Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
justi18562 wrote: »
@Kouji_San at some point during the game I feel a warper should go into the safe shallows and tear a hole into the lifepod, at that point it would fill with water and sink. Whatever you have in the storage would be accessible to take it out or put something in. That or a stalker makes it sink to the seafloor still accessible for use.
0x6A7232 wrote: »
Problem is if you do that and they don't have a base, they could end up stuck if they don't have a Build Tool. I guess that's kind of the point, though.
BioSpirit wrote: »
Of course, one possibility is to start the game with damaged/sinking lifepod. Player would wake-up while the lifepod is taking water and starts to sink. In that case there must be a habitat builder in a storage container. Fabricator is not required to build a seabase, a working fabricator, solar panels and radio. Quartz, Titanium, Copper, Gold and Table coral are all that's needed.
I suppose that could be a nice change. Slightly a different start for the game and not too difficult for the devs to implement.
Inny78 wrote: »
The sinking could be triggered after the player sleeps in a bed, as this can only happen if the player has already a base.
Funsauce32 wrote: »
i think it should be possible to salvage the lifepod for tech and scrap to help the player build their first base.
-you could salvage parts of the walls / floors (scrap)
-you could salvage the power cells
-you could salvage the communications relay
-you could salvage the circuitry (copper wires, computer chips, gold)
To prevent new players from destroying everything early game a builder tool would be required for salvaging. When someone goes to salvage something perhaps a message would pop up explaining the consequences of salvaging that part.
-salvaged floors / wall lets water leak in on the floor (slower movement speed in the pod)
-salvaged communications relay (self explanitory)
-salvaged power cells (no power)
-salvaged circuitry (slower power cell recharge time / lights turn off / lifepod begins drifting)
And if you salvage everything maybe the lifepod could do something cool like turn upside down from the weight change or get stuck on a shallow bit. something cool like that.
SickSix wrote: »
I want an option to destroy it myself or deconstruct it for materials. It serves no purpose in late game and its Icon keeps getting stuck on my screen.