Cyclops post silent running update
WeylandYutani1989
Join Date: 2017-03-14 Member: 228931Members
I started this discussion since I couldn't find anything telling you about the update with the cyclops
What's been changed or added plus any issues with the new cyclops
Is it just me or is it far more power hungry also if you have the power cell charger on the cyclops does it charge the cells faster than it drains the power from the sub ?
What's been changed or added plus any issues with the new cyclops
Is it just me or is it far more power hungry also if you have the power cell charger on the cyclops does it charge the cells faster than it drains the power from the sub ?
Comments
No, you can't charge up power cells anymore the way you used to. Energy is depleted 1 for 1. So if you charge two cells then you lose two cells of energy from the cyclops. The efficiency module only influences how much is drawn by the engines and not anything attached to the boat. You can make efficiency modules and they do stack.
When you eventually make ion cells then I can't imagine power being an issue. Couple it with the thermal generator upgrade and so long as it's warm you'll be making power. But that's long game.
Gutted !!
That means you can no longer use the cyclops as a mobile base without worrying about power