[bug] (MAJOR) Base no oxygen and moon pool broken [46135 - now]

filip4steamfilip4steam Germany Join Date: 2016-08-14 Member: 221285Members
edited April 2017 in Subnautica Bug Reporting
Hello,
Well first of all, yes my pc has the minimum system requirements and all my software is updated.
I've been playing on experimental on a single world. But since the version (46135) there's a gamebreaking bug going on.


Bug:

When i enter my Base i can't get any oxygen for some reason. There is enough energy and there are no leaks.

In the moon pool my seamoth is (graphically) found underwater, but the invisible model remains docked (sometimes. not in video).

When i want to enter it, everything seems normal. But when i try to dock it again, i seem to freeze, the seamoth is already docked, but my charakter remains the position of sitting in it in the water, i'm not even able to move. The only way from now is to exit the world.

When i enter the world again, i'm on the same position as i saved. But it seems like, (altough i'm in water) it registered me inside the base and i can walk on the bottom of the sea. (more detailled in the video)

Also, spawnpoints dont get set when entering base/cyclops

This bug happens always in the this version in every save. Not sure if everybody has the bug, but many do, I uploaded my world if needed. (WinRAR/7Zip required)


In case you need it, here's my output_log.txt

The Video to this bug

EDIT:
It seems not to be an world issue, because i tested it on every (including new generated) worlds. still the same problem.

Thank you.
«1

Comments

  • rosesk25rosesk25 Join Date: 2017-04-04 Member: 229405Members
    I am having these same exact issues after the last update! Any advice from anyone or has anyone had similar issues?
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    Thank you for posting the video! Most folks--me included--just report the bug. It's awesome when someone posts a video--makes it so much easier for devs to see the problem. Wow! This is a HUGE one if you can't breathe in your own base. :)
  • fatihsofatihso Turkey Join Date: 2017-03-24 Member: 229164Members
    edited April 2017
    I m on experimental as well and got same problems since last updates,

    My Seamoth can not dock and stall mid air to MP and if I enter in it again I can not get out.
    Also no oxygen in base.

    Hope its fixed soon because I want to use Seamoth and need oxygen in base

    Thank you.
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    As a temporary workaround, each time you enter your base, you can use the cheat code:

    Oxygen

    (You may need to press F3 and then make sure 'Disable Console' isn't checked.)

    This cheat will keep your oxygen from going down. It's not really ideal because it will be too easy to forget to turn it off when you leave your base. But, hopefully, it is at least a temporary workaround so you can keep playing the game until it is fixed.
  • filip4steamfilip4steam Germany Join Date: 2016-08-14 Member: 221285Members
    edited April 2017
    anyone knows if it happens to the PRAWN suit aswell?
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    anyone knows if it happens to the PRAWN suit aswell?

    It doesn't appear to affect either the Seamoth or the PRAWN. I just launched my game running the latest experimental version. In my base, my oxygen kept decreasing. But in either the Seamoth or the PRAWN, my oxygen refilled and stayed at max level.
  • GlassDeviantGlassDeviant Terra Join Date: 2017-02-27 Member: 228342Members
    edited April 2017
    Same thing, base has 549/550 power, but is not oxygenated.

    Here is a video that further expands on the base oxygen bug, using my 5 story multipurpose room/alien containment, where if I go above the outside water level I gain O2, but if I am below the outside water level I consume O2, as if I were not inside the base at all.



    Edit 2: Also of note, Lifepod 5 oxygen works fine, just like every vehicle in the game, it's only the base that is broken.
    fatihso wrote: »
    Hope its fixed soon because I want to use Seamoth and need oxygen in base.

    While I agree, it does need fixing, you are aware that you can just park it under the moonpool, or anywhere else, and enter your base by swimming, right? Even if there's no oxygen for you to breathe.

    Edit: Ah, now I see what you mean...can't get into the Seamoth when it's docked in the moonpool. That is certainly vexing.

  • organicsorganics Canada Join Date: 2016-06-06 Member: 218199Members
    I am also experiencing the lack of O2 in underwater bases that are powered. Taking a ladder up to a room above the surface of the ocean in the same base results in being able to breathe again, however taking the ladder back down causes you to begin losing O2 again. Tested this on an old world, a new one, and then a brand new one after reinstalling the game. Workaround for really deep bases is just to attach a base mounted air pump and stick a pipe through a hatch/wall and then run some along the walls of your base internally for a until it gets fixed.

    Curiously, I am also unable to deploy floating air pumps anymore, not sure if related or just another O2 oddity this build. Forgot to test O2 in Cyclops before reinstall, someone able to verify if we can still breathe in our mobile base at least?
  • filip4steamfilip4steam Germany Join Date: 2016-08-14 Member: 221285Members
    garath wrote: »
    anyone knows if it happens to the PRAWN suit aswell?

    It doesn't appear to affect either the Seamoth or the PRAWN. I just launched my game running the latest experimental version. In my base, my oxygen kept decreasing. But in either the Seamoth or the PRAWN, my oxygen refilled and stayed at max level.

    I didn't mean the oxygen, i meant if you could dock a prawn on a moon pool. Because the seamoth can't.
  • filip4steamfilip4steam Germany Join Date: 2016-08-14 Member: 221285Members
    edited April 2017
    Ok i checked it now. The PRAWN suit is even worse. Its glitching all the time, its almost not possible to drive it. At the moon pool the player and the suit dont move at all, but the PRAWN suit counts as being docked
  • fatihsofatihso Turkey Join Date: 2017-03-24 Member: 229164Members
    Oxygen in base is fixed but my semi stalled and somehow docked seamoth is stuck I can not move it at all and can't use. If I enter in it from MP i can not get out too. I am not sure if docking has been fixed yet for those who did not have a save file with a bugged docked seamoth.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Experimental is just updates of what the devs are currently working on. Game breaking bugs are to be expected in experimental, the clue is in the name. It's where the devs experiment.

    If you want to play proper games of subnautica you should be using the stable branch. The bugs will be fixed soon enough, as the devs figure everything out for the next update, but please don't waste dev time reporting bugs in the experimental branch.
  • feeariefeearie Join Date: 2017-02-19 Member: 228078Members
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    sorry for my potato screens
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    @feearie

    lol this kind of awkward hiccups from the game always makes me smile :smiley:
    Im sure they'll get to fixing these bugs soonish but its kinda hilarious to see them occur
  • feeariefeearie Join Date: 2017-02-19 Member: 228078Members
    I MADE them FIGHT to the DEATH in a small SPACE... small space won :)
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    Soul_Rider wrote: »
    Experimental is just updates of what the devs are currently working on. Game breaking bugs are to be expected in experimental, the clue is in the name. It's where the devs experiment.

    If you want to play proper games of subnautica you should be using the stable branch. The bugs will be fixed soon enough, as the devs figure everything out for the next update, but please don't waste dev time reporting bugs in the experimental branch.

    I disagree. Yes, the developers are typically adding new features to the experimental branch, and yes, we can expect those new features will have bugs. But the developers are often trying out fixes for longstanding bugs in the "stable" branch in the experimental branch. In addition, as they add new features, without feedback, they may not know until someone tells them that their new feature broke something. When using the F8 feedback, the build number is included with the report. Similarly, a correctly written post here should also include the build number.

    If there are no bug reports on experimental, it is an absolute certainty the monthly "stable" releases will be anything but stable...







  • filip4steamfilip4steam Germany Join Date: 2016-08-14 Member: 221285Members
    Soul_Rider wrote: »
    Experimental is just updates of what the devs are currently working on. Game breaking bugs are to be expected in experimental, the clue is in the name. It's where the devs experiment.

    If you want to play proper games of subnautica you should be using the stable branch. The bugs will be fixed soon enough, as the devs figure everything out for the next update, but please don't waste dev time reporting bugs in the experimental branch.

    isn't this what reporting a bug is about? the devs should know if their changes made bug, to bypass it. I think that's the point of a public experimental mode
  • nocommonsensenocommonsense Join Date: 2016-08-16 Member: 221427Members
    I had the same issue with oxygen in bases and inability to setup air pumps (didn't get around to testing seamoth in moonpool issue). I can confirm that the cyclops works fine.
  • filip4steamfilip4steam Germany Join Date: 2016-08-14 Member: 221285Members
    garath wrote: »
    Soul_Rider wrote: »
    Experimental is just updates of what the devs are currently working on. Game breaking bugs are to be expected in experimental, the clue is in the name. It's where the devs experiment.

    If you want to play proper games of subnautica you should be using the stable branch. The bugs will be fixed soon enough, as the devs figure everything out for the next update, but please don't waste dev time reporting bugs in the experimental branch.

    I disagree. Yes, the developers are typically adding new features to the experimental branch, and yes, we can expect those new features will have bugs. But the developers are often trying out fixes for longstanding bugs in the "stable" branch in the experimental branch. In addition, as they add new features, without feedback, they may not know until someone tells them that their new feature broke something. When using the F8 feedback, the build number is included with the report. Similarly, a correctly written post here should also include the build number.

    If there are no bug reports on experimental, it is an absolute certainty the monthly "stable" releases will be anything but stable...







    Yes this is just what the experimental mode is for
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited April 2017
    Except over the years of Subnautica, the devs have always advised differently. There are even dev comments in old threads like this where they advise not to report bugs in experimental. It is unfinished work. There are bound to be bugs.

    In the old days, sometimes there'd be massive bugs for weeks in experimental. If you want to play long term save games, you don't do it in experimental. Experimental is there to give you a window into the hot new developments. That is all it is for.

    Someone previously mentioned removing experimental because of the bug reports, would be a shame if you guys caused that to happen now...

    I love the way you disagree with me. Your opinions don't change the words previously stated by devs..
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    Soul_Rider wrote: »
    Except over the years of Subnautica, the devs have always advised differently. There are even dev comments in old threads like this where they advise not to report bugs in experimental. It is unfinished work. There are bound to be bugs.

    In the old days, sometimes there'd be massive bugs for weeks in experimental. If you want to play long term save games, you don't do it in experimental. Experimental is there to give you a window into the hot new developments. That is all it is for.

    Someone previously mentioned removing experimental because of the bug reports, would be a shame if you guys caused that to happen now...

    I love the way you disagree with me. Your opinions don't change the words previously stated by devs..

    I'm sorry. Did you post a link to a thread with a post by the developers and I just missed it? If you did, and I missed it, I apologize. Would you please post it again for us to read through? Thanks!











  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Sorry, I'm not searching through 3 years of forum posts, I'm just offering my advice, take it or leave it. I simply informed you of some facts let you know the possible consequences of your actions, but by all means, do what you feel is best.

    Maybe @Obraxis can chime in and advise if my advice is still valid or not...
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    edited April 2017
    Soul_Rider wrote: »
    Sorry, I'm not searching through 3 years of forum posts, I'm just offering my advice, take it or leave it. I simply informed you of some facts let you know the possible consequences of your actions, but by all means, do what you feel is best.

    Maybe @Obraxis can chime in and advise if my advice is still valid or not...

    Here's a recent comment from Obraxis regarding an issue that appears to have been reported about an issue in the experimental:

    https://forums.unknownworlds.com/discussion/comment/2316300#Comment_2316300

    "Thanks for reporting, we're looking into this.

    Just a reminder: If you're playing Experimental Expect it to crash and not work from time to time.

    This is our LIVE development build so things will break. If you dont want interruptions like this in the future, switch back to the Stable version."


    It is very interesting that Obraxis didn't say, "Don't submit bug reports about Experimental...". Instead, what he said instead was, "Thanks for reportinkg...'.


    Here is another post from Obraxis:

    https://forums.unknownworlds.com/discussion/comment/2315617#Comment_2315617
    "This should be fixed. When submitting, please say if you're running the Experimental version. It's our live development build so things will break from time to time."

  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Ok, so the stance has diluted over the years :).
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    edited April 2017
    Soul_Rider wrote: »
    Ok, so the stance has diluted over the years :).

    Face it. You are OLD, man! :-)

    OH! And thank you for supporting this game way back in the beginning of time before I ever got here. If not for your support (and money), it might not be where it is today. :)
  • SlinkySlim666SlinkySlim666 Panama City, Florida Join Date: 2017-02-27 Member: 228333Members
    Uhh guys I have a fix, either that or they fixed it in the latest update. I to was suffering this problem (dident matter to me much though since I'm hardly in my base and I keep around 5 High oxygen tanks on me at all times.) but for those who would like to try it, I started adding onto my base, I built another moon pool then entered and the bug was gone.
  • SlinkySlim666SlinkySlim666 Panama City, Florida Join Date: 2017-02-27 Member: 228333Members
    Soul_Rider wrote: »
    Except over the years of Subnautica, the devs have always advised differently. There are even dev comments in old threads like this where they advise not to report bugs in experimental. It is unfinished work. There are bound to be bugs.

    In the old days, sometimes there'd be massive bugs for weeks in experimental. If you want to play long term save games, you don't do it in experimental. Experimental is there to give you a window into the hot new developments. That is all it is for.

    Someone previously mentioned removing experimental because of the bug reports, would be a shame if you guys caused that to happen now...

    I love the way you disagree with me. Your opinions don't change the words previously stated by devs..

    Wait we aren't supposed to report bugs from experimental ? I dident know that lol they haven't released a new update for the stable build in a while I thought, and I always report any bug I find in a new update to the experimental build. No joke legit I have reported a few bugs in experimental build and not even 10 minutes later had a updated pushed to my game that fixed them. Guys the devs do listen and read those bug reports, don't feel like your getting ignored if a bug/problem persists for a while... It may be that they are having a tough time tracking the cause down or it isn't that simple of a fix you feel me ?
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Soul_Rider wrote: »
    Except over the years of Subnautica, the devs have always advised differently. There are even dev comments in old threads like this where they advise not to report bugs in experimental. It is unfinished work. There are bound to be bugs.

    In the old days, sometimes there'd be massive bugs for weeks in experimental. If you want to play long term save games, you don't do it in experimental. Experimental is there to give you a window into the hot new developments. That is all it is for.

    Someone previously mentioned removing experimental because of the bug reports, would be a shame if you guys caused that to happen now...

    I love the way you disagree with me. Your opinions don't change the words previously stated by devs..

    Wait we aren't supposed to report bugs from experimental ? I dident know that lol they haven't released a new update for the stable build in a while I thought, and I always report any bug I find in a new update to the experimental build. No joke legit I have reported a few bugs in experimental build and not even 10 minutes later had a updated pushed to my game that fixed them. Guys the devs do listen and read those bug reports, don't feel like your getting ignored if a bug/problem persists for a while... It may be that they are having a tough time tracking the cause down or it isn't that simple of a fix you feel me ?

    Keep in mind, @SlinkySlim666 that @Soul_Rider isn't a dev, and that's just his opinion (which of course he is entitled to, but it's only opinion). So take it with a grain of salt.
  • narfblatnarfblat Utah, USA Join Date: 2016-05-15 Member: 216799Members, Forum Moderators, Forum staff
    The developers put in F8 feedback in because they want to hear from us. The reminders that experimental is bound to break are to prevent frustration and/or whining. It's possible that in the past they had a flood of reports on a single issue and asked to stop reporting on that single issue. It's also possible that one developer expressed frustration at a large batch of F8 reports that did nothing to describe the issue.

    Please continue to post bug reports, and make sure they are as helpful as possible.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    narfblat wrote: »
    The developers put in F8 feedback in because they want to hear from us. The reminders that experimental is bound to break are to prevent frustration and/or whining. It's possible that in the past they had a flood of reports on a single issue and asked to stop reporting on that single issue. It's also possible that one developer expressed frustration at a large batch of F8 reports that did nothing to describe the issue.

    Please continue to post bug reports, and make sure they are as helpful as possible.

    I would add: make one report per issue per update (report the same bug if it's still present in the next update, or if you're in experimental, after, say, a week). Don't whine about it, just make a note, keeping in mind the devs are probably aware of the bug already (you aren't the only reporter), and that you're just a note in the chorus used to track and pin down bugs. So make sure you're on key, and not discordant. ;)
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