Spawn Camping - Yay Or Nay?

NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
Yeah, sometimes you need to run into a hive and defend yourself while the plan comes together, and it's always fun to have a sneaky run through taking out a couple of skulks on your way, but where do you draw the line? What is acceptable and what is just plain lame? I was playing a game last night where 2 people constantly teamed up as marines and headed for the hive. We started in the Waste hive, and they managed to get themselves in there. They then proceeded to blast every skulk that dropped from the hive. And with the whole team in the respawn queue by this point, we didn't have a chance. And this went on until we all skipped to the ready room. And the same thing happened in ns_eclipse. We had the computer core, and at some point these 2 managed to get themselves inside with shotguns. One of them covered the res point area, the other was in the water - and they knew every respawn position. You'd see yourself start to drop to the floor, then there'd be a *bang* and you were gone. The thing is, they weren't lame at all when they were on the alien team - they were actually ok. But whenever they joined marines, they'd just end up 'pwning' the alien team, and they'd keep doing it until everyone quit or a rogue skulk managed to find and stop them. Is it a coincidence that they dropped when they were due to switch to marines, and that an admin had joined the server? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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Comments

  • sejsej Join Date: 2003-01-19 Member: 12488Members
  • HSantalHSantal Join Date: 2002-11-18 Member: 9179Members
    My 2 cents. uber lame. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Faster respawning or double respawning (like marines have) is needed currently, but I'm not sure how it'll work out it 1.1.

    As for right now? A good tactic if the rest of the marines move in afterword and mop up (aka, killing the hive). If they were there just to rack up "their" kill count, it's lame.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    Just another part of the game , quite accecptable , marines want to lock down and kill a hive . It is , after all , where u spawn. So ...............YAY!
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    spawn-killing is lame, waiting for back-up to come take out the hive is another thing, when i get to at hive, i wait for backup, if none comes i know its a matter of time before im dead and then i leave the hive...
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    My opinion: have a variable to recognize when marines are in the hive and spawn skulks more than one at a time. It's a little extreme but it's an easy solution.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    I do not consider it spawncamping...
    If it was a game like CTF, where your objective is to capture something, it would be lame... but in NS the goal is to KILL every enemy and to PREVENT them from respawning by taking out the hives or IPs.
    Killing an Marine or Alien that just spawned is another form of preventing them from spawning... let's just put it as "preventing the enemy from ACTING" instead of spawning.
    My oppinion, both as public and Clan player: YAY!
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--dr.d+Apr 16 2003, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Apr 16 2003, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My opinion: have a variable to recognize when marines are in the hive and spawn skulks more than one at a time. It's a little extreme but it's an easy solution. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    agreed, but when it's just to rack up kill count, it's a nay
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Why not simply make the hives start with 2 ocs? And the marine base start with some mines or turrets?
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    <!--QuoteBegin--th@ annoying kid+Apr 16 2003, 03:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ Apr 16 2003, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> agreed, but when it's just to rack up kill count, it's a nay <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, I don't think anyone spawncamps a hive to rack up kills, as the marines scores aren't easily visible at all. When I command, I always set a few people aside and have them keep constant pressure on the hive. Sometimes I send most the team, while another few players go around and cap res nodes unnoticed. To do this you need to invest in 2 or possibly 3 IPs, but I wholeheartedly think it is worth freedom of the map.

    Some commanders whole mindset is to stay away from the aliens at all time. This contributes much to the marine losses, since you need to keep as many skulks occupied with defending the hive and a few marines to go around and gather resources/secure hives. If this means spawncamping the hive, so be it, he his helping the team and I applaud that.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--XCan+Apr 16 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Apr 16 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why not simply make the hives start with 2 ocs? And the marine base start with some mines or turrets?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "Spawn Camping" - not lame, aliens should work together to prevent it.
    As for the mines or turrets or OCs, thats completely lame.
    Anyhow, I'd suggest you guys quit whining. "Camping" comes in many different forms and this "Spawn Camping" that you all whine about is a legitimate tactic.

    This is war, its your life or theirs. No more cowardly complaining about "unfair" tactics, plz.
    Just about every person on this board probably ignorantly supports the war in Iraq, but you complain about "unfair" tactics in NS? Thats so ridiculous.
    Just like the US, those marines were playing to win. Nobody is playing "fair."

    Btw, aliens do have a way to spawn more than one at a time: Multiple hives.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    Yay.
    It's not like the aliens give you half a second to spawn when they're obliterating your base. I'll return the favor when I'm in their hive.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited April 2003
    Umm... spawn camping.. or "lockdowns" are the basic pressure strategy for marine clan match's. This type of gameplay puts aliens in a defensive position where they must defend their hive. Its the ALIENS job to prevent any sort of lockdown on their hive... if they allowed marines to kill their entire team and have 2-4 in their hive they deserve to lose. I would hardly call this a spawn camp because the marines should be killing your hive as well, like an alien kills the ip. When you, a skulk, get in the marine base and a marine spawns... you kill it correct? and you would proabably kill any other marine spawners... why isnt this considered spawn camping?? BECAUSE IT DOESNT TAKE LONG TO KILL IP's!! Just because it takes longer to kill a hive doesnt mean the marines should let you spawn.
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    edited April 2003
    <!--QuoteBegin--Hypergrip+Apr 16 2003, 04:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hypergrip @ Apr 16 2003, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I do not consider it spawncamping...
    If it was a game like CTF, where your objective is to capture something, it would be lame... but in NS the goal is to KILL every enemy and to PREVENT them from respawning by taking out the hives or IPs.
    Killing an Marine or Alien that just spawned is another form of preventing them from spawning... let's just put it as "preventing the enemy from ACTING" instead of spawning.
    My oppinion, both as public and Clan player: YAY! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats true man. I dont mind some spawn camping if they are preparing to take down a hive but what these two were doing isnt at all right. I dont think it is acceptable to just sit there and wait for a skulk to spawn in and shoot it before it even hits the ground. I give this a big NAY.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yay.
    It's not like the aliens give you half a second to spawn when they're obliterating your base. I'll return the favor when I'm in their hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    True as well. But as was stated they werent 'Obliterating' the hive, they were killing anything that popped in before they had a chance. If you are going to do this please kill the hive while you are waiting for the next alien to spawn in.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    If you let them get in you deserve what you get.

    Yay.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    edited April 2003
    I don't mind it the first few times but when they just stand waiting for you to spawn for ages then thats when it starts to get lame.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    if you did not defend your home base... AND you cant stop them from comming in... you deserve to be spwan camped..

    its part of the game
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    If the aliens can do it why shouldn't the marines be able to do it?

    Me say: yAy
  • XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
    Yay. Even if its really annoying, the aliens have to make sure it doesn't happen: its called teamwork and getting other hives. I like that double respawning idea for aliens....but it should take twice as long as normal respawning. Maybe a distress beacon? I dunno. Just use teamwork, aliens!
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    although it is a legitimate tactic.

    it`s ultra lame sh1t! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Part of the game.

    Yay.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    yay

    it's pretty hard to kill a hive with only 2 people. unless it's a hive where all the spawns are out in the open in one area ie: eclipse command, generator

    Computer Core spawns are spread out pretty well, you need atleast 2 or some skulks will get away.

    Perhaps they were yelling for the rest of the team to get to the hive, so that they could kill it?
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    It depends on the map.
    Wide open space like viaduct, or long corridor directly facing the hive and spawn point is kinda screwed the aliens a bit.
  • CalantusCalantus Join Date: 2003-03-23 Member: 14823Members
    It's a legitimate strategy. It gets a little boring, but if they can wander into your hive what are they supposed to do? It's the most perfect camping spot on the map, you're guaranteed that enemies will be there, hell, they even show up before they can move. It gets lame when they rush and spawn camp, but that's because they lack the ability to take out the hive quickly enough not to. It only gets lame when they spawn camp without the intent to finish, ie when the whole team shoots spawners but refuses to shoot the hive. Then it's uber lame and a big no-no.

    It's Yay from me I guess.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    If they were willing to attack the hive then its fine, if they are just killing skulks then its lame,
  • haWuhaWu Join Date: 2003-02-02 Member: 13006Members
    yay.

    I've been the victim of spawn camping many times, but like others said, its part of the game.
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    Spawn camping is simply a tactic that must be worked around. If u still complain, ur a scrub!

    So Yay!
  • MustardMustard Join Date: 2002-12-17 Member: 10953Members
    Yay

    In any other HL mod I would say nay, but in NS the goal is to control/destroy the alien spawn points.

    To ignore attacking the alien hive is to allow the aliens free reign on the map to attack your res points and possibly your base. Its fairly essential for the marines to take the offensive from the start and keep the aliens preoccupied with defense.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    As long as they do not just stand there killing all aliens coming out to irritate them it's ok..
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