Abmong wrote: »
Would love to see the ability the turn the lights in your rooms on/off (not just power up/down). Better yet if we could get the ability to set mood lighting levels/lighting colour for each room. And more lighting fixtures like desk lamps, wall lamps etc. Make it happen... Plzzzzz
hdhdu wrote: »
Make the ice worm tameable and then you can ride it to anywhere on the ice
Hammer775 wrote: »
With regards to the SeaTruck, I've been thinking about how a a "Titanic Mode" might work.
Right now, top speed is reduced by having more cars attached.
I'd like to suggest leaving top speed mostly unchanged, and having the added weight affect acceleration, deceleration, and momentum more instead.
Circling back to "Titanic Mode", you'd find yourself shouting "Iceberg, right ahead" just before you realize impact is unavoidable and you explode.
It would make the SeaTruck more of an open-water, mobile base and limit its use in confined spaces.
This would be a more realistic response to a longer SeaTruck. I'm pretty sure it wouldn't be fun, and is a terrible idea, but I just had to get it off my chest.
Also, the Storage module capacity seems really limited, for what it is...
MoW wrote: »
We need anything to Clean Up the unused Seatruck Module at/on/in the Base!
a Garage-Basepart or
a Base-SeatruckModule-Connector or
kaden_is_manley wrote: »
Hey guys I emailed the devs about this but I think it would be a great idea if Subnautica: Below Zero had robots that came with the scanner room that could retrieve materials like titanium, quartz, lead, lithium, etc. These robots would run off of one battery and would only be able to go as far as the scanner room would reach. These robots of course would be upgradeable and you would have to tell them what items to get through the scanner room console. They would not bring materials back very fast either but I thought this was a great idea and would cut out at least a little bit of the grind of getting simple materials.