Should Signals From The Comms. Relay Be Pings?
Lazulazu
Join Date: 2016-11-18 Member: 224057Members
Join Date: 2016-11-18 Member: 224057Members
Comments
Downside: it will clutter your ping management UI. And that clutter is already full of manual beacons, lifepod5, the pings you want to keep, and your vehicles.
There could also be a way to sort the pings
While we are at it, comm relay lifepod signals triggered by building stuff can be rather awkward, and at this time tie very important upgrades to unrelated optional objects (For example. crafting a bio reactor = lifepod with the closest repulsion gun databox in the game).
So switching crafting triggered signals to actiavate when you unlock a blueprint in the first place, rather than if you build or fabricate something. That would smooth out things quite a bit.
You know you can turn those off
No, he means it will clutter the list of things to turn off (Ping Management tab in the PDA).
Not only does it make sense for the PDA to record and save Signal locations internally - Alterra would likely want to retrieve their valuable IP for salvage and to keep other corporations from stealing their tech, you know. Some players mentioned wanting a way to track found and/or salvaged Lifepods; keeping pings active and turning them off once they're clean could help.
And then there's the issue that's been present from the beginning: losing Signals permanently. Recent changes have reduced the possibility of this happening, such as Signals mostly appearing from the Communications Array. But YES they can STILL be lost! Such occurences have happened to me:
1. Picking up a Signal in a Lifepod surrounded by Gasopods. Poison clouds permeate the base, I die from exposure after picking up the Signal - it's lost on respawn
2. Examining the Engineering console that gives the Energy Pulse Source but dying to the Reaper Leviathan upon returning home - it's lost on respawn
3. Getting Signals from the game while having a full inventory. I've lost the Aurora Rendezvous Point, Energy Pulse Source, and Thermal Plant Signals on various (but different) occasions, due to exploring and farming, then trigger a Signal - it's lost and the event flag is triggered, so kiss that Signal goodbye
TL;DR Please reduce our inventory woes and improve our UI experience! Not even Alterra would handle Signals so arbitrarily as we have them now!
You now drop items when u die
Yes that's true, but unsecured items are still lost if they are "dropped" on death when inside the Lifepod (as you can't drop items inside the pod itself, only store them in the container). Nor are unsecured items dropped when you're devoured by the Reaper Leviathan. I tested this, they are eliminated from the game - presumably because he 'digests' the items along with your body lol.
In both cases I checked the seafloor around the Lifepod and Aurora where I died, and I couldn't find any items I lost that doesn't originate there. So there is still a precedence (albeit small) of losing items forever on death.
Edit: My stupid Gravity Falls gif doesn't work. poop.
Try it like this: [img]http://linktogif.gif[/img]