bites (along with the initial spikes). If you want to spike, then you hold +attack. When you do that, the lerk would bite and spike once, and spike from then on.

    Im not sure how hard it is to implement this, if its possible at all. But if NS Dev's decide to do it, we can have both our favourite weapons in one!
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Tink+Nov 3 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tink @ Nov 3 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You think the lerk has been nerfed? think again. <b>1 focused lerk bite kills a vanilla marine</b>, 2/3 for full armour upgrades 4/5 for HA (Note thats almost the same as skulk)... Not to mention the fact that with focus you also have the benefit of being cloaked near your sensory chambers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh my f...
    Holy sh...

    Abwuhhhhh...

    Dahhhhh...


    Ahhhhh...



    Bleh. Get me a towel... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    goose, your forgetting

    your ussing HAM's as base line <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    HAM's don't count (nuf said)

    Havinf played around with lerks some it is interesting

    the changed physics will take some time getting ussed to...

    lerk bite = 75 DMG (same as the old one)
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    In combat today, we'd just lost a game to a jp rush... it's back, it's almost as bad as 1.04 (in combat only). I say "almost" as bad because the next game, I went straight for lerk... and I was well rewarded.

    I can USE the new flight model... whereas I sucked with the old one. It's not PERFECT still, perfect would be a flightsim style thing, but anyway, I could use it. How well could I use it?

    Answer: Well enough to BITE JETPACKING MARINES ON THE WING!

    Let me repeat: I could BITE the JETPACKERS, while they and I were FLYING!

    It was... was... glorious. Awesome. Intense. Amazing. And I did it time after time... one jetpacker followed by another followed by another... gorges healed the hive, I provided umbra, and then I just bit them all till they died. We all gained levels, and then stormed the marine base...

    So awesome!

    I wouldn't want to trade spores away either. Softening up the marines I'm about to bite was very very helpful, and my aim isn't good enough to hit with spikes while on the wing. I doubt yours is either. Spores is easy to hit with... just point in the general direction.

    I wouldn't want to trade primal scream away either. With focus slowing attack, primal scream brings your attacks back up to their previous speed or faster. Primal screaming the focused gorges healing the hive brought us back from the brink of a loss all the way to a win.

    The new lerk rocks people. It really does. And with fades now costing 60, I'm willing to bet you'll see lerks in classic games as much as you used to see fades.
  • GungstaGungsta Join Date: 2003-02-09 Member: 13322Members, Constellation
    NOOOO!! NOT TEH SPIKES! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Locked cl_rate to 9999 to prevent exploits<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Youre locking rate to 9999? Thats gonna choke just about anyone shy of a T1.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I actually like spikes more than bite....
    Can't we somehow put spikes and bite into 1 package??We actually got 3 weapon slots left so....:/

    But then it IS a beta build, but I really like my spikes....plus 1 shotty blast would be devastating to a flying lerk swooping down for a bite

    Plus the lerk is one of the early long-range Kharaa lifeforms, something they REALLY need.The damage it deals is already good enough because a comm can just heal him.
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    I think i love everything about this new patch... How most of it stays in.

    -Added "catalysts" to marine tech tree!

    I'm glad to see the marine tech side increase in side... BOUT TIME!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The new lerk rocks people. It really does. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Bite isn't exactly new. You should say: "The new recycled lerk rocks people. It really does."

    Anyway, people are overhyping the bite lerk. It isn't as good or fun as you think it is (base wrecker, evil flying thing, whatever! Nonsense!). Its a flying skulk lol Would you spend 30 res for a flying skulk. The lerk doesn't last any longer than the skulk either. If you want a real flying skulk use leap+bite.

    When I was playing 1.04 when I used the lerk I used both the lerks attacks (at the time bite2 + spikes). Soften them with spikes and when they got close (or you got close) you give them a kiss. If the lerk needs to be changed spores or primal scream should be removed. Primal scream could stay if the duration wasn't like 2 seconds (exactly 3 flashes of "Primal Scream" on your HUD!) <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • GungstaGungsta Join Date: 2003-02-09 Member: 13322Members, Constellation
    edited November 2003
    So how the lerk is supposed to attack HAs in a long range?
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited November 2003
    No, the NEW lerk definitely rocks.

    Differences from 1.04 include, but are not limited to, the ability to use focusbite, the new and improved flight model, and the ability to use primal scream to enhance your own biting.

    These differences DO matter. I almost never went lerk in 1.0x, and only used bite to attack structures up close and alone when I did (because I sucked at flying). I rarely ever go lerk in 2.0x, and then ONLY to provide umbra. In 2.1, I intend to lerk a LOT more, because now I can kill people as a lerk. I can kill them well.

    As for killing HAs? Don't need to do it long range. Swoop in, bite, swoop out, heal any incedental damage, repeat. You are your own projectile. Think you suck at flying to much for this to work? Give the new model a shot.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    how much does bite lerk change classic NS, as of now the accepted strategy is to combat JP's with lerks and HA's with Onos/Fades. Given the lerk can kill JP's in NS Combat, but arn't the maps smaller and tighter to. I cant imagine a change in flight physics that would allow a lerk to kill me as a JP without spikes, expecially on any map with cieling grating and beams up above. Lerks are hard to shoot, but not when they come right at you.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited November 2003
    The room I was killing JPers in was a little like refinery hive in bast. No, actually, a lot like refinery, except slightly smaller in dimension, and without the big pillars that might get in the way of someone trying to shoot the hive.

    Basically, the new flight model makes vertical movement have to be thought about, while horizontal movement is intuitive. To go up, you have to not be holding any keys, and to go forewards, just hold forewards. So you pick your altitude, then go wooshing about, snatching up those jetpackers as they try whizzing past.

    And remember, lerks are FAST little buggers.

    Haven't tried the lerk in classic yet, since the classic servers were both full when I tried. I'll give it another shot tommorow.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Differences from 1.04 include, but are not limited to, the ability to use focusbite, the new and improved flight model, and the ability to use primal scream to enhance your own biting.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    But the skulk has access to the same bite. Focus isn't exclusive to the lerk. It's not really worth it still. Leap+focusbite. Same thing. Why would I spend 30 res for a redundant unit? Primal scream is no big deal either. Anyway, I'm just saying people are overhyping bite. Because why? Its bite... on a lerk. Big deal. The skulk receives bonuses from primal scream too. Buuut thats a third hive ability so I could care less. The lerk could have a nuke. But I'm making a point about bite.

    EDIT: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And remember, lerks are FAST little buggers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Wasn't the lerk flight speed capped to a little over 2x? And isn't now slowed down now because of the flight model? Couldn't be any faster than blink could it?
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    Does flying still use energy? Post more details about the new flight system if you can. Very interesting.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    like I said, I cant imagine a flight phsysics change that would allow a lerk to bite me to death as a JP, I only ever get spiked and devoured when I JP. And they would need to get bite focus on me twice if I had full armor upgades. Not something I would want to have to try to do if I was a lerk. If lerk fall speed is slower then JP's will just practice and finetune quick altitude changes when they see a lerk, it wouldn't be that hard to learn how to do.
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    One problem I see with the lerk bite change is that Now it's harder to take out eletric RT's/phase gates from afar. (think power silo on nothing). Now aliens would need 2 hives for bile bomb( can't bile from on top of stuff anymore , gotta be on same level to bile stuff, so that's out) or a fade with regen(need d chambers for that) to take them out.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One problem I see with the lerk bite change is that Now it's harder to take out eletric RT's/phase gates from afar. (think power silo on nothing). Now aliens would need 2 hives for bile bomb( can't bile from on top of stuff anymore , gotta be on same level to bile stuff, so that's out) or a fade with regen(need d chambers for that) to take them out. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    what did you say about bile bomb, how has it been changed?
  • TinkTink Join Date: 2003-01-24 Member: 12690Members, Constellation
    edited November 2003
    Basically the flight system seems to use much less energy, so flying doesn't really interfere with the use of weapons. As far as how it works, its simple in concept. Pressing a direction and the fly/jump key will move you quickly that way, <b>BUT</b> doesn't move you up vertically. You have to press jump/fly without any direction keys pressed in order to gain height. Once again holding jump/fly will allow you to glide /ie slowly dropping with improved air control. It seems to be that lerks fly high, then swoop down towards their target before using their momentum to keep them moving whilst they focus they flight on getting back 'up". Remember that lerks still have spores, scream and umbra. Considering that a lerk has more health, and potentially more maneuverability, and aliens start with 25 odd res (approx) its not hard to use the lerk as an expansion harraser, any marine who has HA faster than you can have a lerk is cheating <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. All the best - Tink

    NOTE: I find the flight model complicated but I have seen some awesome play. I am sure that given time I will adapt.

    P.S. Maveric, a focus skulk kills a vanilla marine in 1 bite too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Sensory is truly the order of the day now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.

    P.P.S. I have seen no change to bile bomb...?
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