AWESOME new skin for the Subnautica Back End website
garath
Texas Join Date: 2017-02-08 Member: 227730Members
Check it out here:
https://subnautica.unknownworlds.com/
It looks A-W-E-S-O-M-E!
(This is the site where you can see what people write when they hit F8 and also see code check-ins and other cool stuff.)
https://subnautica.unknownworlds.com/
It looks A-W-E-S-O-M-E!
(This is the site where you can see what people write when they hit F8 and also see code check-ins and other cool stuff.)
Comments
naughty places
Anyways, with all these bugs you'd think the devs would push the release date back a month or two. There's some pretty serious ones in here. The ping marker distances, ping marker disappearances, grow bed issues, overlapping resources, spots in precursor bases where you can swim, blueprint research getting removed, and that aurora hull bug that everyone's posting about are proof that this game isn't ready for its full release yet.
Yeah. I have no idea why they are so adamant to release on that date. In the "old" days before you could sell a game as Early Access, those dates were set in stone because you ran out of money from the advance by the publisher. So, you either met the deadline or worked for free until the game was actually released and money started rolling in. But with Subnautica having already sold more than 1.5 million copies, it's not like the DEVs will starve if the date is pushed back a bit.
*Sigh...* God damnit...
https://subnautica.unknownworlds.com/platforms/os
https://en.wikipedia.org/wiki/Durango_F-85
The F-85 used single-sided 5¼-inch 100 tpi diskette drives providing 480 KB utilizing a high-density 4/5 group coded encoding. The machine was using a Western Digital FD1781 floppy disk controller with 77-track Micropolis drives.[6] In later models this was expanded to a double-sided option for 960 KB (946/947 KB formatted[4][2][nb 1]) per diskette.[2][5][6][7]
Durango later dropped the "F-85" model name and adopted a user model system, with 700 being the entry model and 950 being the full-featured model.
Still later, they designed a 80186-/80286-based 16-bit system, the Durango "Poppy"; MS-DOS was selected as the entry operating system.
http://www.old-computers.com/museum/computer.asp?st=1&c=939
What are we waiting for? Create a new email address called "unknowndevs@Gmail.com", and then email him(For honest feedback. As opposed to dishonest feedback)!
I do see where you guys are coming from but there's a thing you guys must know or keep it in mind these issues that you see are not hard to fix these are visual errors and they're the easiest things to fix now for the disappearing terrain pieces that's visual and design and sometimes performance issues so rest assured that these issues are going to be fixed before release
Another big issue is the game loses track of progress made finding blueprint pieces. This also is a pretty big deal in the game. Why is that happening? Shouldn’t an issue like that be ironed out sooner than just a month from launch?
What about the issue that occurs as you are moving through the ocean and suddenly the game catches up with you and decided to “draw in” the missing terrain features around and on top of you? Suddenly, you find yourself in the middle of a wreck. Or, you crash into a mushroom. Again, is this a problem with just that one wreck or one mushroom? Or, is this a larger issue than just optimizing graphics in only a tiny handful of places in the game?
https://kotaku.com/5885539/the-next-xbox-is-code-nameddurango
For the first part frame rate drops are a problem caused by two things
1-the amount of operations that your computer have to do in every frame
And the amount of textures,terrain,visual effects,sprits,etc
-The visual stuff can be fixed either by reducing the amount of detail they have or by getting rid of unwanted parts the model (reducing polygons,removing interior parts of the model)
-For the code some operations doesn't have to be done every single frame
And that's basically optimizes the code
2-for the second part let's define the meaning of bug: it's an error in a certain feature or a mechanic caused by either an incomplete code or by misplaced code or by another line of code interference so that can be fixed easily and the devs will get it eventually
3-pop up is a common issue mostly in early access survival games (also depends on the power of the engine used) so why pop up happenes?
Well lets take wrecks for example the computer needs to load the wreck's physics,model,interior,textures,loot slots(crates,fragments,etc) and so on now the wrecks aren't the issue here is the terrain's textures obraxis mentioned before if I'm not mistaken that they had like 7 or 6 gigabytes of textures (maybe more or less) so the terrain is the big problem here and that's going to change in the coming months cuz I'm sure they can get rid of some textures without harming the look of the terrain and plants and so on.
So after explaining all of this I hope that i made you comfortable with subnautica releaseing this October if not well all i can say is trust the devs that they will give you an amazing experience in subnautica
Well then the devs can take it from here and morph i see you there buddy
I scribbled out his name because I'm so nice.
Apparently, this guy throws money at ghost levithians to keep them away.
He signs all his posts like this.
NEWS FLASH! LUKE SKYWALKER DISCOVERS SALT IS WHITE!
Oh god...
Better than writing nothing at all, i guess.
Who woulda thunk it?
Obraxis, ban SeaDragon, he is using noclip hax